There is clearly a problem of time invested to get what you want.
I finally always get what I want… but I play the game a little too much.
The game needs to allow a casual player to enjoy it.
That’s why I suggested several times:
- about weapons in shops
- a minimum for weapons global modifiers of 340 for all shops when you’re level 30 (normal shop, Brunt’s armoury, Melk’ shop)
- there should have a system that grant you a 360+ weapon after 5 purchases and a 370+ guaranteed after 10
- about the resources, the possibility to:
- buy and sell plasteel diamantine with ordos
- exchange plasteel and diamantine
- dismantle weapons to get plasteel diamantine
- upgrade a locked blessing (but not changing it)
- the increase of material (plasteel) we get from missions
- Uprising from 195 to 300
- Malice from 300 to 600
- Heresy from 600 to 900
- Damnation from 900 to 1200
But, I also think that there should be an increase of what we collect by the conditions:
- low intensity - 10% of what was collected
- high intensity + 20% of what was collected
- others additional / different condition +10% of what was collected
Also, I am pretty sure that, one day, we will be able to exchange diamantine / plasteel… why there would be so many “shop” locations in the Morningstar if they did not plan to add things to it? So, why waiting to implement it?