Any, even half thoughts about fixes? Steam beta fix did not work and I really wish to keep enjoying this game.
Also, I can see issues if this is same networking system that will be used in the new game, makes it hard to justify buying.
Still getting 130+ ping with friends I used to get 50 max with. As with everyone who has stated it (including myself if you scroll up to find my original post), it has occurred since you introduced the new Bardin.
Further, every person I play with complains, but instead of seeking solutions, they are just stopping playing the game.
Please please please, make some more concerted efforts to help before this game completely dies. I enjoy hacking down rats but not if I keep getting mad packet loss and lag.
High ping even with players a state over or in the same state
Even when someone is hosting within my LAN network I have insane ping; 150-250ms. If I host for someone within my LAN network it’s the same for them.
People have mentioned in the past that the ping calculation is no longer just network latency, but computer processing ability as well. This doesn’t make sense for me due to a few factors:
1.) Both of my PCs are able to max the game out and get around 80+ fps in the largest hordes. So there should be no issues with the processing ability.
2.) Ports on the router are open
3.) Ping times to both my pcs and my router are around 1-2ms.
The before mentioned reasons are a big sign that PCs don’t actually host the servers locally contrary to what people have told me before (Not staff). From what i’ve figured out after pinging outside of my home is that PCs are connecting to steams datagram relay. That’s the only explanation for high ping times with local players playing together. They have to send data out to a host across the continent, then that host sends data back to the same house. I could also just be completely ignorant
According to my tests there is no reason that I should be getting such high ping times over LAN, or across the state.
Jesus guys, a new patch has crashed the game globally and only people able to fix it have been away for a whole month? 2020 was a great year for V2 (i really appreciate all the new content, DLC, events and cosmetics ) apart from december which was a complete tragedy. For over a month this game became borderline unplayable, with terrible ping (before the patch i had ping 20-30 max, now i always have 90-150, which feels more like 2x more), choppy animation, and worst of all, getting disconnected in 2 out of 3 rounds. I cannot recommend this game to anyone now, i can’t even play it. The game is great, but with those bugs it’s just awful.
I already posted console logs a few times, describing the issue, i just wanted to state the opinion, since you guys don’t respond on reddit and on this forum just redirect to this topic.
As an aside, is it all possible to stop releasing game changing updates right before going on holidays?
I understand it’s a big relief to release the content and take a well deserved break.
The issue comes with consistently breaking the game whenever these big updates occur and there is no one to fix it.
The result is that all your hard work gets outshone by the discontent with the broken system and long term wait for a fix. We love your game but can’t enjoy what we can’t play .
Basically a lot of people still want to play the game, but they don’t, they can’t play together, ping sucks. I really hope this ping issue gets fixed.
A lot of people I know simply not enjoying playing the game with high latency, some straight up dropped the game because it became unplayable.
I really can’t play with 90%+ of people I used to play with due to bizarre ping.
People in QP still have 120+ ping with me on average.
None of the advice provided in this thread helped anyone I know.
Quick play search range has been screwed since 3.4
Whenever I join someone else through QP the game insists I play with people from Asia or America even though I’m in West EU and there’s dozens of other lobbies close to me which the matchmaking just completely ignores.
I listed my issues in another thread Julia has addressed… they all apply here.
AS HOST I’ve experienced everything from right angling hookrats/leeches teleporting you into their hooks and sucks from a complete 90 degree angle. Assassins just appearing on players, no pounce or animation. Elites and specials just appearing out of thin air mid attack animation then sometimes just vanishing. Severe issues when twitch is integrated on the higher diffs.
Getting high ping, like 200+… AS HOST!
Backstab audio not working and getting stabbed through block on all sides with daggers/flaming dagger- with 30% block angle on etc. Ghost hits frequently. Minos crashing game. Beastmen back to their balling out of your bum and having seemingly infinite range both forward and periferally on their melee tricks. Silent patrols. Executioners teleporting about whilst they swing their axes… we had one take a strike from me, disappear and instantly glitch into existence mid swing in front of the poor dwarf. Always a dead-in-one with no ability to block cos the swing is inside you as you were moving when it decided to exist in your spot.
Hope this helps. Good luck FS folks.
yeah… this was the worst patch in vt2 history! that means something… and there have been a LOT of bad patches before lets call it by the name ! its a total farce ! we can live with some bugs/issues they always reintroduce withh allmoost every patch but this awfull egineer update just broke the entire gameplay/mechanics only ( like most patches before did ) it make the game almost unplayable because of the broken connections.
its the only game with this kind of issue and im pretty sure its not a steam issue! if this were the case,
valve would have taken care of it and fix it long ago and immediately…
whatever… im not here to blame im here to get an answer from a dev or somebody… !
when i go into task manager and open the resource monitor and watch the network activity
is see unusual amount of entrys just from vermintide2_dx12.exe
Yeah I honestly don’t think people would be half as annoyed at these dodgy patches if fixing them didn’t reliably take a month bare minimum to sort out. How they haven’t learnt yet that releasing major patches immediately before going on holidays is a bad idea is… frustrating, to put it as pleasantly as I can.
For the past week, I have been d/cing now more than I ever have before. I will be in a game and either I lag out in place or everything (enemies and team) around me will lag out and I dc back to my keep. This was never an issue before rarely ever for me. I do know I have been having some internet issues which my isp has been addressed and has come out and fixed what they could on their end. I also have done port forwarding (others have suggested this), and have a brand new router as of this week. Not sure what else I can do on my end Also, when certain friends would host, my ping was always green (50-80), now it can even go up in the high yellows and red at times, Seems really unstable.
I noticed a pause in animation every 5 seconds or so, making games extremely frustrating. I initially thought it was due to changes in my setup being visual but I get steady fps. When players join my lobby (using host your own game mod) they have high pings and I notice lag spikes more. Some players complain of the lag… When I join others my ping is high but stable and these spikes aren’t visible and the game is playable again. I also noticed a change to my lobby browser it seems to default to Far not Nearst which I thought was strange and maybe linked to the issues I have been getting…
I’ve been experiencing a lot of disconnects since Engineer update was released.
I must admit, I experienced them before, but the problem was in my really old router which had been replaced with a new one and everything’d been alright after that.
But right now I can’t even play with other people properly, it’s such a gamble of disconnects.
Here’s my most recent console log (it contains information about a lost connection, I checked): console-2021-01-20-21.27.07-f895fa91-c779-41b5-8158-542692ebe728.log (886.8 KB)
My region is Moscow Region.
My download region is “Russia - Moscow”, the closest one.
Also, here’s the video of probably the fastest disconnect I’ve ever had. Usually everything around me teleports for some time and then I return to lobby, but this one was like “Boom! Get back to the keep!”: https://youtu.be/e_cxlnTM27A
Was it me? Was it host (ping was around 120, not the best, but stable)? Should I change any settings? I don’t know.
P.S. Is there any other information I can provide?
Sorry for the delay all. I’ve been hesitant to say anything until we had confirmation, and I wish I could say “this will be resolved by -insert date here-” but it’s no secret we’re having a particularly hard time solving this.
With that in mind, the plan is to patch next week with additional telemetry capture so our developers can identify where and how exactly these connections are breaking down. What we have in place at current isn’t quite enough to diagnose an issue this complex.
I (and Lev, and Hedge) will do all we can to support our developers in solving this and provide regular updates to the community explaining where we’re at on this issue. I know blanket PR apologies are of no use here, actions speak louder than words and whatnot, but we really do apologise that this has been an issue for so long.
Turns out the telemetry will need to be enabled manually in the user_settings.config. We’ll explain how on patch day, it’ll only take a minute! Otherwise, yes please play the hell out of it.