Weapon types issue

Hello.
For sake of topic lets consider weapons at it’s simple (grey) version without any upgrades. Because this details doesn’t matter here.

It bugs me since Darktide was released.
At first it was about side arms.
We have pistols, knives, shovels, pipes(ogryn) and such. It’s clearly belongs to weapons of limited might: civlian, police, last chance, improvised kind of weapons.
On the other hand. We have rifles, flamethrowers, machine guns, swords and such. It’s clearly millitary grade weapons.
Issue is : “I have 1 ranged slot. Why should I preffer laser pistol over laser rifle? Laser pistol is clearly a poor choise.”
Then the Helldivers 2 came out. The hd2 has a separate slot for such sidearms and all is good. Darktide looks inferrior and outdated in comparasence in terms of sidearms weapons mechanics.
So solution 1: introduce a slot for ranged sidearms and nerf side arms (i.e. low ammo capacity for side arms)

But then I thought about melee side arms issue (shovels, pipes and such) to answer the question: why should soldier preffer knife over chainsword ? I tried to consider all hard work from Fatshark devs to not ruin it and make a new idea easy to introduce to the game.
Solution 2:
Introduce player inventory weapons capacity and weapon sizes in game. So for example. Preacher has 100% of capcaity.
Preacher has choice of weapons: power hammer (weapon size 75%), bolt pistol (weapon size 25%), bolter (weapon size 60%). Preacher can pair hammer with bolt pistol (75% + 25% <= 100%)
So if player chooses weapon for one wepon slot. Restrict weapon choice for other slot by left over capacity.

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i guess the confusion stems from looking at them from a “sidearm” point of view.

there´s melee weapons and ranged.

does it make sense for a knife to do more damage than a 2-handed hammer, nope, but gameplay wise it makes for some fun builds that, combined with the right amount of skill, makes darktide for what it is:

king of horde-games in my eyes.

for the many issues i got with helldivers, from looking bland on flat maps with generic enemies in a third person console-ish manner, the categorisation of weaponry wouldn´t even be a redeeming factor.

darktide lives from gameplay, not logic or weapon classes. if the game flows its dopamine rush without any comparison out there right now.

i don´t pretend to be deep in the warhammer lore (getting there slowly) but as long as it fits aesthetically i´m fine with smaller arms doing equal damage for balance sake.

by the logic of your example ogryn would be carrying around the whole arsenal of the other 3 and toss it at em if needed :sweat_smile:

plus going further down that road, some builds would be totally erased and players even more restricted in their choice, not a good thing in my opinion.

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