This topic is cause Fatshark doesn’t allow us to really have the possibility to track weapons bugged
I will add to the list the weapons that are quoted in this thread. Let’s try to make an exhaustive list, and let’s try also to update it after updates
Behind this thread, there is an idea… stop wasting material to get a bugged weapon. In fact, Fatshark, before adding new weapons, consider fixing the bugged ones in the game…
Aside from stating this should be instead be in the bug report forum-
Surgical Strike on helbores recognizes the beginning of charging as firing the weapon, which resets the counter. I already reported that it also doesn’t increase damage in range to flak and unyielding armor types, but I’ll put it here too. I’ll add that holding a charge doesn’t allow sustained fire to reset.
Please provide the link to the bug report.
The idea is to keep things updated and link to the bug reports.
If something is fixed I would add [FIXED] to the bug.
I will make one entry by weapon, cause we can see several bugs by weapon.
I have checked the last 20 days of the bug section. If you see weapons that have bug not listed, please post it with the link to the bug report. There’s a need that FS stated it is a bug to consider it as it.
I hope they don’t fix this in the next patch, this might be fun to try out. Since it also applies to ripper guns, now I know why ripper ogryns are dealing 1.5x the total damage of an aggressive vet/zealot. Quite happy to see it’s just a bug.
Warp Flurry is bugged when hitting 5 stacks for purge and surge:
Bulwark shield direction is calculated from the user, not from the Trauma explosion (this is still the case, it didn’t use to do this before Trauma buffs):
Blazing Spirit weapons don’t give any chance to get a warp charge with Ascendant Blaze if the hit applying the effect kills the target: