Victor saltzpyre rework?

victor saltzpyre
Rework and balances in careers and weapons.

I play Victor since the end times until today warhammer vermintide 2, and I realize that he can receive some changes to improve the gameplay or make some talents cooler without being OP. These are just ideas to make some more fun or thematic things.

:red_circle:WITCH HUNTER

Talents:

Level 10) ripose❌" holy trap":
parrying an attack, or dodging an attack that is close to hitting, guarantees 2 critical hits within 5s and releases a trap that traps and damages the enemy next time, guarantees 2 critical hits within 5s
(after activating the trap it becomes active again after 4s.)
(Max 2 trap)

Deathknell:
Increases headshot damage bonus by 65%.

Level 20)

Templar’s Knowledge:
Each melee hit increases power by 1%, maximum of 10 stacks.
Each ranged hit increases power by 1%, maximum of 10 stacks.
hitting enemies affected by inquisition (passive) stabs 2x faster.
each stock is independent and has different durations: melee: 4s / ranged: 8s
(maximum power 20%)

Heretic Sighted:
Tagging an enemy increases attack speed by 10% for 15 seconds.
Parrying an attack improves the next melee attack by:
100% critical chance

Wild Fervour: Witch-Hunt grants 5% increased critical hit chance to the entire party for 5 seconds when taggable enemies die. maximum of 2 stocks.

Level 25)

Charmed Life:
dodge increased by 20%.
Dodging an attack quickly leaves a trap on the ground.
the trap deals damage when an enemy steps over it.
increases trap damage by 25%.

Always Prepared:
Increases max ammunition by 30%.
Dodging close-range attacks ensures that the next headshot attack within 4s deal +30% damage.

level 30)

I will judge everyone: rework/buff, applies inquisition to all enemies hit by hostility, throws 3 traps around Victor.
throws 3 traps in front of Victor.
for 12s the traps have a reactivation interval of 50%. (from 4s to 2s)

Infinite Hunt: buff, when hitting 10 or more enemies with hostility refunds 40% of the cooldown, if it hits twice as much (20 enemies) refunds 50%

PASSIVE: Witch Hunt: Adjustment, marked enemy has a different color or marking than the game’s default (orange) or or an icon, similar to Chaos Weastes’ taal tusk.

:red_circle:BOUNTY HUNTER

some of my latest ideas for BH, post balance patch:

:red_circle:Zealot

Benefits:

*New advantage:
A Purpose: Victor takes 4 sacred equipment that can be equipped by healing, bomb and potions and weapon change items. Each item has a different bonus.
Items:

BELL: Activates the bell and earn +2 Flaming Faith Accumulations for 10 seconds (interval 40 seconds)
(Equipable in the healing inventory)



SIGMAR BANNER: During use of the Victor standard it reduces the interval of iron heart (passive immortality), 1% per second.


Azorrague (whip): Causes damage to itself by removing 15 life by attack, and increasing the healing received by 15% with each hit, accumulating up to 6, loses an accumulation to each hit with the melee weapon in the enemy.
(Equipable in the bomb inventory)

TurĂ­bulo (censer): Victor passes his censer forward, releasing smoke or essence. When Victor passes through the smoke, his next melee attacks within 6 seconds cause bleeding, the more accumulations of flaming faith Victor has, the more damage is caused by bleeding.
(while Victor uses the turĂ­bulo in front of him to release the smoke, it automatically blocks up to 1 stamina)
Interval: 40s
(Equipable in bomb Inventory)

Talents:

Level 10

A inflexible purpose:
each hit on an enemy reduces Holy Fervor by 0.5s.
while Holy Fervor is ready, bonuses from sacred items increase by 50%

Level 25

Devotion:
Taking damage increases movement speed by 30% for 2 seconds. Getting attacked no longer slows movement speed.
:bell: Using the bell gains 15% movement for 4 seconds and reduces the bell cooldown to 20 seconds.

Redemption through Blood:
Receive damage restores vigor completely.
:scroll:increases regeneration of “Heart of Iron” using sigmar banner, 2% per second

Calloused Without and Within:
Damage taken reduced by 10%.
:drop_of_blood:smoke causes damage and walking with the censer leaves a trail of smoke that damages enemies.
(attacks within smoke no longer cause bleeding)

Level 30

Faith of Faith: Buff, attacks during sacred fervor increase power 2% and damage to armor enemies by 1.5% for 8 seconds. Accumulates up to 10x.

FERROVER OF THE FLAGING: BUFF, EACH I HIT UNFORTING UNFORTING DURING SACRED FERRE GRANTS ANCUMULATION UP TO 30. Each accumulation reduces by 2% the recharging time of the sacred fervor when the bonus ends. If accumulations exceed 30 during the duration, Victor receives a sigmar blessing, gaining sacred fury that causes large damage to the next melee attack and armor penetration (+35%).

New weapon zealot?:point_down:
WHF08_Career_ProphetDoom (1)

:red_circle:Warrior Priest

new ideas after the patch notes, about the warrior priest:

:white_circle::white_circle::white_circle::white_circle::white_circle:Weapons :black_circle::black_circle::black_circle::black_circle::black_circle:

Alfange:
add counterattack special same as catachan sword Mk IV “demon’s claw” darktide.

Ax:
headshot damage increased by 80%.
All attacks of the ax break shields.
Push attack with armor drilling.
Add a special attack, hit with the other side of the ax, stunning enemies in front (similar to darktide’s ax).

Two -handed sword: Improvements to Victor and Kruber's two-handed swords

Flail:
Nothing

Hammer Funde Skulls:
+5 dmg all attacks or rework?

Pistol coupler:
Special recharges 1 ammunition.
Normal firing damage increased by 5%

Repetition Pistol:

7 damage by projectile
Or on the parasite he recovers 5% of the projectile ammunition in the alternative shot (equal to the bunch beast)

griffin foot:
Reduce damage by projectile or rework.
…

And finally, I would love to see these Victor’s helmets back in the worm: Reikwald Hat, Vermillion Tidings, Purifying Light and Sigmar service.
And the paid skins of Vermintide End Times also in Verminide 2, I bought Victor’s red and would love to be able to play with her at 2.


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No.

1 Like

Hard to give feedback when I don’t understand a word of it.

Now …

You could use something like this https://www.ranalds.gift/heroes to match the talents/passive names properly at the very least. Its really hard to really understand if something is supposed to be an replacment or outright buff.

For Witch hunter captain i can at least say.
Level 10 talent having tagging requirement is completly unnecassary.
30 talents, first one is absolutely redundant 10% dmg buff and the other one does not need more cdr.

@Ensrick zealot flail

:speaking_head:waiting for this change, at least in WP.
:crutch::skull:

Which change ?

Cause most of those won’t, (and shouldn’t) happen

1 Like

preferably all from WP, but if you like WP without the divine excoriation talent, I don’t think we have anything to talk about.
the fat shark literally annihilated a good and fun talent to replace a boring and bad talent.