What would be needed for the Victor saltzpyre warrior Priest was:
new advantage:
The WP would gain a relic (similar to the darktide zealot, or even the chaos wastes candle from Nurgle’s mission) that he could use every 1 min, this relic he would take in his hand and receive a sigmar blessing, gaining 50% fury.
When using the relic, gain an effect based on which prayer Victor is using in the level 25 talent.
He would be equipped with bombs.
(use the defend command when you have the relic in your hand, gain 50% fury, 1 minute cooldown.
using the attack command activates the prayer bonus of level 25 talents.)
Talent level 10:
Unstoppable force: Striking 3 enemies in a single attack halves the cost of pushing for 4 seconds.
During Righteous Fury pushing sends out a holy shockwave around Victor staggering nearby enemies. (Old Divine excoriation)
The “old” “Divine Excoriation” talent merges with the “Unstoppable Force” talent. This would make “both” more interesting and viable.
Rising Judgement: Hits increase the power of the next charged attack or Shield of Faith by 8%. Max stacks 5.
Sigmar’s Executioner: Killing an Elite enemy grants 5% critical Strike chance for 12 seconds.
Max stacks 3.
Each stack reduces Righteous fury bar consumption by 5%.
Talents level 20:
The new Blazing Bright talent is being reformulated and has another functionality, one idea is: Each hit on an enemy charges 1% of the appropriate fury. Enemies that Victor stuns receive 2 damage and reduce the relic’s cooldown by 0.1% (damage is also caused by the level 30 “unshakable blessing” and level 10 “divine excoriation” stun.)
“Basically this talent would be useful for level 10 buff and stun during rage since she would stab multiple times.”
Empowered Smite: increases fury damage to 40%, certain crits charge 3% fury and the passive “Enemy of Chaos” has its damage bonus increased to 60%.
Talents level 25:
The Prayer of Vengeance talent would give allies 10% power against monsters and 30% critical power.
When using the relic, it causes 5 shock waves that damage all nearby enemies. Cooldown: 1min
Prayer of Might: Blesses the party with 25% increased Stagger Power.
When using the relic, it causes a shock wave that knocks down all nearby enemies. Cooldown: 3min
Prayer of Hardiness: Blesses the party with 15% increased Max Health.
Using the relic reduces allies’ curse by 50% and area damage reduction by 50% for 8 seconds. Cooldown: 30s
Buff:
increase the time before fury begins to fall by 4 seconds. That way the fury stocks won’t dissipate so quickly.
Nerf:
HP: from 150 to 125.
( With this reduction in base hp, along with the buffs I proposed, the character would get much closer to a support dps, losing a little damage resistance but increasing his damage and support for the team.)
All talents that are not mentioned here will not have changes, like all talents at level 5, 15 and 30 that will remain with the changes after the patch.
In the end, these changes would be super useful, such as: holy fury more often without the need to spend ult to gain fury, diverse builds, balanced and versatile
.