Everything that this fella just said had been independently brought up by every player in my friend group, half of which are no longer playing. Again.
My region is Moscow too, but i do not have this issue
Can You add you PC build?
I know you mentioned this wasn’t necessary in the 4.1.1 thread, but I found that there was a new user_settings.config flag added (write_network_debug_output_to_log) and was wondering if this was intentionally not mentioned? Enabling it reveals a lot more about the connections in the console logs.
'Tis intentional, it’s not something we require right now!
Quick update to say the telemetry has produced some interesting data and we’re back in contact with Valve to discuss what can be done.
Odd. I can’t complain anymore because I had no disconnects whatsoever this week.
I did have a lot of disconnects before the last update tho…
*Its not only about disconnection issues its also about high pings that we’re still getting to this very day.
*Even before this patch there were and are people like u that don’t have this issue what so ever
*For me and my friends and many others ping has increased a lot since 3.4 (used to be below 80 now its above 160) and hasn’t changed yet , even gotten worse since the telemetry patch.
Can we get more insight into whats going on with Steam services lately and how exactly Steam can interfere with p2p networking. I know for fact there’s no way to bypass Steam, theres no such thing as Steam Offline mod implemented for this game, I already tried to rull it out with custom mod without success. My main concern is, if I have unstable connection to Steam services that this game depends on may I have network lags as a host. Glitchy mess I experience even more often lately would make a lot of sence in that case. https://youtu.be/urFb1slGW_U
Please note, video is taken even before update, experience is same on official realm with bots or me hosting for friends. Got worse with latest update. You can probably do no much for some unlucky guys like myself living in more isolated regions with unstable Steam conn. But theres still hope for more efficient handling of Steam related issues plaguing online experiences, steam offline mod. No mater what, this game is absolute masterpiece <3, shame I cant enjoy it as much lately
Just wanted to share another video, online experience this time, friend hosting game. Out of sync with host, dummy all over the place only for me, elf have no troubles to headshot it. https://youtu.be/TX9gTN45HGk
Everybody complained that whenever I join game feels off. Is that the case? Is it even possible for one guy with network issues to take down entire lobby or just ruin exerience for few of em? Maybe this is off topic, sorry. Just trying to share my personal experiences and uncover clues that lead to some common problems ppl encounter online in pub lobbies. Yesterday got booted back to keep 3 times whenewer i tried to join friends game. Thing is elf dced same time as me. I feel like its my responsibility, if thats the case flag me as lagger and dont let ppl like me ruin other’s experiences or just handle networking issues better. Would be glad to help more, let me know if u need any more info
console-2021-02-04-20.23.44-43929e90-a197-4ff2-83c4-d9b8fad96ee4.log (2.0 MB)
To be fair this dummy thing probably happens b̶e̶c̶a̶u̶s̶e̶ ̶i̶t̶’̶s̶ ̶h̶a̶u̶n̶t̶e̶d because the chest in the middle might be there for one player that has chests to open and the other player doesn’t, so he places the dummy here, but the chest on your part is there, so it creates this weird out of sync situation for the dummy. It wants to stay here like it should for one player, but in your case there’s a chest, so it’s really confused.
Though I agree with everything said about overall ping/connection issues. While the game was not perfect before that Steam update, current state of things is that game is hardly playable, especially if we’re talking about Cata+ content where taking hits because the game didn’t register your block in 2 seconds is not something you can take that often.
Yeah that sounds pretty rough
so as far as i can tell the disconnects don’t happen as often anymore luckily, but heavy lag is still an issue
i hope it’s not going to stay like this forever. thanks valve i guess.
Me neither, had no disconnect error message in a while. Game is stable at least for me but feels very laggy, very off, barely playable.
This dont feel like 40-100 ping, everything captured same day. We need more advanced in-game ping system. Logged network activity, only thing active at time of recording Steam Bootstraper and game client. Cant help myself, trying to stay away from game, but somehow always ending up suffering in it
The first vid isnt you lagging, that´s the host lagging or having PC problems.
Second is a pathing bug.
Third is also a bug.
Elaborating on this:
First is a common issue with offhost players at that specific spot of the map on Righteous Stand.Not because of host PC dying,it’s just that spot causing it.If you see the exact same enemies flying through walls/walking on air anywhere else,then it’s host’s PC struggling.
Second is also offhost issue,look at third as they’re somewhat tied.The gist is that offhost syncing is off when bosses are attacking on ledges that they can “fall” from.
Third is also yet another common issue with offhost players in general where bosses seemingly “fall” through the floor on their end while they’re still there on the host’s.Only some terrains and specific spots can cause this to happen.
I cant help but wonder if people complaining about these issues are actually experiencing ping issues or are just too used to playing onhost that whenever very common offhost issue happens,they blame it on ping/lag
I cant help but wonder if people complaining about these issues are actually experiencing ping issues or are just too used to playing onhost that whenever very common offhost issue happens,they blame it on ping/lag
Doubtful considering FS started this thread to report issues arising from networking changes and they continue patching in improved telemetry to identify routing issues. If it was all false reports I highly doubt they’d be doing this
Not exactly insinuating that all of them are false,just that there’s some of them that are just offhost related rather than caused by network changes.
Well, I refuse to accept its just host pc dying out there according to stable ping (p2p response time) readings. When host struggle all clients red out. Actualy, I can agree, those are just common offhost, rubberbanding/desync examples. Pretty sure many players encountered those in their playtime, even before that patch. Just saying that issues arise with latest patch, rubberbanding more than ever. General feel bothers me not slight increase in numbers.
Im going off topic here and trying to point out stuff that bothers me most and that may be hepful to understand problem behind.
- Just looking at ping you cant tell that one of players is fighting teleporting rogar, you cant see one player struggling to keep up with host
- Steam is requirement. You need to be connected to Steam services whole time no mater are you playing with friends, bots or doing true solos. Same applies to consoles, Xbox Live is requirement for Xbox.
- Game is not bandwidth hungry, you should be fine with speeds like 16 Mbs down 4 Mbs up.
- If you loose connection to steam, u get reconnect msg on bottom of screen. Game automatically pulls members of lobby in attempt to keep u in, if it times out you end up getting an error msg. If one player desync often I can see that approach as problem, way to pull whole lobby down. Sounds like easy way to DDoS lobby.
- In case you host game for lets say your cousin in same house this doesnt automatically mean you are going to have 0-3 ping, its more likely going to be somewhere below 40 cuz some ISP routing have to take place. Now lets say both of you connecting from more Steam isolated region. General feel might be 3x worse than what you would expect. With latest patch even 5x worse
- Ping is not fake, its just p2p response time, just part of whole picture, green ping doesent guarantee you good connection, you can still struggle on some occasions
- Sry my enlish is terrible, have hard time to explain myself. FS mark this as missleading if I said something wrong
i have 170 ping with my friend that live 300 meters from me. (before patch 140 ping, still pretty high to someone living 300 meters from me)
console-2021-02-14-19.15.02-eaea1ac1-45da-412d-8877-54a79a715c89.log (3.8 MB)
region: israel
download region: israel
Hi, the problem you have been describing has been occurring regularly for me ever since the 4.2 patch. Whenever I try to host a game, those that participate complain of lag, perpetual loading screens, or are simultaneously and universally disconnected. This has been happening to all the game I host and I am afraid I cannot provide a console log as there is no crash report to mention. My region is Denmark and and my Steam download region is the same.