Believe me… I am far from a good player.
I train… I started at malice (one of my first topic opened on this forum was Why there is so much difference, in term of difficulty, between malice and heresy) and now I play every days damnation.
But, let’s say it, I have times in the missions where I can shine and be really effective and even sometimes I can save the mission (and the team), but that’s not all the time…
Often, too often, I commit errors. Too often I wonder why did I do this thing totally stupid…
I am not also the more efficient. In the video I have uploaded, I see several errors. But, from 33’’ to 1’40’’ you can see what a PS with Power cycler can do on a damnation difficulty. And, again, I am not the best player you can find…
The problem of the absence of balance is that it impacts others…
Example, about the reduction of ammos for the flamer. Yesterday I have left 2 games cause there was players that were using flamer and where stealing everything…
Sure they were really efficient… especially cause my veteran could not even use his ranged weapon… But it was not stopping them to take ammos.
Such things ruin your fun.
That’s the same to the OP weapons. Sure, I love to be able to kill an horde like I do in the video. But that’s too strong. And when you compare what can do a veteran and what can do a zealot, that’s sad.
The zealot has bonus for ranged weapons only for close combat, and that’s a specific feat (that I use for the templates I use with shotguns). But the melee weapons are all worse than the power sword.
The veteran has the best ranged weapons and all feats permit him to be even better. And he has the PS, best melee weapon of the game.
Sure the nerf has really lowered the power of this weapon, especially for the PS without PC. I even guess that it is cause of PC that FS had to nerf this weapon. But yet, the PS can be the most powerful melee weapon in Darktide.
I would have no problem that this weapon can do great damages in a limited time (2 - 4 swings) but has a cooldown after that.
But as I said, I am not sure that this idea could be taken in consideration by the player base that are angry at Fatshark.
However, it was obvious that this weapon was/is too strong. A nerf was really needed.
Such OP weapons lower a lot the difficulty… and we get, after that, people that beg for more difficulty (even the youtuber that call everybody “stupids” etc. thinks that they should have let the OP weapon and introduce a new increased difficulty). But, if they just balance weapons, then the most difficult level won’t be so easy…
Problem is that you can take weapons that are not OP, you cannot force the others to do the same. And then, this impacts your gameplay.
About PC itself… If you wait enough, you will finish to see it in Merk’ shop. You just have to always keep 3000 marks to take it when you will see it. About crafting, we all agree there’s a problem, and even Fatshark seems to consider it. The problem is that we don’t agree about the solution… but I tend to think that we need better rewards and better Brunt’s armoury…