Remove Mod Support

You seriously think that these mods change totally the effectiveness of a player? that magically he will be able to deal with every threat of the game cause he has just to follow indications on screen?
Well, that’s your opinion. Fine. As I tested it, and said it, I perfectly know that it is not what happens. The point where I would agree with you is the attack on back, that you cannot see, and that the mod can warn you about (and still you hear a sound or spidey sense would not work, so not even this example works). But even that, would it impact my experience? I can’t even know or be sure if someone is using spidey sense.
The special tracker I tested it also. It gives you the number of specials around. Great… again… is it impacting directly my experience if someone use it (cause I don’t)? I think the same. I would not be able to notice it.

When I ask a list it is to avoid to read 428 posts here and more in other threads. Is it so hard to list the mods you feel as crossing the line? And of course, I would need to do that for every users that seems to disagree with how fatshark handle mods. For now, you seem to be 2 in this thread that follow actively the discussion.
I just point the fact that nobody has been able to make a simple list. When someone has opened a thread about mods they use, I could easily post my own list of what I think as really good mods.
Is it so difficult to just state what are you pointing as mods that cross the lines? You spend more time at explaining that it is obvious (no it is not), that everybody knows what we are talking about, than the time that would needed to give the said list.

I am not the one that refuse to answer simple questions.

What do you propose as a solution of your problem?
And vote here if you didn’t. This can also help to understand the different opinions.
At least, you gave me a definition. But the definition is totally subjective (like the one of gpkgpk). That’s why a list can help to understand what we talk about.

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