Just an opinion
- thread name a bit dramatic
- maybe a poll can help to find what ideas people do like or do they want a rework for how power weapon work?
I don’t believe devs will put their time to make a sub-systems for one weapon type (power weapon in our case), it probably costs too much time and money. And tbh I think it is better if all power weapon will have a universal mechanic how charge system works anyway. Community will probably benefit more from it - easier to make new power weapon type, faster to balance and fix.
More over i also don’t believe there will be an overhaul of any kind for how power weapon works, but who knows maybe i will be surprised in a good way.
What about ideas - i think i like the Flat profile more, it’s a clear design. However it means that Rend blessings and penetration modifier (PS doesn’t have this one) for such power weapon must be replaced with something, cause it will be able to ignore armor completely.
It also leads to what i strongly (want to) believe is wrong with PS:
Overall I will just repeat my thoughts from other thread all over again, just with some minor edits. Cause who knows in which threads devs are lurking for feedback.
The more i look at PS attack types and animations, the more i’m sure Fatshark get caught into a doom loop of special attack nerf. It feels they don’t know how many charged swings is good - 1? 2? 4?
In the end it’s either or annoying to reactivate or OP
And what is the most common complain about PS? Not that it is just strong, but how strong it is at clearing hordes and elite blobs.
And the reason is these chains just easly benefit from charge buff. That philosophy ‘spam one type of attack’ should be removed from PS. Change its utility and you don’t need to nerf its damage to the ground.
For those who don’t wanna read more, as a couch gamedesigner, i think i have a picture how to fix PS, my explanations will be down further
The PS problem fix is THE SHOVEL (just should be diagonals for heavies, not horizontals)
Why?
Because if PS patterns and animations were just different, if every chain served for a specific role and utilty:
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fast vertical for lights (or it can be some combo if vertical+slight diagonal), so you can aim heads, but with obvious damage compromise cause it’s not a heavy attack in the end. Now if there is no time to charge PS it is still comfortable to take down elites, but one by one.
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slower (compare to lights) diagonal for heavies (or it can be some kind of combo like 2 diagonals+1horizontal, etc)., so you can clear hordes and defend yourself from getting swarmed, but not so fast as with pure horizontals.
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addition though: maybe regular attacks should have more stagger power, less cleave. Energized - more cleave, less stagger
Sure yo will need to balance other things, like non-energized/energized damage, charge duration time, mobilty, attack speed. BUT it will be much much easier, cause weapon animations will work as caps for special attack performance.
It is kinda obvious that with special attack buff PS will clear poxwalkers better when lights are diagonal, rather than vertical, and it will clear elite blob better when heavies are fast horizontal, rather than diagonal.