Balancing/rework ideas kerilian,Siena,kruber
Warhammer: Vermintide 2
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I would like to leave here some ideas to change the classes, and these ideas are to make the character better or more fun. I didn’t include some classes like some Kerilian ones because I don’t play much and I don’t have any ideas, Victor and Bardin’s I did separately from the other characters.
Kruber knight balancing/REWORK
New BENEFITS
unbeatable: reduces the time of Kruber’s career skill by 3% for each blocked attack
no one is left behind: revive an ally, grants 50% damage reduction for 7 seconds
TALENTS
Level 10
STUNNING STRENGTH: buff,
Increases stun power by 35%.
Wielding shields increases to 50%.
TAKE YOURSELF: buff, stunning an elite enemy increases power by 15% for 10 seconds.
Wielding two-handed weapons increases power bonus to 25%
BREAK UP GROUPS: Pushing an enemy increases attack speed by 15%.
Wielding one-handed weapons increases attack speed to 22%.
This effect does not apply to dual weapons
Level 20
THIS IS TEAMWORK!: buff, increases the damage reduction of the protective presence by 5% for each nearby ally.
Each career skill used in protective presence reduces Kruber’s career skill by 15%.
ROCK OF THE REIKLAND: buff, protective presence size doubles and also grants 25% block cost reduction.
parrying an attack causes a shockwave to nearby enemies.
TAG TEAM: buff, Kruber gains 10% power and 10% damage reduction. The closest ally to Kruber gain 50% damage reduction and 10% increased power. Passive aura no longer affects allies.
Level 30
PAIN RESISTANT: buff/REWORK
Valiant attack of invulnerability for 3 seconds.
Each enemy hit with a valiant charge gives 5% stunning power for 6 seconds, stacks up to 5 times.
RAM: doubles the range of the brave charge and allows the kruber to charge against large enemies.
Allies can dash through enemies hit for 4 seconds.
BULL OF OSTLAND!: each enemy hit with valiant charge gives 3% attack speed for 10 seconds.
Stacks up to 10 times.
Shield pushes now deal damage based on half the stun power for 10 seconds ( idea of 15 damage to like 50 maximum)
MERCENARY
BENEFITS
Hit where it hurts most: increased cleaving power from 25% to 30%
New COMBAT EXPERIENCE perk: +15% thrust and block angle
TALENTS:
LEVEL 10
Limb Splitter: Increases cleavage power by 55%
Helborg Guardianship: every 5 hits deals a guaranteed critical hit. Critical hits no longer occur randomly. +2% damage reduction taken for every 5% critical chance
LEVEL 25
STAY AWAY FROM ME: For every enemy Kruber kills, he gives 1% damage mitigation to himself and nearby allies. Taking damage loses all stocks (maximum stocks 15%).
+12% dodge range
BLADE BARRIER: Reduces damage taken by 25% and increases cleaving power by 15% when rhythmic strikes is active.
BLACK MARKET SUPPLIES: Increases maximum ammo by 30%. Killing a special enemy with ranged attacks recovers 3% of kruber and allies’ career skill.
LEVEL 30
GET OUT: Buff, duration increased from 10 seconds to 14 seconds
READY FOR ACTION: Reduces the cooldown of Morale Injection by 20%. For every 2 temporary health lost by kruber, he recovers 1% of his career skill (1,3s).
KEEP UP, FRIENDS!: Morale injection also revives downed allies. Revived ally takes 80% less damage for 1,5 seconds
KRUBER HUNTER:
I don’t know a cool change for him, I believe a main Kruber hunter knows better…
GRAIL:
new advantage: When a passive skill quest is completed, Kruber receives a chalice in the healing inventory. When drinking the chalice, Kruber receives a bonus of 6% more damage against enemies with armor and monsters (lasts until the end of the match) and removes bleeding, healing, 10 health. (Max: 3 stacks)
TALENT LEVEL 25
Virtue of Stoicism: 50% of damage taken is regenerated as temporary health after 3 seconds. +10% damage reduction
Virtue of Discipline: Timed blocks increase attack speed 10% and power level by 20% for 6 seconds.
Virtue of the Joust: Increases push arc and stamina regeneration by 30%. parry an attack, gains 10 temporary life.
TALENT LEVEL 30
Virtue of Audacity: Adds a second stab attack to Blessed Blade, dealing devastating single target damage. If you do not kill the enemy with the first hit of the holy blade, the cooldown is reduced by 30%.
"Before the patch, the blessed blade cooldown was 30 seconds, after the patch the cooldown was 60 seconds. With this change, the delay when hitting a monster and not killing it would go from 60 seconds to 42 seconds"
Virtue of the Impetuous Knight: Killing an enemy with Blessed Blade increases movement speed by 35% for 15 seconds. reduces blessed blade damage by 68%, hits reduce blessed blade cooldown by 2%, kills reduce it by 5%.
(1,2s and 3s)
"This change would help with stagger on monsters with the blade blessed with low range and little damage, while still killing some elites… and extra movement to assist with these tasks"
Virtue of Confidence: Change Blessed Blade to a horizontal slash that Cleaves through and staggers multiple enemies. killing berserker enemies increases the damage of the next 2 attacks by 12% (maximum 5 stacks).
Kerilian
balance/buff/nerfs/rework
Waystalker
PASSIVE ABILITY: amaranth: buff/nerf, kerilian regenerates 2 health every 10 seconds when below 80% health
TALENTS
Level 10
Blood Shot: buff/rework, after killing an enemy with a melee attack, Kerilian shoots an extra arrow on the next ranged attack made within 15 seconds. If Kerilian kills with the second arrow, the career skill interval is reduced by 4%
Jagged Shots: buff/rework, normal arrows make the enemy bleed to deal extra damage.
Arrows that already cause damage over time do not apply this effect, but their bleeding duration is doubled
Drakira vivacity: rework, headshots increase the speed that activates amaranth by 10% for 15 seconds, stocks up to 4 times
LEVEL 20
Isha’s hug: increases the life regenerated by amaranth by
Champion: 50%
Legend: 75%
Cata: 100%
Cata 2/3: 150%.
LEVEL 25
Fervent Huntress: buff/rework killing a special or elite enemy increases movement speed by 15%. special attack with long-range weapons now no longer has long-range weapon zoom, now all special attack shots activate “Trueflight” but with the bow arrow equipped. “Like Vermintide End Times Trueflight Bow”
Ricochet: Kerilian’s arrows now ricochet up to 5 times or until they hit an enemy. Each time a projectile ricochets, its damage is increased by 35%
Asrai Focus: Reduces the cooldown of Trueflight Volley by 20%. kill armored enemies
with ranged weapon reduces career skill cooldown by 1%.
LEVEL 30
piercing shot: rework, accurate volley uses only 45% of the barred skill but has its damage reduced by 55%
Sister of the thorn
NEW PASSIVE: Blackvenom Thicket: kerilian modifies his spike wall and When an enemy or ally hits the wall affected by “Blackvenom Thicket”, it deals damage equal to 10% of the damage dealt to all enemies near the wall, when the spike wall ends it deals equal damage to 10% of all damage taken.
Cooldown: 2 min.
As long as Kerillian has a ranged weapon in her hand, she can use the special to activate or deactivate the “Blackvenom Thicket” effect.
the visual effect of the wall is the same as the old red wall taken from the game.
New advantage, A Cluster of Radiants (old passive): Kerillian is granted Radiance (a free use of her career skill) every 60 seconds.
Talent level 25:
Lingering Blackvenom: Critical Strikes apply Blackvenom to enemies near the target and deals 1 damage. And they also apply the bleeding from the level 10 Atharti’s Delight perk
Repel: Pushing at full Stamina increase the strength and range of the push by 100%. increases maximum life by 10%. (Now allies can see the visual effect of the talent)
Talent level 30:
Ironbark Thicket: Increases the width of the Wall of Thorns and its duration to 10 seconds. Projectiles that hit the wall do not consume kerillian ammunition. (For a new mechanic, place the wall before the enemies, and shoot the wall with the hagbane short bow)
Black Venom Grove: Thornwake instead causes roots to explode from the ground, stunning enemies and applying Blackvenom to them. Now deals 30 damage.
SIENA
REWORK/BALANCING
(necromancer has a link just for her Necromancer talent adjustments)
BATTLE MAGE
TALENTS
Level 10:
Volcanic force: adjustments/ now both beam staff attacks activate volcanic force
Level 25:
Immersive immolation: rework/melee burning damage over time is increased by 60% for 6 seconds after using “fire walk”
Level 30
Burn: Nerf/ reduces stun from “fire walk”
UNCHAINED
TALENTS
Level 10
Outburst:
Pushing an enemy ignites them with a dot (damage over time for 4 seconds). Heavy attacks make the next push arc 70% wider, and consumes only half the stamina.
damage stacks up to 3 knockbacks.
(when pushing add visual effect of fire around sienna equal to push and block angle)
Level 25:
Natural Talent: Reduces overcharge generated by 12%. while live bomb is ready the maximum power is increased by 12%.
Enfeebling Flames: Burning enemies deal 30% less damage.
Each enemy killed while burning increases the damage and explosion radius of the living bomb by 1%.
stocks up to 100 times.
(using a live bomb consumes all stocks)
Level 30
Fuel for the Fire: buff/rework -35% cooldown, each enemy killed by this skill reduces cooldown by 4%. Career skill damage increases by 100%, but all long-range damage is reduced by 25%.
Wildfire: buff, living bomb grants a fiery aura that sets nearby enemies on fire for 10 seconds and deals damage over time. Increases power by 3% for each enemy hit, stacks up to 5 times.
PYROMANCER
Passive ability: upon reaching critical overload, you gain fire armor that blocks the next 4 area damage attacks, this effect only occurs every 2 minutes.
(visual effect of 4 fireballs rotating around Siena, with each damage block she loses a fireball)
BENEFITS:
Critical Mass: Now critical mass is an advantage. It continues to work the same way.
TALENTS
Level 10
Ride the fire wind:
Increases ranged power level by 1% every second up to a maximum of 30 stacks. Upon reaching maximum stacks the effect diminishes then starts over.
Martial Studies: rework, this skill now turns into EXPLOSIVE CUT: every 15 seconds Siena applies explosive mass to the first enemy hit by a heavy attack, this enemy will explode upon death or after being pushed. Enemy is repelled by Siena’s push. Explosion occurs after 1.5 seconds after activation.
Spirit fusion: increases critical chance by 10% when above 75% health.
Level 20
Deadly Dispel: Visual improvement/buff, an effect appears when Deadly Dispel is active. (Example: overhead bar of another color).
Killing a special stops your spells from generating overcharge for 12 seconds.
Increases projectile speed by 40%
On the precipice: Increases ranged power by 20% when overcharged or higher. Increases headshot damage by 10%.
Union with the Flames: Critical attacks increases attack speed by 2% for 4s and stacks up to 10 times.
Level 25
Soul Siphon: Rework, All siena’s burning damage over time is reduced by 95% and melee damage is reduced by 10%.
sienna’s long-range damage is increased by 80% but the damage is dealt over 4 seconds (25% per second).
Enemies killed by ranged attacks reduces career skill cooldown by 1s.
Flamestrike’s Tutelage: Sienna gains 100% reduction on venting damage. Each nearby enemy decreases the damage reduction by 15%.
+10% attack speed.
Fleetflame: (rework)Siena gains a command to burst enemies into flames (finger snap animation).
When activating the command, all burning enemies explode, taking damage equal to 25% of Siena’s current critical chance.
siena loses 10% overcharge for each enemy hit by exploding enemies.
(damage: if Siena’s critical chance at the moment is 45%, the damage will be equal to 25% of that value, which is: 11.25 damage)
(When exploding an enemy the burning damage is consumed and stops instantly)
Level 30
Burning echo: critical hits restore the recharge time, if the attack is not critical, the interval is restored equal to the amount of total critical chance at the time of use of the skill. (Example: critical mass 20% + 15% build + 10% spirit fusion = 45% cooldown)
United Flame: rework.
skill passive: the flaming head chases Siena when there are no enemies nearby (20 meters). The skull attacks random enemies within the area (pursues enemies more slowly than the normal ability).
When attacking the skull it causes damage on hit and another low damage per second to the enemy until it dies (example of damage: 20+10), when it dies the skull goes after a new enemy. Active skill: Siena loses 60% damage and increases the skull’s damage by 200% and the skull’s speed by 40%. This ability can be deactivated at any time. Interval 40 seconds. With each activation Siena gains a new skull (Max: 3)
Exhaustion: rework, Siena holds the flaming head in her hand, the skull pulls the vital energy of enemies in front of her making them fall (does not knock down monsters or bosses), at the same time as taking all of Siena’s overhead. The skill takes away 30% of enemies’ missing health for the duration (does not work on monsters or bosses). Siena loses 15 life when using this ability. Skill duration: 3 seconds.
(The knockdown of this skill would not be like a push but as if the enemy had fallen from a tornado)
WEAPONS SIENA:
fireball: nothing
Staff of Conflagration: nothing
Beam Staff: Alternate Fire add +3 burning hits
Lightning Staff: +6 normal shot damage
Firestorm Staff: +10% damage, +20% range
Glow Staff: nothing
Mace: hitting an enemy with a charged attack leaves it on fire and inflicts damage on nearby enemies.
Bring Siena’s one-handed mace to Vermintide 2.
Kruber’s weapons:
Mace and shield: trigger a special attack on the mace that hits armored enemies that are left bleeding.
Blunderbuss: adds special attack, uses twice as much ammunition and shoots twice as many projectiles.
Two-handed sword: Add special attack (I already mentioned it in another post)
Two-Handed Hammer: Add Special Attack
Among other weapons that could receive special attack
Kerilian Weapons:
Add special attacks to some weapons you don’t have.
Create a shield and hagbane spear to guard paths.
Bring back to vermintide Trueflight Longbow
Bardin rework:
Victor rework: