There’s a ton of people discussing the Powersword due to the controversial nerfs in Patch #7. I am obviously one of them. This thread is intended to serve as a locus of polling and opinion statements. Please use this thread for discussion:
General consensus from the above thread and the polls in it is that the power sword was definitely OP before, but the nerfs were too hard. A related thread explores the place of power weapons in Darktide and proposes some resolutions.
In this thread we find in the polls that many of the weapons, power weapons included and no doubt Powerswords chief among them, players do not believe the weapons truly capture the spirit or aesthetic or expectations of Power Weapons. However players seem quite split between a full on reversion of the Powersword nerfs to some other rework.
It seems to me there’s still questions to answer so I wanted to create a thread that will parse that out. In this thread I will do four things:
- Create polls on the playerbase’s expected role for the powersword in Darktide
- Create polls for the playerbase’s preferred proposals for nerfing, buffing or reworking the powersword
- Create polls on the feel, style and aesthetics of using the power sword
- Describing and aggregating the various proposals and linking to them if I can.
Please feel free to message me links to your proposals in other threads and I will drop them in below and add a poll for them.
I will be creating a LOT of polls to give this thread the necessary flexibility to add new proposals based on community feedback.
How to use these polls:
Vote in every one!
You can vote for multiple ideas you like!
Please make a post after voting indicating your top 3 proposal choices and any commentary you like!
Note: This will allow you to edit your choices later if someone proposes a super cool idea no one thought of yet.
Role and Purpose
Should powerweapons be the “best” melee weapons
- Yes
- No
- Yes, but with counterbalancing weaknesses
What role/niche should the Powersword have compared to all other weapons
- Generalist
- Horde Clear
- Specialist Killing
- Elite Killing
- Ogryn Killing
- Armor Killing
- Stagger and Stun
What was the pre-nerf Powersword best at
- Generalist
- Horde Clear
- Specialist Killing
- Elite Killing
- Ogryn Killing
- Armor Killing
- Stagger and Stun
What is the post Patch #7 Powersword best at
- Generalist
- Horde Clear
- Specialist Killing
- Elite Killing
- Ogryn Killing
- Armor Killing
- Stagger and Stun
Execution
Do you like the toggle mechanic for the powersword’s charged attacks in general?
- Yes
- No
Do you like how often you have to toggle the Powersword?
- Yes, it feels good
- No, too much repetitive clicking
Aesthetics and Feel
Did the Powersword meet your expectations of a 40K Powersword before the nerfs in Patch #7
- Yes
- No
- Kinda
Did the Powersword feel good to use before the nerfs in Patch #7
- Yes
- No
- Kinda
Does the Powersword meet your expectations of a 40K Powersword after Patch #7
- Yes
- No
- Kinda
Does the Powersword feel good to use after Patch #7
- Yes
- No
- Kinda
Do you like using the powersword unpowered?
- Yes
- No
Do the graphical effects of the powersword being on look appealing to you?
- Yes
- No
Balance
should the powercycler blessing be reworked or removed because it makes balancing the powersword too hard
- Yes
- No
Proposals
Proposal 1: REVERT
Totla reversion of all changes made to the powersword in patch #7
Would you be happy if proposal 1 were adopted?
- Yes
- No
Proposal 2: Flat Profile w/ overcharge special
- The power sword is always powered on when drawn and makes a power down sound when holstered
- The damage profile to enemies is flat. It does the same damage to crushers that it does to basic infantry. It can be used against any target with the same effectiveness.
- It has similar cleave damage distribution as it does now.
- Exact damage numbers can be played with for balance, but I am thinking in the range of 200 for heavy and 100 for light.
- Special action overcharges the power sword. The subsequent swing will be a thrust or overhead depending on pattern, dealing greater damage base (400?) intended for single target work.
Would you be happy if proposal 2 were adopted?
- Yes
- No
Proposal 3 Enhanced Flat Profile w/ Overcharge
Same as rework 1 but is intended to slightly strengthen the power sword at a cost of lower usability
- Flat damage profile has slightly higher base numbers
- Slightly reduce swing speed of the sword to compensate
- Add a mechanic such that the power sword is drawn from the hip in an unpowered state and must be toggled on manually by the player. If not toggled then it will use normal unpowered swing damage tables
- Once powered on the special action converts to an ovecharge mechanic as in rework 1
- The powersword is automatically powered off when holstered.
Would you be happy if proposal 3 were adopted?
- Yes
- No
Proposal 4: Battery Mechanic
Described by several other persons.
- Use either an ammo or overheat style mechanic to limit the number of powered swings that can be used at a given time.
No-Fun Mechanics (Power Sword)
Power Sword Rework (After Patch 7)
No-Fun Mechanics (Power Sword) - #16 by weeping.moon
Would you be happy if proposal 4 were adopted?
- Yes
- No
Proposal 5: Revert & Change swing combos
- Revert the changes to power charge
- Change all attacks to favor less horizontal patterns
Darktide's Melee Weapon Design has Failed - #8 by weeping.moon
Would you be happy if proposal 5 were adopted?
- Yes
- No
Proposal 6: Revert w/ always on VFX
- Revert charged swings to 2
- Display graphics and visual and audio feedback as if the power sword is always on
- Make no stats changes at all.
Would you be happy if proposal 6 were adopted?
- Yes
- No