With each new class released, I think an entire hero should be revamped to mix up the pick rates from being focused on the new release. With that here are my ideas on revamping Kruber as his new career has already been released.
Universal Talent Changes
Tier 1
Critical/Headshots: Melee and Ranged Critical Strikes and Headshots restore 2 temporary health, Critical Headshots restore twice as much
Tier 3
Assassin: Melee and Ranged Headshots and critical strikes instead inflict 40% bonus damage, as do strikes against enemies afflicted by more than one stagger effect. Includes
Changes to add more range options to temp health and stagger tiers which become quite bland for ranged careers. Ranged careers will all have the options in place of a less synergistic talent.
Kruber Weapons
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B. Sword & Shield: Attack Speed Increase
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B. 2H Sword: Attack Speed, Riposte Block Increase
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Executioner Sword: revert attack speed change
Keep things fun and fast paced, executioner nerf was only due to being a popular pick, the weapon’s downfall already is its slow block movement and dodge which deters enough especially for 1 melee weapon classes.
Mercenary
Mercenary may equip a second melee weapon
Tier 2
Haleburg Tutelage: Kruber gains Aura +5% Crit & +10 Crit Power
Tier 3
Mainstay to Assassin
Tier 4
Reikland Reaper: Paced Strikes triggers when hitting less than 3 enemies and increases power by 20% for 10 seconds, no longer increase attack speed.
Enhanced Training: Paced Strikes triggers when hitting more than 4 enemies increases attack speed by 20% for 10 seconds
Tier 5
Stand Clear: Increase Dodge by 10% and pushes nearby light enemies out of the way
Blade Barrier: Paced Strikes triggers grants stack of blade barrier that can stack up to 3 times, blade barrier reduces damage by 10% for 10 seconds, shared by strike together talent.
Black Market Supplies: Increase healing received and ammunition stores by 20%
Mercenary has been an untouched career for a while, tuned for more crit, cleave or support based talents, Tier 5 tends to be a more utility tier as well and blade barrier could be something else instead of tuned for his passive ability as Tier 4 is traditionally though it fits well enough.
Huntsman
Call out Weakness changed to…
Eagle Eyes: Adds Zoom/UnZoom to ranged weapons with use of weapon special key.Hunter’s Prowl duration increased to 7 seconds, huntsman can pass through enemies
Tier 1
Temp health talents changed to Cleave and Crit/Headshot
Tier 2
Keep it Coming: Every 3rd shot is guaranteed headshot
Make em Bleed: Headshots cause enemies to take additional 20% damage, does not stack with similar effects
Tier 3
Bulwark changed to Assassin
Tier 4
Makin’ it Look Easy: After scoring a ranged headshot next attack is counted as a headshot
*Burst of Enthusiasm: Scoring ranged headshots also increases melee damage and attack speed by 10% for 5 seconds.
Thrill of the Hunt: Headshots increase ranged attack speed & reload speed by 20%, grants 1 extra ammunition
Tier 5
Longshanks: Movement speed and dodge by 10%
Shot Crafter: Moving X distance grants 1 ammo
Tier 6
Head Down and Hidden: Hunter’s Prowl gains 25 Temp Health and Increase Duration to 10 seconds.
First Strike: Doubles damage bonus for first shot, reduces CD, Duration and other damage bonuses to 50%
Huntsman is the best career for headshots his talents and kit should be more tuned to support it especially the new passive for added zoom/unzoom. Excessive headshot focus to be balanced down.
FootKnight
FootKnight can now use Longbow, Bretonnian Sword & Shield
No Guts No Glory: Damage reduced by 15% (up from 10%)
Staggering Force: New passive increase stagger power by 35%
Tier 2
Staggering Force replaced by…
Supportive Precision: Each nearby ally increases Kruber’s critical chance by 5%Have at Thee: Staggered Enemies take 20% more damage for a short duration does not stack with other similar effects
Tier 6
Numb to Pain: Valiant Charge grants immunity to damage and loss of control effects for 3 seconds
FootKnight was reworked very well in BBB very small touches, broken talents if they still exist need to be fixed but design is very respectable.
GrailKnight
Bastion of Bretonnia: While blocking Grail Knight becomes immune to push back & area of effect damage at cost to stamina.
The Lady’s Duty: Quests Random, bonuses changed to 10% damage, 10% damage reduction, Grail Knight now receives double effect from bonuses (Quest for Monster Kill changed to Engaging a Patrol, Boss or Lord, Quest for Finding Art w/ Grail sense/tracking of art added)
Knight’s Challenge: Deal 0%~20% more damage to first enemy hit (down from 25%, to be balanced around Duty buff and sheer power stacking in GK)
Grail Knight can use all melee weapons! Halberd & Spear
Tier 2 (Renamed as Blessing)
Virtue of Ideal changed to…
Blessing of Haste: Each enemy killed increase attack speed by 5% for 5 seconds, * stacks up to 3x*Virtue of Knightly Temper renamed to…
Blessing of Righteous Anger*Virtue of Heroism renamed to…
Blessing of Strength
Tier 3
Enhanced Power swapped with Assassin (No need for enhanced power without ranged weapons better used for crit build)
Tier 4 (Renamed to Knight’s)
Knight’s Reserve: Additional Duty, Duties reward 10% CD Reduction, 10% Damage Reduction, Health Regeneration
Knight’s Zeal: Additional Duty, Duties reward 10% Damage, 5% Critical Chance, 5% Attack Speed
Knight’s Duty: Additional Duty, Potion reward repeatable duty, rewards Lady’s Potion: This potion has effect of all potions, half duration and group shared, unaffected by charm traits.
Tier 5 (Renamed to Anointed)
Virtue of Stoicism to…
Anointed Stoic: 50% of damage taken is converted to temporary health, this temp health decays at double rate.Virtue of Discipline to…
Anointed Duelist: Timed Blocks guarantee next strike is a critical, double timed block windowVirtue of the Joust to…
Anointed Guardian: Stamina Regeneration, Block Cost Reduction, Push Arc & Push Stagger increased by 30% for 5 seconds after blocking an attack(Inspired by Velsix)
Tier 6
Virtue of Impetuous Knight renamed to…
Virtue of the Vangaurd: Grail Knight uses a Blessed Lance jumping forward with increased movement speed by 25%. When block cancelling resets cooldown to 50%, speed boost degrades by 5% per second. Increased range and stab damage applied to lance(Velsix Idea!)Virtue of Audacity: Add a second stab attack to Blessed Blade and X seconds to CD
Grail Knight does one thing well… hit hard, attempted to add other talent paths for variety of play with more predictable attack speed, crit and defensive builds and less RNG duties. As well as refine talent names with less Virtue everything… and more weapon selection options. He likely requires a nerf to ultimate damage and Knights Challenge just not the one to hammer out those numbers.
Bastion of Brettonia becomes more versatile across all weapons but at cost to stamina consumption pushing and blocking will reduce its overall sustain per weapon he will need to decide when to rush a hazard or seek cover.
Reduced boring damage passive in favor of more active buffs to Duties for GK doubling effects for him alone, Adjust other GK ideas on Velsix inputs.