I mean I stated this in another thread but it’s painfully obvious just that there isn’t a lot of content at the moment and while hiding it behind RNG fools some people (mostly because they won’t play that long and quit early) it’s entirely transparent to anyone looking for it.
The weapon selection itself is ok (honestly the main problem is blessing variety) but where you really feel this is in the levels.
The gimmick where you cross past or through areas from other levels is kinda cool for the first couple hours but then you get this effect where things kind of blend together. I would say the biggest offenders for this are The Torrent and Hour Glass where you practically traverse a 3rd of the level verbatim. This wouldn’t be too bad but a lot of the levels already feel the same objective wise.
Comparing to the objectives on the VT1 and VT2 maps you got some really creative set pieces. Sure sometimes you were defending an area but other times you are wrecking a magic bell, traversing a wizard’s tower of shifting illusions, moving powder kegs through a mine.
It all used the basic mechanics set up by the game but it remixed them in interesting ways.I’m hoping in the future we get levels that are a lot more involved but with the current development cycle who knows how long that will be.