Question: If I mod the game for QOL

So my question is if I mod the game for QOL stuff like score board and being able to Praise the emperor what are the risks of me losing my data or possibly game-breaking stuff? I wish they had officially sanctioned mods like VT2.

Also would I have to be concerned for the future (regarding progress and new content) if I got some of these seemingly simple mods

They kinda did:

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VT2 has end mission stats. Never had any toxic experiences from it.

Solution for Darktide:

Show you the scoreboard after all players have left the end mission lobby. Can’t be toxic to someone who isn’t present in party anymore…

I have many games where I have to keep track of mod updates each time game updates happen i.e. Mechwarrior 5 and Warhammer 3 etc. Alot of maintenance. Don’t really want to track for Darktide when something like scoreboard can easily be native feature.

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Pretty much any mod you find on the Nexus is “soft sanctioned”. The Modding Discord is pretty much helping curate the selection a little and til date none of the mods on there violated Fatshark policy.

The policy is really simple:
Does your mod affect anyone else?
Does your mod give you an unfair advantage?
Does your mod cheat Fatshark out of sales?

If all three are a no, the mod is good to go. And that’s all the QoL mods on Nexus right now.

Mod away. :slight_smile:

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thank you very much I shall. I’m 800hrs in and I feel like some simple QOL stuff will keep me engaged with the game longer. And cool I had no intention of getting any mods that would exploit the game just qol and UI stuff. One of the most annoying things for me right now is how re-rolling items work getting that one roll you need is so tedious, having to click the perk and then refine it is ridiculous why couldn’t it just be one button… I digress.

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client does not store any data. hence chances are 0. all progresss is kept seever side. worst case you can make game broken on your end, and then reset to clean state/reinstall will be needed.

mods are allowed as long as you dont hack, cheat or modify experience of other players (wallhacks, some tagging auto crap, annoy with playing stupid sounds ingame all the time)…

hemce on client side you could modify game to allow you play mine sweeper or red alert 2 while captured or in lobby and it would be stilll fine.

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Never had green circle chaser ?

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Right?
Don’t get me wrong, I’ve had the occasional Green Circle Goblins in V2 but compared to some of the things I’ve seen people say in regards to Penance chasing, a simple scoreboard is nothing.

Gotta love the mindset of ‘we have to remove the scoreboard to combat Toxicity, but we’re also going to add missions that make you an active detriment to your team or go against your classes playstyle’

And yet there’s quite a few mods that are just a straight up advantage such as the book radar, minimap, health bars, etc. I’m all for modding but there’s quite a few mods toeing the line incredibly hard on being cheaty. I’d hope some of them have just slipped past but I guess I’m just too much of a purist because stuff like the minimap is just gross to me.

They’re convenience, really. By the time you start modding the game, you have this stuff pretty much memorized so deeply, it provides zero new information. Just speeds things up when you don’t have to check corner X a thousandth time, because you now know by the lack of “use” symbol the grimoire didn’t spawn.

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Imagine Hedge does not say something out of the scope?

I see lot of people going toxic against fatshark RNG in DT, why not remove RNG and infinite reroll? it makes people toxic. same for locks!

Did you get 700 hours of rerolling?
Get mods to automate it so you don’t have to waste your time.

Good thing I mentioned more than just book radar. (Which is still questionable as hell, being able to just get near a general book location is vastly different from needing to actually check it) Health bars can give away things like what exactly is still alive on the ground 100%, reveals that sniper around a corner early, etc. Minimap I should hopefully not need to explain why that’s getting cheaty since it makes situational awareness way less important. I kinda figured book radar would get latched onto when I mentioned it as one of the three since it’s the ‘least’ cheesy but still kinda ick.

EDIT: For clarity’s sake/as an example: The mini map mod isn’t a map, it shows you the locations of various things including enemies. That’s not something you can ‘memorize.’

You’d be mistaken on several counts:

  1. Looking for book locations when you already know where they spawn is pure tedium. Saves you about 2 mins per run and makes the game feel less like a slog. Not a cheat.

  2. Healthbars don’t even show up above enemies before you damaged them. Ergo you cannot use it as an ESP / wallhack.

  3. Don’t really think that minimap gives much use. It’s pretty straight forward where enemies come from and it doesn’t show what enemy is where, it’s just a general dot. It’s about as useful as the minimap in a Dynasty Warriors game, which is not useful at all.
    You get a screen full of red dots in the corner because the entire game is nothing but enemies.

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Not mistaken on any counts, you’re just downplaying the advantages and assuming what I know/don’t know.

Looking for book locations when you already know where they spawn is pure tedium. Saves you about 2 mins per run and makes the game feel less like a slog. Not a cheat.

Except part of that is people searching the map in general, being able to separate and reconvene is part of the game. Considering they’ve already taken away a lot of things like potions that encourage exploring the map, reducing that even further is eh. While this is probably the least of the ones I mentioned, it’s still pretty… eh to me. That said, I do think scriptures should also glow/have a louder hiss to them to make them less irritating to check at a distance in general so while I might judge someone for running this, I can at least some what get it.

Healthbars don’t even show up above enemies before you damaged them. Ergo you cannot use it as an ESP / wallhack.

I never said it was a wall hack. I said it allow you to see things around corners and whatnot, ergo you can see the health bar before even having full visibility of the enemy. Not to mention the additional capabilities of knowing that crusher that switched from a teammate to you is at 1/8th health rather than at 4/5th or some such. That’s extremely valuable info to have at your fingertips.

Don’t really think that minimap gives much use. It’s pretty straight forward where enemies come from and it doesn’t show what enemy is where, it’s just a general dot. It’s about as useful as the minimap in a Dynasty Warriors game, which is not useful at all.
You get a screen full of red dots in the corner because the entire game is nothing but enemies.

It doesn’t show every single enemy.

You say that as if finding those items was a challenge in the first place.
As I said, they always spawn in the same 2 / 3 out of 9 or so spawn locations. And you still have to split up to loot effectively anyway, regardless of scriptures / grimoires.
You want Plasteel. And the only way to get it is by moving to every corner of the level you’re playing. The level designers made sure of that.


Seeing things around a corner would substitute a wallhack.
And I already told you it’s not possible. The healthbar only shows up the moment you attack an enemy, meaning you must have Line of Sight and hit it. So you cannot use the healthbar to see an enemy around a corner.

It’s the same healthbar feature that is present in the Psykarium. It follows the same rules.


It doesn’t matter. You generally know where you get shot from or attacked from in this game. Enemies aren’t exactly playing hide and seek. While they do take cover, they usually rush towards you through the quickest route and do so screaming and gurgling. You cannot miss it.
The only people the minimap would be a gamechanger for would be deaf people or players without sound.

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You’re free to justify it however you’d like, I can see this is going nowhere fast because you’re cherry picking points (EG: Ignoring the point about how valuable knowing an enemy’s exact health is) while misrepresenting my position (IE: I never said any of them were ‘gamechangers’ for example, just an advantage.) and continuing to assume I don’t realize things (EG: I know enemies have to have taken damage first. Just because it’s not always active doesn’t mean it’s not still an advantage to know exactly where that enemy stopped around a corner/know that it’s that sniper you damaged once already, etc).

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If you know enemies have to take damage first for the healthbar to show up, why then do you claim it can be used to see enemies around a corner before engaging them?

See? You now try to turn this around by acting like I’m doing you wrong. But you have made incorrect statements and I simply corrected them.

And I don’t have to justify anything. Fatshark has some very specific rules in place. If they were against any of the mods you mentioned, they’d be a bannable offense and also probably deleted or mass reported from the Nexus.
If the mod is up on the Nexus for an extended period of time, you can be sure it’s legitimate or not considered harmful.

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…because snipers actively reposition, particularly after taking damage, hence me using them as my example in particular? AKA if a sniper runs off it helps you realize it’s the thing sitting right around the corner when you go to chase it down? I never said enemies, I used a specific example.

See? You now try to turn this around by acting like I’m doing you wrong. But you have made incorrect statements and I simply corrected them.

Holy arrogance Batman. Sorry for not being more clear, but you didn’t correct a thing.

Hence why I said a lot of them toe the line in my opinion. I get it if Fatshark hasn’t actively banned people for them, but that still doesn’t mean they’re not giving advantages. That’s it. I’m not sitting here going “No, don’t use these or you’ll get banned!” Calling them purely QoL/not giving an advantage is simply not true.

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