I had a proposal of my own in one of those threads that you could add to the list:
Proposal: “Keep It Simple”
- Standardize the number of charged hits to 2. No extra charged attacks for chaining heavy attacks.
- Power Cycler blessing now has a T3 version that adds +1 charged hit.
- Power Cycler T4 reduced to +1 charge instead of +2, but now also doubles the duration a sword can stay charged after activation.
- Henceforth if the power sword is deemed to be underpowered or overpowered it would be adjusted by changing the damage/stagger/cleave values instead of the number of charged hits.
IMO this is the only practical way to get a handle on power sword balance without gutting the weapon entirely or producing wild fluctuations in power level. If you reduce power sword to a single charge by default it loses its identity against the sea of other single-activation weapons. It also makes power cycler ridiculously meta because 1+2 is a 200% increase in power for a single blessing.