sorry for the translation: these days i saw an image of an idea of a new career of victor alchemist with skaven studies, and i found it interesting and thought of some ideas if this career existed… would bardin help victor to develop these items?
Potions: Victor cannot carry bombs, but he gains potions in his inventory.
Poisoned Wind Globe: Every 60 seconds a gas bomb appears in the bomb inventory. Stacks up to 3 times. (Gas bomb deals AoE damage based on enemy max health every 1 second for 10 seconds)
(Specials: 7% health, monsters: 1% health, another 5% health) (damage described at end of text)
(Green smoke effect)
(Damage is not stackable)
#####Stun potion: Every 80 seconds a paralyzing potion appears in Victor’s bomb inventory. Throws a paralyzing potion that slows and damages.
(12 seconds long)
(black tar effect on the floor)
(Deals damage every 0.2 seconds until skill ends)
(Interval: 50 seconds)
(Stacks: 2 times)
#####Holy and Flammable: Every 80 seconds a Flammable Glass appears in the Bomb Inventory. Throws a flammable glass onto the floor that spills out that ignites when hit by Victor’s (spark) attack.
(Stacks: 2 times)
(Flammable Liquid: Lasts 15 seconds on the ground)
(Fire Lasts 12 seconds)
(Visual Effect: Yellow fire with blue flare)
Parallel Studies: Victor releases gas around him, slowly expending his skill, the skill slowly regenerates. (By pressing the career skill button the gas is released, by pressing the button again the gas stops and also stops consuming the skill bar and it recharges again)
(Total skill duration: 15 seconds)
(Total skill range: 1:30)
(Smoke lasts for 1.30 seconds after skill ends)
(The skill can only be activated again after 6 seconds after using it)
Reverse Engineering: Victor is completely immune to gas
Overflowing Poison: Every 20 seconds Victor’s melee weapon becomes warpstone (green and green smoke) dealing damage based on the health of enemy enemies hit. (buff duration: 6 seconds)
(Enemy health damage: 3.5% max health of enemies, and 1.5% max health of monsters and bosses)
Alchemy Study: Victor can mix his potions to create different effects:
✓Poison+Stun=Stun and Slower(70%)(green tar)
✓poison+flammable=Victor’s powder shot explodes smoke (orange smoke)
✓stun+flammable=1.5x more fire damage (green fire)
The commands to mix potions would be: click on the bomb and choose the potion you want to use, then press the aim button to leave it in your left hand and then choose another potion. It will mix and the mixed potions can be stored in the health and potion inventory.
Toxic weapons: the perk overflowing poison is always active (damage to monsters and bosses reduced)
same coin: for every poisoned enemy near Victor, his career skill charges 3% faster and if it is above 90% of career skill Victor gains 20% more healing received
Leakage: Charged attacks apply passive overflowing poison in area, poison can stack twice (does not activate on monsters and bosses)
- Purification: Every enemy killed by “holy and flammable” fire increases Victor’s melee damage by 5%. Stacks up to 6 times. Lasts 15 seconds. Each kill resets the duration. If the fire is warpstone, the stack increases to 8.
2)Enemy Experience: Potions charge 40% faster
- Trap for Heretics: Enemies who die within the stun potion area increases the duration of the effect by 1 second.
unshakable purpose: attacks from poisoned enemies only take 50% of the stamina of attacks and deal 20% less damage to Victor
Versatile Alchemist: When at 30% less gas, movement is increased by 20%. And if the gas is above 90% the attack speed is increased by 10%. And from 20% to 90% reduces damage taken by 10%.
on the right track: killing 20 poisoned enemies quickly Victor receives a ban from SIGMAR, automatically parrying 1 attack without having to block. After defending, he receives 30 damage reduction for 2 seconds.
(Duration of the blessing: until withdrawn)
(Stacks: 2 times)
(Visual effect when parrying attacks active: mask eye is no longer green but yellow “reference to new class” )
(visual effect when trimming automatically: yellow light quickly on top of victor)
FOOTPRINTS OF FAITH: after using the gas for more than 3 seconds, Victor leaves contaminated footprints for 20 seconds. Footprints deals damage to nearby enemies equal to poisoned wind.
filthy guinea pig: if the enemy dies with the parallel studies skill, Victor can take the enemy’s poisoned body, carry them and throw a toxic substance in the body when throwing. Enemies that pass near the body will fall for 2 seconds.
(Victor can pick up the body in the interact button and it can take for unlimited time)
(Victor carries the body on his shoulder)
(He can only pick up infantry enemies)
(The body is only active after the throw, Victor can get the body back after throwing)
(Victor can only have 1 infected body at a time)
(Falling effect does not apply to: chaoss Warriors, berserkers, bosses and monsters)
take a deep breath: the gas persists on the enemy for 10 seconds after he leaves the gas, the infected enemy passes the gas to nearby enemies.
(Gas area on enemy: 3 meters)
WARPSTONE FLAME THROWER: Victor carries a flamethrower that uses poison globe potions as ammo.
(Total duration: 12 seconds)
(Recharge time: 6 seconds)
(Range: 100% higher than Siena/bardin flamethrower)
(Width of flames: 50% smaller than Bardin/Siena’s flamethrower)
(Green flame effect)
(Special: 2x more damage and consume 50% faster) (warpstone alchemist exclusive weapon)
POISONED SHOT PISTOL: A pistol with 10 projectiles, with only one shot at a time. (The projectile does 30 damage and 170 damage over 10 seconds) (poison damage is stackable) (Special: Pistol swing) (only WH and AW can use)
Big Scythe Two-Handed: Nominal Scythe Blows
Special: Bleeding slash (only WH and AW “warpstone alchemist” can use)
Star mace and large poisonous whip: mace hits followed by poison scourge slashes. Scourge with high damage on unarmored enemies. (All classes can use less BH)
Victor saltzpyre damage:
Poisoned Wind Globe:
Based on enemy health %
Specials and infantry.
Sacred and Flammable:
Parallel studies (career skill):
Same damage from poisoned wind globe. Damage from parallel studies stacks with Poisoned Windglobe but reduces damage from parallel studies by 30%.
3.5% enemy maximum health
1.5% of max health Boss/monsters
Damage over time all at once at the time of the explosion
Same damage as stun
Holy and Flammable damage increased by 1.5x
15 damage per hit
Star apple and great poisonous whip:
Mace damage similar to Siena’s.
Scourge Damage: 30 damage over 6 seconds
Big Two-Handed Scythe: New scythe damage and attack progression. Special: lunge, 40 damage over 2 seconds