Hello.
For sake of topic lets consider weapons at it’s simple (grey) version without any upgrades. Because this details doesn’t matter here.
It bugs me since Darktide was released.
At first it was about side arms.
We have pistols, knives, shovels, pipes(ogryn) and such. It’s clearly belongs to weapons of limited might: civlian, police, last chance, improvised kind of weapons.
On the other hand. We have rifles, flamethrowers, machine guns, swords and such. It’s clearly millitary grade weapons.
Issue is : “I have 1 ranged slot. Why should I preffer laser pistol over laser rifle? Laser pistol is clearly a poor choise.”
Then the Helldivers 2 came out. The hd2 has a separate slot for such sidearms and all is good. Darktide looks inferrior and outdated in comparasence in terms of sidearms weapons mechanics.
So solution 1: introduce a slot for ranged sidearms and nerf side arms (i.e. low ammo capacity for side arms)
But then I thought about melee side arms issue (shovels, pipes and such) to answer the question: why should soldier preffer knife over chainsword ? I tried to consider all hard work from Fatshark devs to not ruin it and make a new idea easy to introduce to the game.
Solution 2:
Introduce player inventory weapons capacity and weapon sizes in game. So for example. Preacher has 100% of capcaity.
Preacher has choice of weapons: power hammer (weapon size 75%), bolt pistol (weapon size 25%), bolter (weapon size 60%). Preacher can pair hammer with bolt pistol (75% + 25% <= 100%)
So if player chooses weapon for one wepon slot. Restrict weapon choice for other slot by left over capacity.