Nah don’t worry, the free market will self-regulate err… authors will police themselves I mean it wouldn’t be on Nexus if it wasn’t FS approved no no it’s an accessibility mod
What I meant to say is, the whole team benefits so who cares, and if someone is cheating and you don’t know about it, is it really a cheat?
/s obviously
FS has washed their hands of it all, best you can do is report it on Nexus, people have been uploading cheats for a while now.
While aim assist for M&K is dumb if it works, the no recoil mod will (I assume) cause lots of ghost hit issues in actual online games. Another mod which fixes the boltgun jitter issue is exactly the same and seems to only really work in single player (using a solo play mod).
Well why even have a modding policy if they don’t enforce it? I would argue in most cases it is way less clear cut then an aimbot, I mean, “aim assist for mouse and keyboard.”
I agree there are other mods that are approaching outright cheating, some that cross the line in my opinion, like the mods that straight up complete mini games for you… but this is even more egregious.
It’s either all or nothing right? They only go after mods that outright break rules? I’m with you in the whole “you should mod within the spirit of the game” but the only solution to this mod is to block them. This is for sure cheating, I won’t debate that, but if someone wants to cheat their own game then that doesn’t effect me. If I think they’re cheating mine, I will block them, then leave (because after 2.3k hours I do not feel beholden to any match) and then que again. I now no longer have that issue.
"Using mods that directly affect unmodded players’ experience of the game and/or is used to grief other players. Examples: Speed hacks, outright cheating in missions, etc. "
You will never be able to tell if someone just has good aim or is using this aimbot.
If you can’t tell someone is using this, then it isn’t breaking rules. It’d be cool if Fatshark came down on a handful of mods, yeah, but afaik every other mod also gets hit if they come down on that handful. Life is just gonna have to go on is what this sounds like.
I think you can kinda get an idea though. I certainly am able to tell when someone is using the AutoTag mod, and say someone uses that lame “cryonic rod” mod. Then you have immediate confirmation they, at minimum, use mods. You can then block them to purify your que slightly.
As one final aside, they’ll probably be worse at every other game by using extreme conveniences like this, if that makes you feel better. The vanilla revolver has already done that to pre-mod me.
If you can’t tell someone is using this, then it isn’t breaking rules
I’m not so sure about that, the rule states mods that effect other users experiences are not allowed, not mods that effect other users experience to a notable degree.
I think it is without question that a teammate using an aimbot negatively effects everyone, whether you know that’s what’s happening or not.
Also could be argued it violates
“Using mods that devalue other players’ investments (time or monetary) in the game”
As players have spent time perfecting their aim, only to have cheaters come in and nullify their skill acquired over time with an aimbot.
Whether Fatshark will do anything is another story, though. If not, then over time things will surely continue to devolve into more cheating as we have been seeing more and more.
PS: I am almost 100% sure that aiming and recoil in this game are fully server authorative. I would be very surprised if this mod actually worked in online play. It’ll probably work on the meat grinder and prologue, though. It’s a bit funny to think about the creator of that mod just publishing it without even testing it in a game first. Shows you how much they actually want to use these mods. Maybe they just relish in the controversy?
It is, but to everyone’s best knowledge it’s probably not enforced. You can literally affect unmodded players experience of the game via many mods right now and I’m not sure Fatshark would ban for it. I’ve never seen anyone claim that they got banned for one such mod, and Fatshark no longer replies to reports (especially now with the ingame system) so there’s no way to know from that end, either.
Well if that’s the case, that it can only be used offline, then I have no problem with it. No where is it mentioned on the mod page that it only works offline though. Hope you’re right.
We also believe in the modding communitys and Darktides player community to sort of police themselves around issues like this for the most part. Not saying we will never intervene but we have seen no reason to yet. Our guidelines clearly states several lines that should not be crossed.
Thanks for clarifying their stance though, I wasn’t privy to these dev posts.