Currently, many weapons in game are very fun to use. I enjoy the Flamer, the Eviscerator, the Bolter, and the Thunder Hammer. I’m not saying these weapons are perfect and perhaps changes could be made to make them even more fun, but that as the developers move into the future of this “live service game,” they should aim to keep these power fantasy weapons satisfying.
Some weapons in this universe are meant to be stronger then other weapons. There’s a reason that guard sergeants can be UPGRADED with a Bolter - because a Bolter is better then a Lasgun!
If there’s ever a point where the Bolter can no longer kill just about anything (besides bosses, etc.) in one to two good bursts, “it’s over” for Darktide.
If the Eviscerator loses its ability to cleave multiple foes in two in a single swipe, “it’s over” for Darktide.
If the Power Sword no longer feels like a >Power< Sword, why bother?
My concern is that as the developers notice players gravitating towards the power fantasy weapons once they’re available, they may worry the earlier weapons are not viable, and since the shop throws more of those at you then the most interesting ones, perhaps they hope for these weapons to be on parity with the later unlocks.
I am concerned that to achieve this, the most interesting weapons will be nerfed into the ground, when the earlier weapons should just be empowered or brought more and more into their specific niche.
The axes, knives, swords, pistols, lasguns and autoguns should, instead of pulling the power fantasy weapons down, be given more reasons to be continuously used.