Good day everyone.
I would like to talk about weapon balance in Darktide (yes, again!).
Yes, the choice of weapons in the game is huge. But is there really anything to choose from?
When playing on 5+, many players have encountered the fact that one weapon is significantly better than another. Sure, you can take something for fun or variety, but there is little benefit from this: either it is a fail, or just more effort to win.
So I decided to make a number of suggestions for future patches.
So, letâs start with good old chain weapons.
Assault chainsword.
If anyone takes it, then only for their own aesthetic satisfaction. The truth is that it is hopelessly weak, inferior to ABSOLUTELY all other weapons.
Suggestion 1: increase its critical strike power (in the Finesse parameter). The exact figure is left to the discretion of the developers, but it should be at least x 1.8. Then it will be possible to use it in crit builds, and it will work.
Suggestion 2: add brutal momentum and perfect strike blessings to it. Also, as an option: haymaker. The latter will allow you to comfortably use it as a secondary weapon in builds focused on ranged combat.
Heavy Eviscerator.
It is worth saying here that about a year ago I already wrote on the forum with a request to change its moveset, or introduce a new one, and it seems that the developers read it, and right in the next patch they added almost what I asked for: Eviscerator Mark XV, it is much better than the first, but overall it is still weaker than the top weapon. If you add a little damage to it (about 15%), and increase the cleave by 2-3 more targets without armor, it could take its rightful place in the list of the best weapons in the game.
I have nothing to say about the chain axe, it is the best of the chain weapons, although I personally do not like it. It can be made better if the Brutal Momentum blessing appears on it. Blood for the God-Emperor!
Next: infantry lasgun. Itâs weak, its time-to-kill is too high. Itâs not good not only for auric or havoc, but also for dangers higher than 3. Therefore, it is almost never used by players, and this is also undeserved. The lasgun in its current form is not suitable for any purposes in the game.
Suggestion: increase its damage to targets without armor, maniacs, and corrupted by about 20%. For fragmentation - by 5-10. Leave the rest as is. After all, lasguns are not armor-piercing weapons.
Hellborean lasgun.
It is also very weak. I would even say: outrageously weak. Despite the fact that its blessings could make it an ideal weapon for shooter support builds. It just needs to increase its damage. At least 15%.
Combat shotguns.
This applies to all of them. With their slow reload speed and small magazine, they do too little damage.
It feels like whoever made/balanced them seriously thought that players would shoot at the horde with them. Otherwise, I canât explain Zaronâs useless special attack. But at the same time, how such a tiny ammo supply fits into his worldview is completely incomprehensible to me. In general, combat shotguns are insignificantly weak.
They need to increase their damage, at close and medium ranges, especially against âunarmoredâ enemies: maniac, infected, unarmored. Flak too, but less. In addition to damage, they need to increase the staggerâs power against all targets, so that a shotgun shot at point-blank range would at least stagger, and better yet, knock over both human-sized enemies and ogryns.
By the way, if we introduce a new shotgun, there is an idea for its special attack: explosive ammunition. This is a lore thing, and at the same time very useful, and also just fun. It should work roughly like a bolter shot. It would also be a good idea to review the blessings. Most of the ones available on shotguns are useless, as they trigger after a kill, and shotguns donât kill very well. Most of the existing blessings require you to empty a third of your magazine to activate. Something that improves reload speed or Brittleness would be best.