I know FS stated they had intended there to be 3 paths to necromancer Sienna, a summoner, warrior, and caster, but to be perfectly frank, if I wanted a warrior I’d be Unchained, if I wanted to be a caster I’d be Battle Wizard, and if I wanted to be a load I’d be Pyromancer.
Considering the key to a Necromancer’s identity and fantasy is their ability to have undead puppets accompanying them, it’s disappointing how little they factor into her passive abilities and talent trees outside of a select few when it should be the opposite. Why does she have so many critical hit talents? That’s the Pyromancer’s schtick.
My suggestion is to replace/rework her talents so that being a summoner is always at the forefront of her playstyles, whether it’s as a caster or warrior or commander.
Vanhel’s Danse Macabre - keep the speed boost, but also give it to the skeletons too, maybe even boost their damage by how many skeletons are standing
Death Ascendent - arbitrary and passive, worse of all have nothing related to her skeletons or Necromancy. Instead repeated spell casts should buff the skeletons and give them increasing damage stacks.
Reaping - again passive and irrelevant to Necromancer or skeletons. Instead of a critical boost, make it so consuming a skeleton should grant a guaranteed damage boost and infinite cleave to the next attack. Summons a skeleton if attack kills an elite or special.
Soul Harvest - again why does this have nothing to do with her career or being a Necromancer on any way? As Withering Touch is her “warrior”-talent already, make this boost her playstyle as a summoner. Every X-kills should heal all of her skeletons and make their next attacks a guaranteed Crit and Stagger.
Army of the Dead - it needs an extra effect because currently it’s useless. This talent should emphasize power in numbers. Passively boost the max skeleton cap by 50%. Skeletons deal bonus damage for every other skeleton attacking the same target.