Cooperative thread: Weapons and blessings bugged

This topic is cause Fatshark doesn’t allow us to really have the possibility to track weapons bugged
I will add to the list the weapons that are quoted in this thread. Let’s try to make an exhaustive list, and let’s try also to update it after updates

Behind this thread, there is an idea… stop wasting material to get a bugged weapon. In fact, Fatshark, before adding new weapons, consider fixing the bugged ones in the game… :face_with_symbols_over_mouth:

“Brunt Special”

Thrust - Blessing does not stack 3 times in chained heavy blows

Combat Axes

All axes
Decapitator - Decapitator not working

MK II Rashad
Headshot registration bugged

MK V Antax
Antax Axe damage bug for maniacs

Eviscerator (Zealot)

MK II Tigrus Heavy Eviscerator
Bloodthirsty - Bloodthirsty blessing, on eviscerator not proccing
Rev It Up - Rev Heavy Attack no longer catches on a number of enemies

Force swords

MK II Obscurus Blaze Force Sword
Exorcist - Exorcist does not trigger on Force Sword special attacks

MK V Illisi Blaze Force Sword
Warp absorption - Illisi force sword does not proc Warp Absorption from special attack

Heavy Stubbers

Mk VII Achlys Twin-Linked Heavy Stubber
While reloading the Achlys Stubber and holding the fire button, the gun will not resume firing after reloading until you release fire and press it again

Plasma Guns (Veteran)

MK II M35 Magnacore Plasma Gun
Plasma gun damage inconsistency

Ripper Guns (Ogryn)

All Ripper Guns
Born in Blood - Born in Blood not working with bayonnet [INTENDED]

MK VI Foe-Rend Ripper Gun
Cavalcade - Critical hits calculated correcly

Rumbler (Ogryn)

MK VI Lorenz Rumbler
Shattering Impact - Blessing Shattering Impact does not work correctly

Shovel (Ogryn)

MK III Latrine Shovel Brute-Brainer
Brutal Momentum - BM doesn’t work on this weapon - All attacks stop doing damages at third enemy (normal behavior without the blessing)

Staff (Psykers)

MK III Equinox Trauma Force Staff
Bulwark Shield interacting weirdly with Trauma Staff

Mk IV Equinox Voidstrike Force Staff
Blazing Spirit - Blazing Spirit does not trigger Ascendant Blaze properly when applied on a killing blow

Mk VI Nomanus Surge Force Staff
Warp flurry - Warp Flurry cancels crits and last damaging hit from occuring

Stubber (Ogryns)

MK VII Achlys Twin-Linked Heavy Stubber
Reload animation is interrupted on Mk VII Heavy Stubber

Thunder hammers (Zealot)

All Hammers
Shock and Awe - Shock and Awe never gives the bonus

Mk IV Ironhelm Thunder Hammer
Thrust Ironhelm Thunder Hammer Charged attack not working with Thrust


Devastating Strike has same effect at all tiers [INTENDED]
Full Bore is broken Full bore is broken
Opening Salvo blessing has very inconsistent time to refresh


Aside from stating this should be instead be in the bug report forum-

Surgical Strike on helbores recognizes the beginning of charging as firing the weapon, which resets the counter. I already reported that it also doesn’t increase damage in range to flak and unyielding armor types, but I’ll put it here too. I’ll add that holding a charge doesn’t allow sustained fire to reset.

Please provide the link to the bug report.
The idea is to keep things updated and link to the bug reports.
If something is fixed I would add [FIXED] to the bug.
I will make one entry by weapon, cause we can see several bugs by weapon.

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Ok. Updated the list and added also blessings.

I have checked the last 20 days of the bug section. If you see weapons that have bug not listed, please post it with the link to the bug report. There’s a need that FS stated it is a bug to consider it as it.

We’ve disagrees on stuff in the past but this is really great that you’re doing this, I appreciate the work you’re doing to compile all this stuff.


The surge staff combined with warp flurry is bugged. Once you have 5 stacks the staff no longer does most of its damage

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Added last reports

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I hope they don’t fix this in the next patch, this might be fun to try out. Since it also applies to ripper guns, now I know why ripper ogryns are dealing 1.5x the total damage of an aggressive vet/zealot. Quite happy to see it’s just a bug.

Cavalcade does not work on Rippergun: Blessing Cavalcade does not work on Foe-Rend Mk VI Ripper Gun

Shattering impact on Rumber does not work correctly: Blessing Shattering Impact does not work correctly

Sustained fire does not work on the Trauma Force Staff: Blessing Sustained Fire does not apply on Trauma force and Voidstrike Staff

All added.

Thanks for the contribution.

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Great job! We needed a post like this.

Sweet. Here is some more:

Warp Flurry is bugged when hitting 5 stacks for purge and surge:

Bulwark shield direction is calculated from the user, not from the Trauma explosion (this is still the case, it didn’t use to do this before Trauma buffs):

Blazing Spirit weapons don’t give any chance to get a warp charge with Ascendant Blaze if the hit applying the effect kills the target:

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all added.

Don’t forget all, that, if you see something that is corrected and that I missed (or that was corrected without being announced), you can say it here.

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I desperately need the Ogryn Shovel to be fixed. It shouldn’t have that weird limit on the number of targets it can hit at only 3!

Same… and I need Rashad fixed.

I hate that we have only one axe really good

Skullcrusher on veteran’s shovel is working as intended. The damage buff applies only when the enemy is staggered (see dev response in the post).

Tactical Axes not pushing poxbursters has been fixed already. (patch 1.0.22)



Warp flurry pause bug got fixed on 1.0.40 for Purgatus and Surge staves.