Rework and balances in careers and weapons.
I play Victor from end times until today warhammer vermintide 2, and I realize that he can receive some changes to improve the gameplay…
Level 10) response: rework, every 4 hits, gain 5% critical hit, stocking up to 3 times for 8s
I will judge them all: buff, apply inquisition to enemies hit by hostility, each enemy killed while hostility is active, increases team damage by 5% stores up to 3 times, duration 6 seconds
Infinite Hunt: buff, when hitting 10 or more enemies with hostility refunds 40% of the cooldown, if it hits twice (20 enemies) refunds 50%
Fire weight: buff, the cartridge size of ranged weapons increases the power level of each available ammo by 1%. When expending an entire cartridge increases reload speed by 20% for 1 second
Unyielding Purpose: Rework, killing elites increases melee power by 6% by stocking up to 3 times for 20 seconds
Redemption by Blood: buff,
Taking damage restores stamina completely and increases the damage dealt from the next 2 melee attacks by 40%
Hardened inside and out: rework, this talent now transforms into DISTURBING ENEMY: increases melee damage on armored enemies by 7% per hit on armored enemies, stacks up to 3 times
Flood of Faith: buff, attacks during holy fervor increase power by 3% and damage to armored enemies by 1.5% for 7 seconds. Accumulate up to 10 times.
Scourge’s Fervor: buff, each melee hit during holy fervor grants a stack up to 30. Each stack reduces holy fervor’s cooldown by 2% when the buff wears off. If stacks exceed 30 for the duration, Victor receives a sigmar blessing, gaining holy fury that knocks down any enemy with a charged attack for 3 seconds (this effect does not apply to monsters)
BATTLE PRIEST OF SIGMAR
Divine Excoriation: buff, pushing sends a holy shockwave around Victor that stuns nearby enemies. During worthy rage the shockwave damages enemies and increases area by 50%
Unshakable Blessing: buff, shield of faith now lasts for seconds and allows target not to be thrown, run over enemies and minor effects.
During effect increases fury gains by 100%
Increase the damage of all attacks by 15%.
After 2 heavy attacks the light attack will be 3rd in the light attack progression
Increase damage of heavy attacks by 50%.
All ax attacks break shields.
Push attack with armor piercing.
Light attack damage increased by 10%.
Less movement penalty when defending (also applies to kruber)
10% more damage on all attacks
Hammer splits skulls:
Cleavage skulls and blessed take:
(Increases blast area by 15%)
(Charges 10% faster)
Special reloads 1 ammo
+7 damage per projectile
Or in the parasite he recovers 5% of the ammunition per projectile in the alternative fire (same as the slash crossbow)
Reduce damage by 2 per projectile
And finally, I would love to see these victor helmets back in vermintide: Reikwald hat, vermillion tidings, purifying light and the cult of SIGMAR.
And the paid skins of vermintide end times also in vermintide 2, I bought the red one from Victor and I would love to be able to play with it in 2