Necro feedback 2

COLD FLAMES
Sienna’s damage over time effects last 100% longer.

I would use the word ‘delay’ instead of ‘last’. This sentence tells me her DoTs have more ticks, thus it deals more damage. But it doesn’t.
Sienna’s damage over time effects are delayed by 100%.

SCYTHE
I would transfer half of its special attack damage to a DoT with 2 ticks.
Why?
Scythe is a decent weapon, nothing exceptional, this could be a buff. This change would help where slow weapons need the most help, when fighting surrounded. And there are many-many maps where we are surrounded.
Necro’s cursed blood talent would benefit (burning enemies may burst).
Necro’s soul harvest talent could use it (death of flaming enemies gives souls, 8 of them grant a crit).
BW’s lingering flames would benefit. Currently it’s an even worse talent, than it was before the autumn changes.
UC’s chain reaction talent could use it (burning enemies may burst). Also enfeebling flames (less damage from burning enemies).

DEATH ASCENDENT
+5% ranged power from casting spells. 6 seconds, 5 stacks.

I’m not quite sure but maybe reduced casting time would be more appealing when using her soulstealer staff. Maybe it’s just me, but extra ranged power is unnecessary on legend. On the other hand quicker soul stealing would be good. +10% casting time reduction, 3 stacks.

CURSE OF THE UNDEATH
Casting raise dead reduces damage by 80% for the next 3 attacks.

This talent makes playing necro safer than IB. I get less damage when playing her compared to playing IB.
I think 50% would be enough, and still a very good talent. I didn’t test it, this is just a guess.

ARMY OF THE DEAD
Extra skeletons.

This is a useless talent choice. It should reduce ult cooldown either by a static value or a dinamic, for example when a skeleton dies for whatever reason. This way she would have her ult always ready when needed.
I’m not sure this is enough, maybe her extra skeletons should also last for 30 sec.

CROWBILL
Giving all light attacks and the first heavy attack +10% crit chance would combo with Necro’s Reaping talent (unlimited cleave and +25% power on crits).
The first heavy attack is an uppercut, and most uppercuts have +10% crit chance.

After further play this isn’t required. Necro makes crowbill work.

4 Likes

Damn, I didnt know it kept the same amount of ticks :frowning:

Maybe it could say: Sienna’s DoT effects have 100% more delay between ticks.

1 Like

The scythe is already extremely powerful so no buff is necessary. The Crowbill could use help, but for all careers, not just the Necro. It’s damage is already decent, the issue iss the lack of cleave and it’s completely useless heavy attacks being perfectly horizontal swings despite having zero cleave.

Agree that army of the dead is garbage

3 Likes

Good as long as your teammates are alive.

It’s just an incredible weapon overall. Right now it’s essentially the most powerful Unchained weapon. It’s no worse than any other weapons with all your teammates dead.

The scythe is one of the few fully self-sufficient weapons, having a moveset that deals with hordes, mixed hordes, AND armoured single targets.

Isnt that the case for 95% of everything in the game? There are a few tools that enhance true solo, like Priests bubble, but most things in the game fall short if you are by yourself no?

I don’t have a proper ratio of the true solo capable weapons, but they are more than 5%. I won’t start one with scythe, that’s for sure. But there are people who can do it, and already did. Most weapons work if you are very good, but not for the average player.
There are times where your team mates are all dead or you are just alone, so the official realm provides examples where you could use a little help.
My proposal is a marginal help anyway, it depends on certain builds. And it is disadvantageous in situations where certain enemies would die a bit later because of the damage transfer.

Totes, tho thats not quite what I meant as really all weapons are True Solo capable. People have true solo’d with the Elf Axe after all! :laughing:

The real True Solo weapon is the player, nothing else can allow anyone in the game to True Solo who lacks the skill for it (i.e. me!)

The WP bubble that prevents death during effect will save you from a disabler but it wont save a low skill player by themselves. Without a team, no matter what build they use or what they have equipped, most players will die. This is mainly what I mean.

It’s not that black and white.

Anyway, I was talking about myself. If I remain alone with a scythe I will be very worried, but give me my flail and I have a good chance to resurrect :wink: my teammates.

1 Like

I know :innocent:, there are weapons I will do better with also and that obviously raises my chances but my weapons may not, ofc, be the same as yours.

It raises the question, and I ask respectfully but directly: does the scythe really need a buff because you find it lacking?

Im not a great player by TideVet standards and I found the scythe very quickly to be extremely powerful.

Currently the only truly weak weapon on Sienna’s arsenal is the crowbill owing to its terrible movesets that doesn’t mesh well with it’s stats.

1 Like

I love the crowbill and while I find it very unwieldy vs hordes, it does slap pretty hard overall. I would be overjoyed to see a rework of the moveset.

This is a feedback forum. I saw combo possibilities, therefore I gave my feedback. Just like many other players did. Feel free to give yours.
FS devs will decide what they want and not me.

Sephora

Literally all it needs is a little bit of cleave on it’s heavy…not a lot otherwise it’s just a faster smaller scythe. But enough tonl justifybits bizarrely horizontal swing.

Alternatively change the heavy to vertically diagonal swings like other axes, and give it’s push attacks some cleave.

The main idea here is it could use some cleave… somewhere. But not enough to make the weapon too much of a do-everything weapon.

2 Likes

I did not know that bit about the flames lasting longer but not dealing more damage. Interesting.

I made a big long post elsewhere about all the reasons I don’t like necromancer, but I think the big thing it comes down to is that it doesn’t feel all that different from any other Sienna class despite the fact that she’s the only class that has minions. They had to basically invent a ton of new systems just for NecroSienna’s skellies, but then they decided to make them be so underwhelming that they hardly change how you play. More of her skills are about critical hits than about minions. Doesn’t anyone else think that’s kind of boring? A lot of them aren’t even about things dying. Like what’s the point of her even being a necromancer?

Maybe they could make Cold Flames do no damage at all, but the damage bonus debuff stacks multiple times, and is much bigger for skeletons. As in, Sienna deals like 10% bonus damage to burning targets, and skeletons deal 200% bonus damage to burning targets. This would let the skeletons actually contribute some killing power, but they wouldn’t be able to kill everything on their own without Sienna’s input since they’d only be able to kill things that she’s setting on fire.

Would require some rework of Barrow Blades. Maybe Barrow Blades could switch it back to the way it is currently: skeletons ignite enemies, flames do damage over time, flames don’t give skeletons a much bigger damage bonus. Or maybe just a smaller one. Like, down to 50% instead of 200%.

A change to the flame like this would let players pick between focusing their own damage on enemies and letting skeletons assist them, or focus on setting as many enemies on fire as often as possible so the skeletons can do lots of damage.

Could also have a talent that makes burning enemies deal less damage to skeletons and/or Sienna.

1 Like

These two right here are my two biggest problems with Necromancer

The fact that the skeletons are completely underutilized in her play pattern and the simple fact that she’s 50% pyromancer

1 Like

We probably play a different game.
When I play, the skeletons are very useful and allow Sienna to get away with things that the fire variations don’t. For example attacking berzerkers get stuck on them. This allows me to stick to heavy attacks continuously.
The bone staff is very different compared to her other toys. It’s easy to catch an assassin with it. And it’s good against monsters as well.
The crit build is nothing special. My strongest build doesn’t rely on crits at all. Sienna doesn’t have any good weapon to exploit the unlimited cleave talent anyway.

Flail, bone staff, 112122
The skeletons spread fire, I use mostly heavy attacks to burst the flaming enemies.
Btw I don’t even like the necromancer theme, I bought the career months later after release.

I tried a crit build with crowbill, and to my surprise it’s extremely powerful. My flail build is still better because it also staggers, but the crit build is just as powerful damagewise.
I’m starting to think that necro is op in general.

I didn’t say “useless” or “bad.” I said the skeletons are “underwhelming.” They can hold enemies’ attention for a little bit, but their damage is crap, and your talents hardly interact with them. They’re handy, but you don’t really get to use them. You can make them charge at people, or stand in a line, if you’re willing to fiddle with the skull item, or you could just stab people in the face yourself like you always do. You can set enemies on fire so your skeletons will do more damage, but it doesn’t boost their damage enough to be really noticeable. You setting enemies on fire will do more damage than the skeletons will. You were gonna be setting enemies on fire anyway.

Yes, the crit build is nothing special, exactly! It’s not even all that great and it certainly isn’t very interesting, so why even bother giving NecroSienna a bunch of crit skills when they could have given her a skill that makes her skeletons take some damage dealt to Sienna instead of her, or a skill that makes them explode and give Sienna a bunch of temporary health when she sacrifices them? Like two thirds of her kit has nothing to do with her skeletons. That was like my whole point.

1 Like