Bounty hunter rework idea

bh idea :
New passive for bounty hunter :
bounty :
A reduced boss appear in every mission, having half health, half dmg and -30% size with a specific name and the effect bounty, that make bounty hunter deal +20% dmg against him. the boss drop loot dye or pilgrim coin depending of the game mode.

lvl 10 :
critical wound:
crit dmg +10%
when bounty done
crit dmg +20%

steel crescendo :
+10% atck speed
when bounty done
+50% cleave and + 15% melee power

blessed magazine :
magazine size increased by 25%.
when bounty done
increased reload speed by 30%.

lvl 25 :
rile the mob replaced by weight of fire

lvl 30 :
indiscriminate blast :
now fire a blast infront of you in a pipe form.

just reward : reduced cd by 20%.

the idea behind this modification :
for passive and lvl 10 talents, it’s to give a little bonus and a better one when saltzpire done it’s job as a “bounty” hunter.
(and of course every lvl10 can be loot in chaos wastes as boons)

for lvl 25 it’s to give a possibility to build with blessed magazine and weight of fire to get high distance dmg and efficiancy.

for lvl 30 :
just reward need to give 20% back instantly to be par with double shot.

and indiscriminate blast need to be something with better destruction of enemis in a hallway.

(ps : sorry for my english, not my main language)

with this modification i can see multiple build, like :
steel crescendo with smiter, blessed combat and job well done to be melee/distance hybrid.

or :
repeator pistol with blessed magazine, enhanced power, prize bounty and weight of fire to get a huge distance shotgun with right->left clic.

or :
critical wound with enhanced power, blessed combat or cruel fortune and salvaged ammunition.