No idea. To be fair, I’m not high level because I keep switching between characters, but I haven’t played with a human player in VT2.
Playing randomly between midnight & 6am CST…So Yes, i would think someone would show up, but never had it happen.
No idea. To be fair, I’m not high level because I keep switching between characters, but I haven’t played with a human player in VT2.
Playing randomly between midnight & 6am CST…So Yes, i would think someone would show up, but never had it happen.
Sorry bud, Never once have I ever reported one of your posts. I completely forgot I had that set a long time ago…To be fair, you are one, but I don’t care enough to go about reporting your crap.
Why change it? I didn’t report you fwiw, I wish you kept it on, but fr, fill in the pink; 9 more paint bucket clicks won’t kill you.
P.S. Did you figure it out yet?
Need Petah to explain the joke?
Too much work. Plus, it probably does violate community guidelines I just never really posted and have been away from the game since…October.
I never did figure out the VT2 thing. I kinda gave up after fiddling with settings for awhile. Nothing seemed to change much. Either way, at least Darktide let’s me play with other humans. Even if so many complain about my mods.
This is not what happened. You should quit any aggressiveness. You have not used against me but there was discussions with others where it happened. And no, I did not report these posts
I’m just saying that you can’t accuse censorship when it’s the result of not respecting the forum rules (yes again… a question of… rules ).
Keep it without any rudeness, and there should be no problem.
I think the discussion has happened, we both stated our point of view, Fatshark staff reads them and that they have seen that there is a demand of a clarification.
I was not here to continue an endless discussion.
I just say that you cannot expect them to let you be rude with every user you disagree with and call that censorship.
I will ask that people keep it civil and to not instigate or escalate conflict.
You’re free to discuss FS modding policy but it has routinely moved from discussion to petty drama/arguing over multiple threads and that needs to cease.
Watch your tone with me
This might be the single funniest topic posted on the forum
Nice to see that at least one other player agrees, thank you.
The part that I don’t understand is that every one of the mods listed breaches the Darktide mod policy. Hell, pretty much all of the non-QOL mods like scoreboard and gear inspect do.
The first line of the mod policy is:
Using mods that directly affect unmodded players’ experience of the game and/or is used to grief other players. Examples: Speed hacks, outright cheating in missions, etc.
So many of the common gameplay mods breach this rule.
Autotag, threat awareness, explosion radius display, autofire, all allow ‘outright cheating in missions’ by artificially reducing the difficulty for the player using them and for everyone else that joins their strike team. No doubt there are other mods that are equally egregious.
Do Fatshark no longer care about the mod policy? Are we just in a free-for-all now where any mod that doesn’t directly interact with another player’s client is allowed? May as well start making ‘kill x amount of new spawns’ mods or ‘autokill any special that gets closer to the player than 10 metres’ mods then - they don’t affect other players, they just make the game easier for the player using them, and apparently that’s fine.
Fatshark should be ashamed of the total lack of enforcement of their own policy, and we as players should both continue to make noise about this and report any player found to be using these mods for cheating.
Read examples…
Also you missed the “directly affect unmodded players’ experience”
But I guess it’s not a problem of understanding, but rather a desire to rewrite the rule.
@Ralendil
The logic behind your statement (such as it is) completely falls apart through the inclusion of the wording ‘outright cheating in missions’ in the policy. Player A cheating does not ‘directly’ affect players B, C and D in the sense that their clients are modified or things presented to them in game are presented differently.
The statement is present in the policy because player A cheating does affect other players, through artificially reducing the difficulty for themselves and in so doing, artificially reducing the difficulty for B, C and D.
If your logic were correct, there would be no need to include the ‘outright cheating’ statement in the policy. A player using a ‘kill any special that gets closer than 10 metres’ mod would not have any ‘direct’ (in the sense you are using it) effect on the other players in the strike team and therefore would be permitted.
In a coop game, one of four players cheating by making the game easier for themselves does directly affect the other three. No amount of nitpicking or selective interpretation will change the fact that your argument is objectively wrong.
Already discussed
Several here cannot understand the rules, I understand them clearly.
Fatshark needs to clarify them for players that don’t understand them to stop these pointless and endless discussions.
If I was wrong, why only few mods have been removed from Nexus? cause I am not.
oh… Does it affect them directly?
Does the mod forbid you to totally play the game? Is the mod appears magically on your screen?
No… That’s why I underlined Directly.
Prior discussions are irrelevant.
Why are so few mods removed from Nexus? The only reasonable answer is that either the policy has changed (and cheating is fine) or that Fatshark either cannot (through lack of resources, corruption or incompetence) enforce their policy, or choose not to.
I fully agree that clarification is required (and has been for some time). Until that happens, the blame lies squarely with Fatshark for defining a policy and utterly failing to enforce it. All those of us who see such mods as cheats can do is report known mod users as cheaters and hope Fatshark finally take action to address the problem.
Edit: and the rest of your adjusted statement is pure selective interpretation. Please don’t bother; I won’t waste my time addressing the indefensible.
The only? what about the mods that were removed where against the rules? cause it is what happened.
Prior discussion are relevant
Let’s quote Fatshark staff posted yesterday:
They don’t forbid the discussion, but note that the sentence says: «I don’t think there is too much else to say at this point»
Anyways, won’t start again the discussion.
They did not fail… this is just that several want that they change them.
Nothing wrong in that. However, I don’t think it will happen considering how many PC players would be upset. I don’t see why Fatshark would go for this that will impact badly the game population.
I have said it… I am for a clarification, a list of what is forbidden (this gives examples) and also for a switch to permit players to opt to not play with players that have a modded game (like I would want a switch to not have console players in my games).
You can… if they think it is a problematic mod, they will take action.
If they don’t… well nothing will happen.
Reported only one guy that was using a mod. The mod permitted him to spam a text line that was “I need to be r.ped”.
If those mods were removed recently, then it would point to selective enforcement or an unannounced change in policy. I say prior discussions are irrelevant because I joined the forum yesterday after a bad experience with a modded player and wanted to communicate that; I do not have a time machine nor am I omniscient.
I’d agree with a switch to exclude modded players from my matchmaking. My issue with gameplay affecting mods is that they affect my game whenever I join a player that uses them (which, as noted, is against the stated mod policy). I do not want to benefit from another player’s cheats or play with players who artificially inflate their skill level. To quote the mod policy, such players “devalue [my] investment (time or monetary) in the game”.
Good on you for reporting the person in the example you mention. I would have done so too.
Again, you’re wrong. They were removed cause they were against the mod policy.
And guess what? this is Fatshark that decides if a mod is against the current policy.
And you can repeat ad nauseam that this or this mod is against the policy, if they think it is not, then it is not.
There is a button to report players. Don’t know the circumstances, but that button exists for this.
If you feel that a player is abusing a mod or that the mod impacts you directly, feel free to fill a ticket.
Also there’s also a way to report them outside of the game.
Just a several threads about the question. Then excuse me, but I don’t want to restart such discussions…
an example (the last but there was several by the past) of mod deleted:
Final: I did two threads about what forum users think about mods:
Last one is here:
It does not represent, of course, the community opinion. But sure it is representative of what forum users think.
You can’t be serious, right?
There is a rather distinct line between actual cheats and mods that are borderline cheats.
Aimbot, wallhacks, speedhacks and impossible attack macros are all cheats and nobody would seriously say otherwise.
These aren’t just theoretical examples either, some of these have existed and were removed. Clearly, actual cheating is not fine and you know it.
The currently allowed mods for DT are none of those direct cheats. They give you advantages but none of them make you win if you had lost without them.
I’ve already said as much earlier.
The currently allowed mods for DT are none of those direct cheats. They give you advantages but none of them make you win if you had lost without them.
Objectively incorrect. The threat awareness mod, for example, can save a run by warning the player of a disabler that they would not otherwise see and be caught by. The explosion radius mod can save a run by making clear where the edge of an explosion that would otherwise have ended a run will be.
There is no defense for these mods. They are cheats. They affect other players by virtue of being present in a mission and being used by a player. They provide an advantage that unmodded players do not have; that is essentially the definition of a cheat. Any statement to the contrary is either willfully ignorant or deliberately misleading.
Mods should never have been allowed. This scenario was inevitable. All it has achieved is to split the playerbase, cause arguments, and “devalue [unmodded players] investment (time or monetary) in the game".
The correct answer is to mute, block and move on.
Toxicity doesn’t come from mods, they, at worst, give information to be toxic with.
Toxic players will be toxic with or without mods.
Funny enough, there’s a mod that makes reporting the right person easier and faster