Mods and how Fatshark should handle them, in your opinion (2)

You can find the first thread opened about this here

This time, I will change a little how we will collect your opinions. Instead of mixing everything in one poll, I have made several. This will be easier to read the answers.

Precision: if you want that I add an option, tell me. I have asked this several times, and I have never got any answer or a proposition.

General feeling about the current situation regarding mods

Your approbation of Fatshark mod policy?

  • I am fine with the current way Fatshark handle mods
  • I disagree with how Fatshark handle mods
  • I have no opinion on this topic
0 voters

Regarding the Fatshark mod policy?

  • I am fine with the current Fatshark mod policy
  • I think the mod policy is sometimes not strictly enforced and I would like to see this fixed
  • I am fine with most of the mods but several go too far in the help they provide (Prohibition of: Spidey Sense, Scan helper, Decode helpers ONLY)
  • I am fine with a lot of mods but any mod that allows a player to do something that cannot be done by an human should be removed (Prohibition of: Spidey sense, Scan Helper, Decode helper, FullAuto etc.)
  • I am fine with interface tweaks (Numeric UI, Custom HUD etc.) but not with any mod that modify the experience of the core game (Prohibition of: Spidey sense, Scan Helper, Decode helper, SprintDefault, StickySprint, FullAuto etc.)
  • Mods should be restricted to Morningstar and none of them should impact missions (all mods that work in mission have to be forbidden)
  • All players should play with vanilla game
  • I have no opinion on this topic
0 voters

What would be the ways to handle mods that you would accept?

Mods have not to be verified or allowed. Every player is free to play with them, or not. Nobody should enforce restrictions on others. (Current situation)

  • I am fine with this
  • I disagree with this
  • I have no opinion on this
0 voters

Players should have an option to allow them to not team with players that use a modded darktide (so that use mods) [@MadMartigan proposal]

  • I am fine with this proposal
  • I disagree with such proposal
  • I have no opinion on this proposal
0 voters

Fatshark could forbid few mods and would publish a list of what they don’t authorize (open management - what is not forbidden can be used)

  • I am fine with this proposal
  • I disagree with such proposal
  • I have no opinion on this proposal
0 voters

Mods should be hosted and validated by Fatshark that could allow a few that we could play with (restricted management by Fatshark - so what is not authorized is forbidden)

  • I am fine with this proposal
  • I disagree with such proposal
  • I have no opinion on this proposal
0 voters

I want the VT2 system so mods sanctioned and modded realm

  • I am fine with this proposal
  • I disagree with such proposal
  • I have no opinion on this proposal
0 voters

Mods should be totally banned and everybody has to play with the same darktide

  • I am fine with this proposal
  • I disagree with such proposal
  • I have no opinion on this proposal
0 voters
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Big ups for putting this together @Ralendil — curious to see the results!

Maybe I should bookmark it for easy access whenever this topic rears its head again… :dragon_face:

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I’m not banging the drum, but a good poll @Ralendil and interesting to see the outcome (albeit ultimately I don’t expect to see any change).

I don’t see how this particular one could work. You can’t blacklist mods that are developed privately. I think the whitelist is a better concept because that’s a cleaner distinction.

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I think there are 1 question that I want to see:

How should FS react to offending Modders (Eg: the Wallhack one)

  • Create snooping code to ban people who use it
  • Leave them be but warn that it’s not allowed
  • Press on the modding community to self regulate (at least the discord and the nexus) → What I would say is currently being done
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I am not programmer, even if I can read codes and tweak it.
But I suppose that there are ways to do it…
Examples:

  • they change the code to not allow the mod working
  • they handle what the mod was modifying by the server itself and not locally (would take a lot of more ressources)
  • a verification at the game start to forbid the connection to server if a mod modify this part of Darktide code
  • anti cheat program

As I say, I don’t program, but if you want you can…

I wanted to add a similar question, but I had difficulties to word it correctly.
There are more options than what you quote, at least in my mind.
The option «Press on the modding community to self regulate (at least the discord and the nexus) → What I would say is currently being done» is not a real option. We talk about actions that could do Fatshark.

I would say:

  • Patch the game to forbid the mod
  • Warn first then sanction with temporary ban if a player uses a prohibited mod
  • Full set of sanctions (warn, temp ban, perma ban)
  • No sanction at all for the use of a prohibited mod
  • I have no opinion on this topic

But my feeling is that it is already covered by the polls of how Fatshark should handle mods.

1 Like

A way to do it would be that if they have access to the mods code (which they could get through players that are against those mods) and use chunck of those codes to identify users of said mod, then after a while they would ban those users if they keep using said mods

Oh yes of course, but those are the one that I see the more regularly.

2 Likes

Scattered thoughts in response to the poll (thanks for posting by the way!)

  1. The way mods were handled in VT2 was cool in principal but awful in practice. Fatshark simply wasn’t (and still likely isn’t) nimble enough to keep up with the sanctioning process. It was better than nothing (and understandably necessary since the server hosting was peer-to-peer) but I would never want to go back to a model like that.

  2. So overall, I’d much rather keep the free and liberal mod policy we have today, even if it means some mods push the boundary of the policy at times. I also think the modding community (and nexus) has done well self-regulating to take down the blatant mods that break policy.

  3. As for the mods that push the boundary of what’s acceptable (helper mods, additional information mods)… I just don’t think it’s really a big problem. I think people rallying against these mods are doing so largely out of principal (“it’s conceptually cheating!”) rather than out of any sort of actual felt gameplay experience that’s been undermined by other people using such mods. If you can’t tell in-game, then what’s the problem really?

  4. I DO wish Fatshark would be quicker on the uptake to implement popular mods into the base game so that everyone, console users included, can benefit from them. That’s my only real complaint at the moment. I wish more people could experience how much better the game can be.

12 Likes

As you could see yourself, I agree with you. Feel free to comment. However, the idea behind the poll is to see what the community thinks, without any biased position.
So I tried to put all possibilities that have been suggested.

I am very tolerant about what others can think. I don’t think that one position is good or bad. And tbh, I feel that the debate about “mods or no mods” starts to be too passionate.
We need to see what the community think about this… I would accept that I am in the minority and that something has to be done. Maybe I would stop playing (depending of what is done), but I would accept it if the majority thinks so.

I repeat it here. For me the only pure cheat allowed actually in game is the ALT+F4 to avoid the death. But this is not here the topic, as we talk ONLY about mods.

For sure! I think the poll was nicely assembled and framed. It’s good to put all those positioned out there and see what sticks.

1 Like

Agreed all around with your 4 points.

More so than just this, the system was (imo) also primed out the gate to cause endless friction because, according to various individuals, this or that mod should or shouldn’t be sanctioned.

I also feel there was a genuine desire to respect the modding community and the work of the individuals who went through the sanctioning process. And that caused problems too. Case in point: long after I stopped playing VT2 regularly, I was approached by an FS rep to see if I could update one of my sanctioned mods, which had broken due to a major update. That wasn’t done because FS is lazy or slow. There just wasn’t a desire to wrest control away from the creator of a sanctioned mod.

3 Likes

good poll and good thread just to see what the community thinks.

imo this recent debate about mods or not mods in various threads, it’s to be honest a minority by few people. meanwhile the majority of all players are just enjoying the game with mods

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Very badly put poll becasue it’s very one-sided. I can either agree with how mods are currently, wanting them to be more restricted (I don’t) or not have opinion.

While I would want them to allow even more modding, like customization, gameplay mechanics, new weapons, models, textures etc. as I think game will never catch second breath and mods can be the only thing that keep this game in the long run. Mods can keep games going on forever.

Like second part of the poll there are 6 (!) options that basically say that current mods are “too far/allow too far/less mods” - option 2, 3, 4, 5, 6, 7. While only option 1 is if you at minimum agree with current state of mods. Where is option for even more mods and less restriction for mods and allowing modders to mod game even more? If it’s supposed to be objective poll, then it should be like that. Also why you need 6 options that basically say the same “I am fine but I don’t like X mods”. There is no point to making it into 6 options out of 7. That’s very, very biased.

There is no option for me to chose becasue I can’t vote for even less restrictions for mods or allowing modders to mod more of game files. All poll questions gravitate towards negative opinion on mods “yes, but X should not be allowed” unless you have no opinion or are fine with what it’s now.

This poll would never pass any check for legitimate statistical opinion gathering as it’s super biased with author opinion on mods.

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i’d rather everything stay as is and be able to queue with mod users only, would be a breath of fresh air

I don’t know what you want more… there are several options:

  1. Fatshark could forbid few mods and would publish a list of what they don’t authorize (open management - what is not forbidden can be used)
  2. Mods should be hosted and validated by Fatshark that could allow a few that we could play with (restricted management by Fatshark - so what is not authorized is forbidden)
  3. I want the VT2 system so mods sanctioned and modded realm
  4. Mods should be totally banned and everybody has to play with the same darktide**

Maybe you can propose then something if it is not enough? I don’t see what could be added. And I asked this in the various threads opened about mods SEVERAL times. I had no answer.
The only proposal has come from MadMartigan and I have put it…

About restrictions you have the question " Regarding the Fatshark mod policy?"
In it you can see:

  1. I think the mod policy is sometimes not strictly enforced and I would like to see this fixed
  2. I am fine with most of the mods but several go too far in the help they provide (Prohibition of: Spidey Sense, Scan helper, Decode helpers ONLY)
  3. I am fine with a lot of mods but any mod that allows a player to do something that cannot be done by an human should be removed (Prohibition of: Spidey sense, Scan Helper, Decode helper, FullAuto etc.)
  4. I am fine with interface tweaks (Numeric UI, Custom HUD etc.) but not with any mod that modify the experience of the core game (Prohibition of: Spidey sense, Scan Helper, Decode helper, SprintDefault, StickySprint, FullAuto etc.)
  5. Mods should be restricted to Morningstar and none of them should impact missions (all mods that work in mission have to be forbidden)
  6. All players should play with vanilla game

So… you should find something that suits what you think.

  • But I dont want them to fobid any mods
  • That’s already happening and it’s fine
  • Modded Realm would kill playerbase at this point as maybe even half of the players would go to modded realm since they already have mods installed. Mods litereally are responsibile for 9/10 QOL changes to this game. Playerbase is too small for that especially since even FS confirmed that even 50% of players play with mods
  • I disagree with that.

Where are options in Poll for:

  • I want even more mods
  • FS should be less restrictive about what mods to allow than they are now
  • Modders should be allowed to mod more of game content like: cosmetics, player models, weapons, textures, missions/maps, enemies to produce more content for game since obviously developers don’t. We could get custom maps, peanances, missions, enemies, weapons etc. faster than Fatshark will add single map in next 2 years.

I don’t see any of this options. Your whole poll is basically:

  • I want things to stay as they are (least amount of options in poll)
  • I want mods to be restricted more/banned/removed/certain mods not allowed anymore (most amount of options in poll)

It’s super biased and not valid for objective information gathering. I suggest reading some studies how to make good poll questions on X topics.

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Hmm… we can add it…

Added one more question:

Fatshark should not enforce any mod policy and let the community go further

  • I am fine with this
  • I disagree with this
  • I have no opinion on this
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I never said they should not enforce “any mod policy”. Only that they should let community go further with what they can mod.

You are already painting options I proposed in negative baised by using “should not enforce any mod policy” part as if now everything goes without any check/supervision at all, which I never mentioned. This would allowed stuff like adult/NSFW mods and its painting already my desire for more content mods in negative lights. It’s like I want law to allow for X and you are saying “oh, you don’t want any laws to be enforced at all, gotcha”. It’s super biased.

I am sorry, but you are very biased in your opinion about mods in this game it seems. Polls should be wrote and designed in objective way and in neutral language, not pushing in answers towards certain results.

FORMULATE The question then

I don’t think that’s true nor fair. It’s just incredibly hard to write appropriate polls that don’t unintentionally lead or confuse participants. This is even an issue for professionals.

Ralendil did a great job and obviously put a lot of effort into this. I don’t usually participate in polls here, but I did in this one because I think it’s about as close as we’re going to get to perfect.

3 Likes

I kind of wanted to vote agree to remove all mods just because of how diabolical that is lmao

1 Like