Necromancer talent adjustments

Necromancer talent adjustments

Adjustment: remove damage from staffs on skulls.

Talents:

Level 10

Vanhel’s Danse Macabre: rework, all of Siena’s minions have increased damage, health and movement. all fire and burn damage over time is reduced by 85% and overload costs are increased by 150%.
buffs minions according to damage/life/movement difficulty:
recruit: +250%/100%/15%
veteran: +250%/100%/15%
champion: +400%/100%/20%
legend: +450%/100%/25%
cata1: +550%/110%/30%
cata2: +600%/125%/30%
cata3: +650%/150%/30%
(the minion buff counts for all types of minions Siena summons)

Death Ascendent: Casting spells grants 5% ranged power for 6 seconds. Max stacks 5. Sacrificing a skeleton releases 100% of the encumbrance.

Level 20

:gear:Cursed Blood: Adjustment, blood explosion is not happening with the conflagration staf’s secondary attack.

:gear:Soul Harvest: adjustment, coruscation stafs secondary attack does not consume the talent’s critical attack

Withering Touch: buff and adjustment.
Buff: In the place where the skeleton was executed, Siena conjures an area with a curse, enemies within the area all receive fire stocks and take damage as long as they remain within the area. (curse duration 6s)
(curse area: 5 meters, a circle on the ground around the place where the skeleton was executed)
Buff: increased the amount of fire stocks damage from 3 to 9 within the curse area.
Adjustment: the souls from the “lost souls” talent are not activating the damage of this ability.

Level 25

Curse of the Undeath: adjustment:
the cooldown of the over charge does not remove damage mitigation stocks.

lost souls:
Discharging 4% Overload releases a soul that stole life from a nearby enemy to restore 1 temporary health. Add +3 damage per soul. remove stun from souls.

Spirit Leech: Killing an elite enemy restores 16% cooldown and 8% health to skeletons.

Level 30, Army of the Dead: Reanimating the Dead raises 6 additional skeletons, which decay after 30 seconds. Each skeleton that dies reduces the cooldown of the career skill by 4%. (4.4s per skeleton)

New:
:skull_and_crossbones::zombie:and adding a staff focused on summoning.

Primary attack: Heals everyone and increases the damage of “zombies and skeletons” at the cost of overload. (+15% damage, 1,5% health healing for 2% overload, every 0.5 seconds) (she leaves the staff diagonally and releases fire mixed with green/blue magic that comes out of the staff, then the fire/magic goes down through the ground and goes to the “sienna’s pets”, she can channel it into the skill for all zombies and skeletons until the overload ends)

the secondary attack: Siena conjures a zombie (bloated and infected) with 600 health (cata) and when it dies it explodes causing 30 damage and knockback.
(cost: 15% overload, "with the new Level 10 talent, Vanhel’s Danse Macabre, this zombie’s cost goes to approximately 35% overload)
The infested zombie deals damage in an area around itself while it does not die, dealing 0.2 damage every 0.5 seconds, damage area: 2 meters. (this zombie receives the damage and defense bonus from siena’s commands) (this zombie has low mobility and can be called from a distance)

special attack: the staff summons 2 normal zombies that are always close to and around Siena, no more than 3 meters. Zombies receive attack and defense command bonuses from skeletons, but move where they were sent. (the staff has 2 points that are spent when summoned, after 30 seconds all the “balls” reappear and +2 zombies can be summoned) (zombies last until they die)
(Zombies have some color that does not cause visual dampness or disturb players)
(the skill can summon up to 4 zombies at most)
(you can summon every 30s) (zombies receive defense and attack bonuses from commands)

:large_blue_circle:the visual effects of the staff:
it would look similar to the one in the image and would have 4 skulls.
for each zombie resurrected near siena the skull’s eyes turn blue, as they die their eyes turn off.
When channeling the primary ability, the magic comes out of the skulls’ mouths.
and for the special attack, while the sienta is summoning new zombies, the skulls have their faces covered in runes.

@ensrick @Frostysir @Max93 :roll_eyes::thinking:
drastic changes focused on a damage build on minions and leaving aside the staff, being used only as support