BOUNTY HUNTER rework?

:red_circle:BOUNTY HUNTER​:red_circle:

new advantage, SACRED BOMB: after Victor kills 20 elites, he gains a sacred bomb, which causes an area stun for 4 seconds. (the bomb passes through enemies and activates as soon as it hits the ground) (the bomb stuns every 1 second for 4 seconds) (all enemies are stunned, except monsters and bosses) (damage dealt: 5 per second) (this bomb can be shared among allies)
the_holy_hand_grenade_by_iskoundrel_dfkz8bc-375w

Talents:

level 10

WEIGHT OF FIRE: buff, ranged weapons magazine size increases the power level of each available ammunition by 1.5%. weapons with a cartridge greater than 2 gain 20% reload speed for 1.5 seconds, after expending all ammunition in the cartridge.

CRESCENT STEEL: buff/rework, Upon firing the last shot, gain 15% attack speed and 15% power for 15 seconds. every 10 hits during crescendo steel victor recovers 1 ammunition.

OPEN WOUNDS: Rework, now becomes WATCH WEAPONS: Victor’s weapons have been modified to:
Weapons: Increase attack speed of ranged attacks by 20%, increase weapon magazine by 3x and increase ammo capacity by 60%, but your shots do 30% less damage, reload twice as many projects at a time.
Crossbows: Deal 15% more damage, critical damage deals 10% more damage.
Others: +5% damage (griffin foot)
(to remember Victor’s end times build)(the parasite trait continues to regenerate standard ammo without adding 60% ammo)

LEVEL 20

REWARD BONUS: Shots affected by Blessed Shots do not consume ammunition, the shot ignores armor and deals 50% more damage.

CRUEL FATE: Reduces the cooldown of blessed shot to 6 seconds. Hitting enemies with Locked and Charged with Blessed shot reduces the cooldown of Locked and Charged by 1% for each enemy hit.

LEVEL 25

Rile the Mob: This talent is now MARKED FOR DIE: Victor gains a throwing knife in his inventory, Victor throws this knife and the enemy hit receives 20% more damage from Victor for 30 seconds. (the enemy hit by the knife is marked with a golden silhouette) (the knife reappears in the inventory every 40 seconds)

LEVEL 30

FAIR REWARD: buff, increases career skill cooldown refund from 20% to 38%.
Reactivation cooldown reduced from 10s to 6s.

INDISCRIMINATE SHOOTING: buff, each additional project in locked and loaded, reduces the reload time of the next locked and loaded by 3%.

double shot: recovers 80% of the cooldown.
However, its damage is reduced depending on the difficulty.
champion: -65%
legend: -45%
cata1: -22%
cata 2 and 3: 0%

add some visual and sound effect to the blessed shot.

How did a 2023 thread suddenly appear at the front?

I do agree with changing Indiscriminate Blast and Rile the Mob as both talents are pretty terrible (movement speed buffs SUCKS for allies who don’t see it coming), maybe for JUST Reward.

Anyways a lot of talents received buffs or reworks when they’re not necessary. And some of your choice of word is pretty confusing at first.

Fair Reward instead of Just Reward. Indiscriminate Shooting instead of Indiscriminate Blast. Marked for Die sounds bizarre, but Marked for Death would have sounded way better.

If there’s any priority changes, I’d prefer it if FS just replaced one of his THP talent with a more useful one like THP on stagger or hitting multiple enemies.

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sorry, it’s the translator who makes these sentences meaningless