Sienna staffs (special attack)

It would be interesting to add a special attack to all of Sienna’s staffs, as despite being strong, they can sometimes get a little monotonous.
Sienna_Weapons_Icon_-_Fireball_Staff

fire ball:
new special attack: siena spends 15% overload and causes her next primary attack to leave a trail of fire in its path.
damage: 2 (8 times)
animation time to activate special attack: 2,5s
fire duration: 2s

Sienna_Weapons_Icon_-_Conflagration_Staff

Conflagration Staff:
new special attack:
Conjures a flaming skull that chases Siena and attacks nearby enemies.
the flaming skull shoots a fireball (similar to the primary attack) and deals 3.5 damage every 2s.
the skull attacks faster based on the critical chance at the time, •example 2s - 25% (critical chance) = 1.5s
maximum skull attack speed: 80%
Maximum skulls on the map: 2
When sienna is immobilized the skulls are deactivated.
Sienna_Weapons_Icon_-_Bolt_Staff

bolt staff:
new special attack:
imbues the staff with power and the next 5 main attacks when fired and hits a surface it remains on the surface and explodes when an enemy comes close.
explosion area: 2.5
meters
damage: 12
Maximum explosives on the map: 10
explosive duration: 2 min

:fire::fire::fire::fire:
Coruscation Staff:
new special attack:
slams the staff on the ground and remains stationary, channeling and spending overload, dealing damage to all enemies in front.
Overload consumption: 2% every 0.5 seconds
damage: 3 every 0.5 seconds
burning damage over time: 1 damage.
Damage distance: 4.5 meters.
(visual effect: a line of fire comes from the staff to the enemy, lasting until the enemy dies or the channeling stops)
(the damage of this special attack can be critical, but each enemy hit counts as a different damage, so every 0.5 seconds an enemy in the damage area can receive critical damage and another cannot, the damage is individual so that the critical damage necromancer’s explosive works with this special attack and does not explode all enemies at the same time but only 1 enemy per critical attack)
Sienna_Weapons_Icon_-_Flamestorm_Staff

Flamestorm Staff:
new special attack:
makes a flaming shield on the arm on the sienna with 180 hp that starts to regenerate at 6% per second.
All damage dealt to the shield is dealt to the area around siena.
If the shield breaks it explodes, causing 100 area damage and begins to regenerate 8s later.
shield life in difficulties:
10/20/50/130/180/250/340

Sienna_Weapons_Icon_-_Beam_Staff

beam staff
new special attack:
gains an instance that when you activate the primary attack, every 0.5s of channeling it spreads to the enemy closest to the target hit, for each enemy hit the beam becomes weaker and causes 4% less damage.
(targets hit: +1 target for every 0.5s channeling the beam.)
(Maximum 10 enemies hit by the beam at the same time.)
(changing instances returns normal beam damage)