After looking over the overall list of blessings I just gotta say that it feels like there was no rhyme or reason behind some of these and I’m surprised just how bad most of the blessings are on a lot of the non common weapons.
See looking at something like the standard las guns they get both a lot of blessings and a wide variety to nudge it towards various play styles on top of having some unique blessings like infernus which makes thematic sense.
Then we look at the infantry auto gun and it had 11 with a few things that the las gun doesn’t have and lacking a few things the las gun has. Clearly there seems to be a pattern around the auto blessings being more run and gun and I’m like “ok, I get it, accuracy and making your shots count vs running in”.
Then I check the braced auto guns…which have 6. I figure logically “ok maybe since it plays more like an smg it has a small pool of blessings because putting some of those on something fast firing would be a little busted” so I check the auto pistol thinking that maybe it’s in the same boat because similar weapon design yada yada yada.
The auto pistol gets 9 including stuff that would fit on the braced auto guns.
The deeper down the rabbit hole I went the more things started to make less sense.
It started out ok enough because I checked the flamer and despite it having a relatively small pool of blessings they all made sense, i would be relatively happy with any of the blessings and they all were fairly unique like show stopper or overpressure or fan the flames.
Then I checked the plasma gun. Some of them made a lot less sense and had a much smaller perk pool. In particular having a spammy blessing like blaze away on it made 0 sense. On top of that out of the blessings 2 were unique with the other 3 being shared by other things, the 2 unique ones are also kinda bad?
Like here is a freebie, why not have a -heat on elite kill blessing? Why not have one that changed the properties of the secondary’s shot such as +blast radius but can’t penetrate? The Bolter lacks any real unique blessings but they all at least make sense.
The staffs also mostly share a fairly small pool with the Void Strike and Pyroblast staffs getting the most stuff (I guess because the other two are good in their own) but I gotta ask, why run and gun on a staff? Why doesn’t the Braced Auto Guns who’s ENTIRE Schlick is based around moving fast and even has another blessing that improves sprint have this!?
I’m not even getting into the melee, if I get into the melee I’m going to have a full on rant about how the power sword gets an entire set of blessings built around the power function meanwhile the mauls and thunder-hammer get nothing for that and only get a bunch of various +impact blessings.
The Ogryn weapons are also just…odd. Why does the grenade gauntlet get blaze away? Why didn’t it maybe once again get something to modify the grenade aoe + damage? Why does the kickback get inspiring barrage and blaze away when it’s a single shot shotgun thing but only one of the skills from the lawbringer? why doesn’t the braced auto gun have blaze away??? So the rumbler gets adhesive grenade, cool, but why are you giving single shot weapons perks around firing continuously!?!? This makes ZERO SENSE.
It just feels like so many of these blessings are on the wrong weapons and a lot of the weapons they shoved them on SHOULD have completely unique blessings to compliment the weapon or the more mundane weapons SHOULD have access to the stuff from other weapons.
Honestly looking at the full list is just like-