Since day 1, there’s been a debate going on about whether Darktide should or shouldn’t have a scoreboard. I have an idea in mind for a compromise solution, which I’ll present below. But first, and for completeness sake, I wanted to reiterate the key arguments back and forth for context.
Reasons for/against a scoreboard
The rational for why there is no scoreboard in the game has hinged on the notion that:
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Darktide is a cooperative game and thus individual scores don’t really matter. The team wins/loses together. Without seeing individual scores (even your own), no one’s individual performance is subject to scrutiny (even self-scrutiny).
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Scoreboards promote “toxicity”, presumably, by giving people data points they can use to denigrate the performance of others/the team, brag about their own skills, complain/whine, and express other undesirable behaviors.
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Scoreboards make public the stats and performance of others at a quantifiable level, which may make people uncomfortable (privacy concerns, etc.).
Regardless of how much value is placed on the above, there are also counterpoints to consider.
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The degree of toxicity resulting from a scoreboard is grossly over inflated. The scoreboard mod is used by many people today, but reports of toxicity resulting from its use appears low (or even non-existent).
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“Toxic people" are going to find ways to be toxic with or without a scoreboard. Granted, a scoreboard might make it easier to be toxic, but not having one doesn’t prevent toxic behavior either. To the latter point, tools for banning/muting/reporting toxic players should be improved regardless.
As for the reasons why people specifically WANT a scoreboard in the game:
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People enjoy getting better at Darktide and continually improving their skills. A scoreboard, if the metrics are well-conceived, can provide data a player can use to assess their performance and make adjustments and improve their gameplay.
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Scoreboards have been a part of this genre going all the way back to Left 4 Dead and part of the “gameplay loop” appeal is seeing how well you did relative to the team. Many players crave this level of feedback on their performance and it is a strong reason why they play. Seeing the scoreboard is a fun “reward” at the end of the mission.
The Current Scoreboard Mod
The current scoreboard mod is an opt-in way of getting a scoreboard, although the way it works currently may be fanning the flames of the scoreboard controversy. Specifically:
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The scoreboard mod by default emphasizes composite “score” values that may overly encourage one to focus on their “score” (and thus “winning the scoreboard”) as opposed to emphasizing useful stats and metrics to assess your performance.
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You see everyone else’s stats whether they want them exposed or not.
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There are a lot of other more useful metrics that aren’t captured at present.
Proposed Solution: Player Stats Board
First, this is called a “stats board” to underscore the importance of individual statistics that are included and deemphasize any sort of composite score element. You’ll see the list of expanded stats below (inspired by Ovenproof’s scoreboard mod).
Second, this approach seeks to strike a balance between giving an individual player information about their own performance, but in a way that presents it relative to the team as a whole so they can have a basis of comparison between runs. A High Intensity Auric Damnation run will have vastly more enemies thrown at the players than a basic Malice mission, so having aggregated team stats gives you the absolute magnitude of each stat as a comparison metric to assess your own score.
Third, the “ranking” metric tells you how you did relative to the rest of the team, without having to present other player’s individual stats. You’ll see the team total metric, your metric, and your “place” (1st, 2nd, 3rd, or 4th) relative to the rest of the team on that metric.
The image below provides a mock-up of what I’ve been thinking could be a good compromise solution. It’s a stat board that retains detail for yourself to assess performance, provides team statistics to compare against, and gives you an indication of where you fell relative to the rest of the team without revealing anyone else’s scores.
Seems like a win-win approach to me?
EDIT - TECHNICAL NOTE
What is also nice about the “Team Total” approach is that it would keep tallying for the whole team. So even as players join the game late, drop out, are replaced by bots, etc. the team total continues to be calculated. As with the current mod, it would start tracking when you as the player joins, so your calculation of the team team is always aligned to your active time in the mission.
If there are still concerns with this approach, some additional measures could be put into effect to minimize opportunities for toxic behavior relative to the stat board. This could be some combination of the following:
- Can’t view the stat board during a mission (only see it on the end screen)
- Can only view the stat board when back on the Mourningstar, so you can’t chat to your team (positive or negative reactions) while actively viewing the scoreboard.
- Let player’s disable viewing their own scores, and you’d just get a nice team summary stat instead
- On the flip side, let players “opt-in” to sharing their own stats publicly if desired.
Conclusion
Overall, I feel this is a thoughtful approach to implementing a scoreboard that will avoid or mitigate potential sources of toxicity (the chief reason for not having a scoreboard), while still giving players meaningful and actionable information about their performance if they want it.
On a personal note, I’d much rather be arguing about what stats we want to capture rather than whether we should be reporting stats at all. Maybe this post will help move the needle in that direction.
Thoughts?
- If you’ve been outspoken AGAINST having a scoreboard, what do you think about this proposed solution?
- If you’ve been in FAVOR of a scoreboard, would this compromise give you the information and detail to fill the need?