Issue Description:
Nomanus Mk VI Surge Staff Force Staff that has the blessing Warp FLurry will after 4 chained attacks not do any critical hits that is about to occur. As well as causing the last and biggest damaging hit to not happen at all.
This causes the Surge Staff to become ‘useless’ after 4 chained secoundary attacks.
If 10 low charge attacks is chained together, 6 of them will not do any critical hits and all of those 6 attacks will not deal the last and biggest damaging hit.
I compared the attacks with a Surge Staff that didn’t have the Blessing Warp Flurry and found that the Staff which had Warp Flurry had about 40-50% the damage output of the staff that didn’t have the Blessing Warp Flurry on it on 10 low charge chained secoundary attacks.
Surge Staff in tests
Steps to Reproduce:
- Enter the Psychadium as the Psyker and wield the Surge Staff with the Blessing Warp Flurry.
- Use either low charge or fully charged attacks chained together.
- Note the sound indicator that a critical hit will occur.
- Note that the last hit that deals the majority of the attacks damage isn’t happening.
- Repeat step 1 to 4 with a Surge Staff that doesn’t have Warp Flurry.
Platform:
[Steam]
Player ID:
[76561198005085980/Steam Profile URL/Oxonium ¨,'.¨]
Approx. Time of Issue & Timezone:
[03/11/2023, 01:30PM] [CET]
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
See much much more detail in the test that i’ve done here.
Surge Staff testing
Test With Warp FLurry
Test Without Warp Flurry
Upload Console Log:
03/12/2023
console-2023-03-12-14.12.10-66806208-bcc0-4270-b143-5786af079fd6.log (158.2 KB)
03/11/2023
console-2023-03-11-10.00.25-19de46b7-373f-45e3-9d28-97fd36e5f3f2.log (852.2 KB)
Upload darktide_launcher.log:
darktide_launcher.log (803.8 KB)