Right now the current implementation of the Weapon shop, Brunts armory, and the blessing acquisition system feels so poor to interact with it, that it is in dire need of change. Its so bad that it actually is a discouraging factor to play. I keep coming back for the gameplay but the out of mission systems that exist to arbitrarily increase playtime are worse than most mobile games ive seen.
Why is someone with over 400 hours in the game struggling to modify and try out weapons that I would want to? In Vermintide 2 after this amount of time I was free to get and try everything in the game. So why is it so that in Darktide after that amount of time, im currently out of all the crafting materials and wasting an ungodly amount of credits, and have yet to test or even try out even a fraction of all the weapon blessings. This just shouldnt be the case. There is so many things that contribute to this but I think these are the biggest factors.
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Mission length - Each mission takes 2 to 3 times as long as a Vermintide mission on average at comparable difficulties. This leads to a ratio of less loot vs time spent overall because there will be times you fail a really tough mission 40+ minutes in and get nothing for it.
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Mission reward - You currently only get a single item as a reward instead of the 3 you get in Vermintide 2.
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Plasteel income - A single mission yields around 500-600 plasteel, (Far lower for people that cant reliably clear damnation) which is actually not even enough to upgrade a weapon from purple to orange. Meanwhile in Vermintide, your 3 weapons you got would melt down into enough dust to reroll and test out multiple different perks and talents on weapons.
A side note - The actual gameplay of having to search around the map for the crafting supplies is not a good idea at all, it needs to change to a flat amount for completing a mission and you shouldnt have to play an easter egg hunt for these little pickups that take you out of the fun gameplay. This can be its own separate post though.
- The weapon shop’s offerings - Right now there is absolutely no reason blue weapons should exist in the shop because of the fact that they only have tier 1 and 2 blessings on them. Buying one is significantly worse than a grey or green weapon because of the low tier blessings it guarantees that you will need to re-roll that blessing, essentially wasting one of your two changes you can make of the 4 modifiers changes before the weapon lock kicks in. Why can they roll tier 4 perks but but only tier 1 and 2 blessings? They need to offer tier 3 and 4 blessings or else they shouldnt even be sold.
A good balanced change would be removing Tier 1 and 2 blessings. There really should only be 1 blessing level just like in Vermintide, and if not, at maximum just two levels of them. Having tier 1 and 2 that absolutely no one will ever use once level 30 or waste time earning is a bad design.
- Brunts armory - Once you are level 30 the brunts armory needs to only sell 360 to 380 weapons, it is absolutely such a poor design choice to have the armory sells RNG weapons with such a high disparity. For reference, in Vermintide 2 when you crafted a new weapon the range of it was 296 to 300 (300 being equivalent to a 380). So even getting the worst roll of a 296 was really no big issue because it was such a minor loss in power since 296 was probably equivalent to a 370+ roll in Darktide.
Once you are level 30 the Brunts armory’s RNG range needs to be at minimum 360 to compensate for the fact that system in place is to buy tons and tons of the same weapon to get what you want, and then go through the massive hassle of selling dozens and dozens of wasted weapons that rolled poorly.
Who even thought that was a good idea? Is the intended design of the armory really to flood your inventory with dozens and dozens of grey weapons just to get one good roll, and then sell all the bad ones? It looks and feels so poorly thought-out, that im struggling to believe that no one in your QA department brought this up, and if they did, why didnt you listen to them?
The Brunts armory reason was the nail in the coffin to come make this post. I was going to try out a combat knife for Vet and I went to buy one. After finding none of them anywhere in the shop or the Melk shop, I resorted to the Brunts armory. Wanting a good one to dedicate my final scraps of Plasteel I had on upgrading it, I wanted to get one that was at least rating 370 which is not even a perfect roll. I feel like this should have been a relatively easy thing to do. No, I was dead wrong.
Fatshark please look at this. This is the current system players have to deal with, this feels unacceptable and not fit for release.
I didnt even start recording until I was already a bit into this slog of a process. In the end I ended up spending over 1.4 Million dockets, buying over 150 knifes just to get a single 370+ knife. Which is equivalent to around 70 full length damnation missions in docket rewards. Each mission of that difficulty averages 25 to 30 minutes in length. That is equivalent to potentially 30 hours of gameplay. In exchange for a single grey weapon that isnt even a perfect roll. That amount of time in Vermintide 2 I would have multiple Red weapons, which would be the same as obtaining multiple 380 rolls all with tier 4 blessings, and tier 4 perks, perfectly as I wanted them. Why is chance of that happening in Darktide statically impossible?
A system that makes you gamble to try to have a fraction of a chance at good weapons feels so gross. Im surprised there isnt just an option to buy the best stats for real money, and after interacting with the current system, sadly I think I would actually prefer that.
The gameplay is fun Fatshark, you do not need to try arbitrarily inflate playtime with these rushed systems. That is not what is keeping people coming back. Judging by the amount of feedback posts on this specific topic, I would say that these systems are actually negatively impacting player retention. I urge you to really look at some of these posts and hopefully realize what damage it might be doing to player retention to keep them how they currently are.