As per title.
Many players on PC use mods that sometimes change something that only affects them (UI, graphics and what not) and sometimes help with minigames in the auspexes.
Other mods are more about pulling data such as true levels (as in how many times a player levelled above 30) or post game stats. The stats in post game were removed to avoid toxicity and competitiveness, well, as long as such mods are allowed it does neither.
Please, if said mods will keep on being tolerated, allow us a toggle to hide our info from them.
I’ve never seen anyone ever talking about scoreboard scores in-game let alone be toxic about it.
True level only affects the pre-mission screen where people that care about it just leave, never even once did i see anyone complaining about it though.
Hardly toxic.
Why do you care about others seeing your level or post game scores anyway?
I aint no programmer but im pretty confident there is no way to do what you’re asking. And i guarantee you if there was, there would simply be another mod that circumvents that.
you feel fatshark should vet mods, and make some mods illigal,
even if those mods dont effect game play of this “multiplayer” game?
sorry but that kinda thinking is what can destroy modding communities,
i remember their was a mech game, now long since dead, a fun but neche game.
several mods were created that helped with QOL, but their were also some Fashion mods.
adding hats, bowties, big shoes6, ect to their mechs and other mechs as well,
which was only visible by the player using the mod, even though it appeared on other mechs.
as most of the streamers used this mod it got a lot of traction,
however a very vocal group within the community, spoke out on this and other mods.
saying they didnt fit in with the game because it was a simulation multiplayer game.
they demanded the devs restrict what kinds of mods were avalible and banned others.
the devs did just that and ended up banning more than half the mods.
many creators modders and streamers in protest left the game, which eventually died.
i dont agree with any idea that restricts or polices mods as it never ends well.
Hiding this information won’t deter toxic players. They’ll find a way to be salty no matter if they can see your true level or stats or not.
I personally find this information fun to see - if a skilled player is in my lobby, if I’m carrying a fresh install, how well I did in comparison to the rest of my team.
I don’t like being policed just because I do an inherently not-harmful thing that’s being used in a harmful manner.
Well yeah, that’s the whole point of vetting. The mods that don’t interfere with anyone else would be permitted.
It’s a multiplayer game so anything that affects gameplay shouldn’t be allowed imo. I don’t see the issue with keeping the playing field level. I definitely don’t see the issue with not allowing people to see my personal playing data when I myself can’t see it. That’s just privacy.
There needs to be some policing 100%. There already is but I’m not sure if FS actually bother much at all with it.
I see the word “privacy” completely lost all meaning…
If the problem is that you cant see it yourself, why not download the mod too? Unless you’re a console player. If thats the case you should be advocating scoreboard and true level being added to the game officially, not asking for mod bans.
Also i still fail to see why its bothering you that others can see how much damage you did in 1 match. If you’re worried about personal data, then you’re already F&(%ed because fatshark collects plenty of that already.
IIRC they have a vetting policy for Vermintide 2 mods, and the queue is really slow (like reeeaaalllllllyyyy sssslllloooooowwwwww) which hampers the community effort to provide quality mods. It’s been a while since I’ve been active there but that’s how it was when I was playing a few years ago so things might have changed.
But, what hasn’t changed is my opinion that Fatshark isn’t really interested/incentivised to manage a mod approval process each patch in a timely fashion. Given how many (simple, QoL) mods I’d hate to play without I’d be very disappointed with a sctrict mod policy.
Whatever people say, there are some bad actors who will abuse the information that mods provide. I’ve seen streamers and the like with basically cheat mods to highlight all the specials. There have been posts before on this site where people have felt uncomfortable with people discussing information like True Level which wasn’t visible to them. So I can’t pretend that the mod situation is perfect.
I’ve also seen some banger community suggestions like a personal vs. entire team scoreboard which would be sufficient to track personal metrics without opening individuals up for personal attacks. I’m a tragic optimist who thinks the existence of mods like ForTheDrip will help Fatshark understand the desires of their community. Overall I see more good than harm from an unfettered mod scene.
I respect your desire for privacy and troll-b-gone, and I think the best way to cater to your valid request is not to ban mods but to choose the important ones and implement them in the base game.
And there are bad actors being abusive without mods. I don’t think mods are to blame here.
I’m 700 hours into DT and haven’t ONCE seen someone be “toxic” (whatever that is actually supposed to mean) and citing / referencing / using the scoreboard mod as fuel for their bad behavior.
This whole “scoreboards causes toxicity” is one of the most ridiculously overblown notions I’ve come across.
If someone is being toxic, scoreboard mod or otherwise, just block them and move on.
Only very rarely have I seen untoward behaviour in game/chat but other have shared their stories so I am giving credence to that.
I also think it’s important for players to have the tools to protect themselves, for instance mute/squelch/report functionality. If mods introduces avenues of abuse, I think it’s fair to desire a method to mitigate that.
Because I don’t like using mods and shouldn’t be forced to.
Why does seeing my stats, including my actual level etc, improve your game?
I’m sorry but that’s nonsense. If I can’t see those stats then neither should you. And no I’m not downloading a mod. I’ve had people comment on my actual level and stats before at the end of a match and it didn’t make me feel good that he could see them and I can’t. If FS deliberately hid them, then a mod should allow you to see only your stats and your alone. that would be fine.
This thread is just going to be everyone who uses mods getting spicy on the mad defensive, as is happening now, so I’ll not say anymore because what’s the point. All of you who use mods act as if we’re saying zero mods should be the case, which is not true.
But no, I don’t think you should have free reign to create and use any mod you wish. If there is a feature you like then campaign for it on the forums so that everyone gets it. I’d have no issue if everyone saw stats in the vanilla game by default.
And I’ll just quote myself here so that I don’t have to repeat it 20 times because people who use mods are so binary about them. Why is it all or nothing?
I enjoy the richness it adds to the game, and don’t mind jumping through hoops to get it. <<< personal opinion alert from someone who generally likes to mod games >>>
For instance roaming the Mourningstar and inspecting people is a lot more interesting when you can see true level. It’s the only interesting differentiator for me in the entire game in this context. Only seeing a bunch of 30’s is lame, and shifts the balance onto cosmetics being the differentiator over experience which is also lame (compounded by relatively limited progression unlocks vs premium).
After a match I enjoy reading the stats and reflecting on the match. That’s basically it, it brings me joy.
Unfortunately you’ll always get bad actors, but having a scoreboard or not isn’t really going to solve that. See:
Some people just can’t help themselves. Not sure what to do about that though! Have you heard of empathy, my guy??
This is happening, despite simple and free access to the mods.
If anything, having the mods out there makes everyone’s job easier! The ideas are developed, discussed as more than hypotheticals, and there are even usage metrics to take on board into internal development. Win/win imo.
Honestly I think the easiest solution is to have end game results not show until after the party has returned to the mourning star. Presumably if you didn’t like one another you wouldn’t merge with their squad to hear the potential toxicity.
^They should have something like Gun fire reborn where you can look at the last 10 or so missions and see who you played with and what the scores were.