Fatshark, the weapon shop and economy is in dire need of changes

Thy will be done, #436

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yeah the current equipment and system sucks ass. Really wish fatshark would fix it.

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Back in the day, if you checked regularly, you used to be able to find well rolled gear with decent and sometimes rare blessings. Theyā€™ve totally nerfed the RNG for Melkā€™s and the weaponā€™s shop. It wouldnā€™t be so bad if they didnā€™t also WTF slap the RNG on consecrating blessings too. Itā€™s ridiculous how much more difficult it is to craft than before we could actually research blessings and ā€œcraft.ā€

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yeah I think a lot of the horrendous grind would be mitigated if the weapons shopā€™s blue tier gear had tier 3 and 4 blessings like I said it should. They reallllly should condense blessings down into just a single level, why is there even 4 levels of it, just an arbitrary grind that just causes frustration above anything

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Honestly sums up the whole crafting system haha. Hereā€™s hoping for change in December!

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Ah I see my mistake, they meant December 2023, not 2022! Letā€™s hope they finally implement what they talked about in the crafting blog! Because it sure hasnā€™t arrived yet!

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Ah, of course, they just got a little confused. Happens to anyone :slight_smile: Just like when they said they were striving to avoid randomization and repetitive actions, it was a little silly whoopsy. Of course, this December is the one!

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They donā€™t even have to give 3 weapons, just let us pick one of three randomly rolled options.

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The current system fundamentally feels bad because I want to try certain weapons but canā€™t because I canā€™t get decent versions of them for the difficulty I play at, so eventually Iā€™ll get bored of what I have but not have the resources to grind out something new and will just stop playing. If you make a bajillion weapons then let us use the bloody things at their potential

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Just incase someone out there hasnt seen this yet, here is an image from the crafting blog that @brosgw linked above

It would be awesome if the right person at fatshark watches my Brunts armory video at the top, and then reads the highlighted comments from the crafting blog image below and then actually pushes to fix this system, it truly is the main issue with the game currently

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Adding to the feedback of this point, (and I know this suggestion has been brought up multiple times so I apologize) but I truly feel having a modular design for our weapons would be the best solution for the game.

In a separate comment I made in a different thread, I mentioned modularity in appearance customization. This related to Warhammer 40kā€™s theme of, at ground level, everything surviving on some level of jank. In the lore, soldiers are left to scrap their armor together because the foes theyā€™ve slain have the only gear the soldiers can work with. Surrounded on all sides. No reinforcements. You make due with what you can get.

From a game design perspective, implementing a CoD or Fallout weapon modification system, where you can change the parts of your firearms or melee weapons, would be the right thing to do. Fought through a mission with multiple Monstrosities? Cool! Take their teeth and add them to your combat knife! Fought more gunners than usual? Iā€™m sure one of them had a barrel that wasnā€™t rusted through, or a frame that hadnā€™t rotted because praise the omnissiah or whatever.

It would be awesome if, us being convicts, were forced to gather parts (not weapons, parts) from the creatures we killed (since weā€™re convicts and not supposed to be on the Morningstar to begin with) so that we could augment and modify the weapons that we have.

Even if we went away from gathering materials, unlocking weapons as we level up, similar to CoD and Halo, would be amazing, as well. We could even work that in lore wise by saying, Sure, weā€™re convicts and are given moldy spoons to fend things off. Whatever. Weā€™ll prove ourselves as we go, find weapons in the field (or in other words, weapons we gain permanently as we level). Find a type of weapon we enjoy more so than the others? Maybe the higher ups notice weā€™re spending more time with it (we gain experience using that weapon), and so they supply us with new parts to work with (we level up our weapons by completing missions with them, further allowing us to customize the weapons we enjoy, and encouraging us to enjoy the game as we individually do).

In essence, we would be proving ourselves through resourcefulness, grit, and determination.

We could replace the weapons store with Morningstar specific modifications to our guns, kind of as a basic way to accustom ourselves to the modularity system. Gain coin through missions, then go to the store, select the parts to unlock, and bobā€™s your uncle. At that point, again, weā€™re encouraging people to experiment, develop builds, and play more of what they want to play without outright deleting the weapons shop.

Iā€™ve griped enough in the few posts Iā€™ve put into Darktide. I wanted to put something constructive for a change.

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If the base rating of either shop was 350+ Iā€™d be happy. Often times I spend over 100k dockets for just a weapon with 350+ rarity or a decent stat spread (nearing 60-70% in most categories).

Plasteel though sucks. I think I average near 600 a match ā€“ and I know you can get more but just feels like a chore to me. I really wish 1 mission was 3 attempts to make a transcendant piece.

My luck is pretty abysmal. Lately Iā€™ve been getting tier 2 perks and/or blessings when upgrading. It costs too much to go to transcendant everytime so I just stop a blue while trying to get 1 desired perk and 2 blessings ā€“ tier 3s are fine but this rarely happens for me. Iā€™ll take +++++++ more resources for more attempts till they ā€œdesignā€ or ā€œreworkā€ the current crafting system.

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This is why Iā€™ve taken to running +ordo dockets on every single curio my characters use. Once you accumulate enough plasteel and diamantine, which you will after a while, the real limitation becomes how much money you can throw into the bottomless pit that is Bruntā€™s Armoury.

And thatā€™s before we even get to whatā€™s wrong with Hadron.

Itā€™s not that hard to think of a better crafting system. Ideally I would have loved to see something that utilizes XP as a resource (for upgrading weapons, unlocking blessing tiers, or what have you). But regardless, there are so many possible crafting systems that would be better than the one we have, itā€™s really just a matter of picking one. Fatshark sticks to the current model to their own detriment.

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