Good Work Fatshark

Tbh, there are few games (with persistant world) with NO RNG at all.
What I’m saying is that the odds aren’t that bad. If we listen to the complainers, I will surely win at lottery because I have defied the odds they calculated so many times that I should have won, by now, at least 2 or 3 times.

And again… problem is the time you have to spend to get something. This is the actual problem.

Honnestly guys… in France we say: “You don’t catch flies with vinegar”
you keep repeating things and are stuck on only one solution.
You think that, the easy solution (that would destroy the entire system they have built) is the only answer to the problem, in fact several make a confusion between the problem (time spent to get something) with one of the solution (solution that would have been implemented in the last 7 months if they thinked it was a good idea).

None… this is what I want and asked:

Their system is bad… yes.
If I could decide, as I said numerous times, I would have made a system without any RNG.
But guess what… this is not what we have.
Crafting is not the game. Playing missions is the game.

I just hope that they won’t loose lot of time to rethink the crafting system.
The system is not good, however we can live with it if they adjust things to permit us to craft more items.
And I personnally wait for subclasses, more maps, more missions, more weapons… I have already every weapons I want with good stats / perks / blessings (yes this is impossible… but I did it and won at lottery so many times than there must be something wrong with the odds several calculated…)…