Blessing Shattering Impact does not work correctly

Lorenz Mk VI Rumbler:

The blessing information text states the following:
Shattering Impact
+X Rending (Armoured Enemies) on direct projectile hit

But the blessing does not apply for the direct projectile hit on the Rumbler, only on the explosion.
A direct projectile hit would be the shell hitting the target, not the explosion that occurs afterwards.

Steps to Reproduce:

  1. Enter the Psykhanium (training room) as Ogryn Skullbreaker
  2. Use Lorenz Mk VI Rumbler with the blessing Shattering Impact (level 2) as ranged weapon.
  3. Shoot the Ogryn Crusher weakspot as well as non-weakspots and note the damage from both the impact and the explosion.
  4. Switch ranged weapon for a Lorenz Mk VI Rumbler without the Shattering Impact and repeat the third step.

Platform:
[Steam]

Player ID:
[76561198005085980/Steam Profile URL/Oxonium ¨,'.¨]

Approx. Time of Issue & Timezone:
[02/25/2023, 05:12PM] [CET]

Reproduction Rate:
Constant (100%)

Upload Supporting Evidence:

Picture-1: Shattering Impact level 2 - Not weakspot hit
Rendering-NotWeakspotHit-1
Picture-2: Shattering Impact level 2 - Not weakspot hit
Rendering-NotWeakspotHit-2
Picture-3: without Shattering Impact level 2 - Weakspot hit
No-Rendering-WeakspotHit
Picture-4: without Shattering Impact level 2 - Not weakspot hit
No-Rendering-NotWeakspotHit

Launcher.log
darktide_launcher.log (111.8 KB)
console.log
[console-2023-02-25-15.44.36-70a4302f-f031-4346-ac42-7ad36b982b7f.log|attachment]
Upload.log
(upload://rIfU7TJOaNiZKAYlYoYj7R5L39Z.log) (140.4 KB)

Edit: Formatting fixes and added explanatory texts above pictures and log-files.

1 Like

Thank you for the report Turra! I’ve logged the issue with what you’ve posted here, although it looks like something went wrong when trying to attach that console log, as it’s only plain text right now. The developers may not need the console log, but we’d be glad to get it if you want to give uploading it another try.

Thank you for the reply.
However i can’t edit my post after it has been Acknowledged, but i’ll upload the console.log here in my reply.

Console.log with the same ID and timestamp.
console-2023-02-25-15.44.36-70a4302f-f031-4346-ac42-7ad36b982b7f.log (480.5 KB)
Hope you may find any use from it.

Wait, they reversed it now?

Sigh, I didn’t bother checking since last patch.

I can’t remember, but i think it worked before this patch maybe? But it sure does not work now :slight_smile:

It ONLY worked on projectile instead of both, even though it’s a simple logic LUA fix to make it work for both.
Unless I’m mistaken, Forcestaff seems to use a ranged crit OR explosion crit in LUA, why not rumbler for hits?

templates.weapon_trait_bespoke_forcestaff_p1_warpfire_on_crits.check_proc_func = CheckProcFunctions.all(CheckProcFunctions.any(CheckProcFunctions.on_ranged_hit, CheckProcFunctions.on_explosion_hit), CheckProcFunctions.on_crit)

I’m confused though, at 1st glance the LUA code seems unchanged and the ranged hit

It seems like it’s changed elsewhere or deeper in actual code?

Hi!

Thank you for taking your time to report bugs.

The text of the blessing is wrong. It should use the wording “Brittleness” instead of “Rendering” and should read

“Target receives 3 Stacks of 5% Brittleness on direct projectile hit. Lasts 5 s.”*

so its not the attack that you hit with that gets the rending effect, you brittle the armor of the enemy you hit. This will be fixed in an upcoming patch but text changes may take some time due to translations. We’re working on it as fast as we can.

For the Rumbler it does not have a huge bonus on the projectiles themselves since the impact damage have pretty good armor penetration but it will help your allies give more damage towards that enemy. The explosion will hit harder. It might be hard to test since the grenade will bounce off the target and it might not be hit by the main part of the blast. Best way to test this is to get a direct hit first and then quickly shoot a grenade at the feet of the minion. Then you should see a difference on the second explosion compared with a weapon without the blessing.

This buffs triggers “…on direct projectile hit” hence it does not trigger on the explosion part. With direct hit means you hit it directly with the projectile. That is not a bug.

Best regards!
Guen

3 Likes

Well now, I even suggested something like this in the past, this is interesting!

Is intentional that Brittleness should only apply to direct projectile hit and not AoE explosion?
Is the Grenade Gaunlet the same?

1 Like

Yes. And its the same thing there with Brittleness.

/Guen

2 Likes

Thanks for reply buuuut…
…I think it may not be working properly?
Tried without Skullcrusher too, not seeing debuff applied
Will make new report w/ vid if needed.

I think it may be the going over max armour penetration is the reason, seems to be working w cleavers?

Rending and Brittleness remove armor from enemies. If there is no armor to remove you don’t get a bonus from the attack.

For the Rumbler’s Shattering Impact the situation might be that you are hitting a Crusher that a teammate is fighting in melee with. You stagger the Crusher and now all of your teammates attack penetrate the armor because of the Brittleness.

You should see an effect with a Ogryn cleaver. Attacking it with the a Shattering Impact Rumbler and then with the cleaver. The direct impact by the Rumbler projectile already is penetrating all the armor so for that projectile there is no more armor to remove.

Hope this clear things up.
/Guen

3 Likes

Thanks for the reply, and most of all letting us know it’s actually Brittle and not rending; that’s a big deal!
Yeah I switched to a cleaver in meat-grinder and saw the brittle debuff kick in and I figured it was that, thanks for confirmation.

2 Likes

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