This topic is cause Fatshark doesn’t allow us to really have the possibility to track weapons bugged
I will add to the list the weapons that are quoted in this thread. Let’s try to make an exhaustive list, and let’s try also to update it after updates
Behind this thread, there is an idea… stop wasting material to get a bugged weapon. In fact, Fatshark, before adding new weapons, consider fixing the bugged ones in the game…
“Brunt Special”
Thrust - Blessing does not stack 3 times in chained heavy blows
Combat Axes
All axes
Decapitator - Decapitator not working
MK II Rashad
Headshot registration bugged
MK V Antax
Antax Axe damage bug for maniacs
Eviscerator (Zealot)
MK II Tigrus Heavy Eviscerator
Bloodthirsty - Bloodthirsty blessing, on eviscerator not proccing
Rev It Up - Rev Heavy Attack no longer catches on a number of enemies
Force swords
MK II Obscurus Blaze Force Sword
Exorcist - Exorcist does not trigger on Force Sword special attacks
MK V Illisi Blaze Force Sword
Warp absorption - Illisi force sword does not proc Warp Absorption from special attack
Heavy Stubbers
Mk VII Achlys Twin-Linked Heavy Stubber
While reloading the Achlys Stubber and holding the fire button, the gun will not resume firing after reloading until you release fire and press it again
Plasma Guns (Veteran)
MK II M35 Magnacore Plasma Gun
Plasma gun damage inconsistency
Ripper Guns (Ogryn)
All Ripper Guns
Born in Blood - Born in Blood not working with bayonnet [INTENDED]
MK VI Foe-Rend Ripper Gun
Cavalcade - Critical hits calculated correcly
Rumbler (Ogryn)
MK VI Lorenz Rumbler
Shattering Impact - Blessing Shattering Impact does not work correctly
Shovel (Ogryn)
MK III Latrine Shovel Brute-Brainer
Brutal Momentum - BM doesn’t work on this weapon - All attacks stop doing damages at third enemy (normal behavior without the blessing)
Staff (Psykers)
MK III Equinox Trauma Force Staff
Bulwark Shield interacting weirdly with Trauma Staff
Mk IV Equinox Voidstrike Force Staff
Blazing Spirit - Blazing Spirit does not trigger Ascendant Blaze properly when applied on a killing blow
Mk VI Nomanus Surge Force Staff
Warp flurry - Warp Flurry cancels crits and last damaging hit from occuring
Stubber (Ogryns)
MK VII Achlys Twin-Linked Heavy Stubber
Reload animation is interrupted on Mk VII Heavy Stubber
Thunder hammers (Zealot)
All Hammers
Shock and Awe - Shock and Awe never gives the bonus
Mk IV Ironhelm Thunder Hammer
Thrust Ironhelm Thunder Hammer Charged attack not working with Thrust
Blessings
Devastating Strike has same effect at all tiers [INTENDED]
Full Bore is broken Full bore is broken
Opening Salvo blessing has very inconsistent time to refresh
12 Likes
Aside from stating this should be instead be in the bug report forum-
Surgical Strike on helbores recognizes the beginning of charging as firing the weapon, which resets the counter. I already reported that it also doesn’t increase damage in range to flak and unyielding armor types, but I’ll put it here too. I’ll add that holding a charge doesn’t allow sustained fire to reset.
Please provide the link to the bug report.
The idea is to keep things updated and link to the bug reports.
If something is fixed I would add [FIXED] to the bug.
I will make one entry by weapon, cause we can see several bugs by weapon.
1 Like
Ok. Updated the list and added also blessings.
I have checked the last 20 days of the bug section. If you see weapons that have bug not listed, please post it with the link to the bug report. There’s a need that FS stated it is a bug to consider it as it.
We’ve disagrees on stuff in the past but this is really great that you’re doing this, I appreciate the work you’re doing to compile all this stuff.
2 Likes
The surge staff combined with warp flurry is bugged. Once you have 5 stacks the staff no longer does most of its damage
Issue Description:
Nomanus Mk VI Surge Staff Force Staff that has the blessing Warp FLurry will after 4 chained attacks not do any critical hits that is about to occur. As well as causing the last and biggest damaging hit to not happen at all.
This causes the Surge Staff to become ‘useless’ after 4 chained secoundary attacks.
If 10 low charge attacks is chained together, 6 of them will not do any critical hits and all of those 6 attacks will not deal the last and biggest damaging hit.
I com…
1 Like
Nish
March 20, 2023, 8:20pm
9
I hope they don’t fix this in the next patch, this might be fun to try out. Since it also applies to ripper guns, now I know why ripper ogryns are dealing 1.5x the total damage of an aggressive vet/zealot. Quite happy to see it’s just a bug.
Turra
March 20, 2023, 9:10pm
10
All added.
Thanks for the contribution.
1 Like
Turra
March 20, 2023, 10:10pm
12
Great job! We needed a post like this.
Pygex
March 22, 2023, 3:55pm
13
Sweet. Here is some more:
Warp Flurry is bugged when hitting 5 stacks for purge and surge:
Issue Description:
The Warp Flurry blessing is bugged for the Purgatus and Surge staves. When at full stacks (after 5 casts), the staff will get a weird pause before it will start charging. This pause generates peril per second but does not generate any charge for the staff, countering the benefit of this blessing.
Steps to Reproduce:
[Please add the steps that can help our QA department in reproducing the issue. For example:]
Pick Psyker
Equip a Surge or Purgatus staff with a Warp Flurry b…
Bulwark shield direction is calculated from the user, not from the Trauma explosion (this is still the case, it didn’t use to do this before Trauma buffs):
Issue Description:
Bulwark Shield now blocks the AoE of Trauma Staff, but it seems to be entirely based on where the player is standing in relation to the shield. If I stand in front of the shield, it blocks the AoE, if I stand behind the Bulwark, opposite its shield, it does not. It does not matter where I aim the AoE, only where I am standing.
Steps to Reproduce:
Enter the Meat Grinder with a Trauma Staff equipped
Stand in front of the Bulwark
Blast him with the Trauma Staff AoE (doesn’t …
Blazing Spirit weapons don’t give any chance to get a warp charge with Ascendant Blaze if the hit applying the effect kills the target:
Issue Description:
When killing something with a critical hit from a Voidstrike with the Blazing Spirit blessing and having Ascendant Blaze, it will not yield any warp charges.
You can see that the visual effect of Soulblaze triggers on the bodies but it seems it is applied post mortem. Weapons with Blazing Spirit should first apply the effect and then the critical hit to the target.
The damage component of Blazing Spirit is extremely low due to how Soulblaze scales and requiring a critical h…
1 Like
all added.
Don’t forget all, that, if you see something that is corrected and that I missed (or that was corrected without being announced), you can say it here.
1 Like
I desperately need the Ogryn Shovel to be fixed. It shouldn’t have that weird limit on the number of targets it can hit at only 3!
Same… and I need Rashad fixed.
I hate that we have only one axe really good
Davie
March 22, 2023, 7:36pm
17
Skullcrusher on veteran’s shovel is working as intended. The damage buff applies only when the enemy is staggered (see dev response in the post).
Tactical Axes not pushing poxbursters has been fixed already. (patch 1.0.22)
Pygex
March 26, 2023, 8:43pm
19
Warp flurry pause bug got fixed on 1.0.40 for Purgatus and Surge staves.