[PC] Patch is now live


  • Enemies that are pushed outside of maps and cannot return via normal means are now killed.
  • Fixed crash related to switching hat and starting a level.
  • ‘Shall Not Pass’ Okri’s Challenge now also works for clients.
  • Additional Forgotten Relic illusions have now been granted to all owners of the weapon pack.


  • Fixed various miscellaneous crashes.
  • Fixed various localisation issues.
  • Sister of the Thorn: Tweaks to 'Radiant Inheritance;
    • Overall duration reduced to 10 seconds (down from 15). (new!)
    • Power Level increase now 20%, down from 50%.
    • Critical strike chance increase removed.
    • Critical strike power now 20%, down from 40%.
    • Movement speed increase now 20%, down from 30%.
    • Attack speed increase unchanged.
  • Javelins should no longer float if buried in to a target that can move/disappear (like a breakable shield or a Sackrat’s sack).
  • Fixed an issue where Sister of the Thorn’s finger trail didn’t stop after Life Staff’s idle rune animations were interrupted.
  • Fixed an issue where a client-connected Sister of the Thorn’s ranged attacks would appear to pierce through the Thorn Wall. They effectively wouldn’t but visually it was misleading.
  • Increased duration of Life Staff’s painting trail length by a lot, also made all SotT trails look smoother on extreme settings.
  • Moonfire bow now has arrow notched as it should.
  • Fixed ‘A Bitter Rose Among Thorns’ not counting on Cataclysm difficulty runs.
  • Fixed ‘Weaves Bounty’ not counting on clients.
  • Fixed Life Staff ‘vortex’ having the wrong sound on clients.
  • Fixed Sister of the Thorn’s THP leech perk not working if Kerillian is captured and gets rescued.
  • Bot Kerillian with Javelins should no longer become confused by Bardin’s Throwing Axes.
  • Boss Walls will be removed if the boss becomes untargetable, in an effort to prevent soft locks caused by bosses becoming stuck out of play.
  • Chaos Wastes - The blessing and boon buying action on Map Shrines has been changed into a ‘hold to buy’ instead of a ‘click to buy’.
  • Chaos Wastes - Khaine’s Fury should now work more consistently.
  • Taal’s Horn Keep - Fixed a location in the keep where players could get stuck.
  • Bretonnian Longsword - Corrected charge animation when going from light 2 to heavy 3. Increased precision of heavy 2 swing.
  • Bretonnian Longsword - Increased widow to go into block after light 1 and light 2.
  • Grail Knight’s career ability shouldn’t break third person crouching animation anymore.
  • The command wheel should now offer all suitable commands to players using a gamepad.
  • Tweaked the formatting of achievement descriptions in Okri’s challenges so they are easier to read when there’s many lines of texts.
  • Fixed an issue on the controller UI where some hero equipment would be seen on the ‘ESC’ menu.
  • The ‘Iconic Presence’ Challenge should now display the time requirement appropriately.

Hotfix #1 -

  • Fixed an issue where bots could not be changed from their base careers
  • Fixed a crash that occured if a player ahead dies or leaves the lobby when a Tzeentch Egg is about to spawn
  • Fixed a couple of issues that could result in the Javelin becoming invisible
  • Made some changes to the A Cluster of Radiants animation
  • Fixed several crashes; including the one that would occur if the Career Skill was bound to the mouse
  • Fixed an issue where the Okri’s Challenge ‘Rippling Radiance’ could be completed in The Keep
  • Fixed a discrepancy with the description and completion criteria of the Okri’s Challenge ‘Sheltering Thicket’
  • Fixed Saltzpyre’s (Bounty Hunter) ‘Double-Shotted’ Talent not reducing cooldown on headshots

Patch 4.4


  • Armory: Crashes when selecting new weapons.

  • Notice Key Pickup: Some interactables no longer have a name, but works fine otherwise.

General Fixes / Tweaks

  • Added dialogue to Deity Shrines in The Keep.
  • The lobby browser now shows the Twitch logo for browsers that are connected to Twitch.
  • All weapon inspects now have third person animations.
  • Fixed various miscellaneous crashes.
  • Fixed various miscellaneous localisation issues.
  • Conversations should no longer start between heroes when they’re too far apart and unable to hear each other.
  • Fixed Grail Knight blessings sometimes not re-activating when bot is replaced by a player, who then leaves the game.
  • Fixed some cases where Sienna’s teleport would move you under terrain causing you to get stuck or fall out of the map.
  • Fixed an issue where Kerillian could have no footstep audio when using the Repeating Crossbow.
  • Player movement no longer resets when picking up objects that can be picked up instantly.
  • Host can now see subtitles while in Twitch mode. Twitch UI has also been slightly rescaled and repositioned to work better with subtitles.
  • Fixed an issue where Beastmen could still spawn in Bögenhafen maps.
  • Fixed the ‘Faithflight’ Weapon Illusion appearing to be the wrong rarity.
  • Weather related voice lines should no longer be heard whilst in combat.
  • Fixed some cases of incorrect voice lines in The Keep.
  • It should no longer be possible to break the ‘Difficulty’ selector by navigating backwards on the ‘Game Type’ selector in the lobby browser.
  • Fixed an issue where certain Traits would not trigger on ranged attacks
  • Fixed some texture issues in the UI.
  • Fixed delayed sound effects on equipping Sienna’s Fire Sword
  • Fixed an issue with the landing sound effect when Saltzpyre and Outcast Engineer Bardin would jump.
  • Kerillian should no longer have an arrow notched when out of ammo.
  • Most of Bardins shields should now block less of the center of the screen (again!).
  • World markers now fade out while aiming down sights.
  • Purchasing a bundle now shows a popup for each acquired item.
  • Skaven spawners (specifically spawners where they climb out of holes or down a pillar, etc) allow elites to spawn once more.
  • Outcast Engineer Tinkerer’s Coggrund cog is now turning the correct way
  • Heroes should not trigger last man standing VO when entering the Skittergate whilst other heroes are alive and simply not yet through the gate.
  • Changes to Engineer Challenges:
    • ‘Stout heart, Steady aim’ - Reduced amount of hits required to 12 down from 30.
    • ‘Targeting Array’ - Reduced the amount of required headshots in a row to 6 down from 20.
      ‘I love the smell of black powder’ - Reduced the amount of kills needed from a single powder barrel explosion to 10 down from 20.
    • ‘Endrinkuli’s War Song’ - Reduced the time required to fire the crank gun in one activation to 40 seconds down from 50.
    • ‘Patent Pending’ - Removed requirement of completing all ‘Trial by Plague’ and ‘Proving Grounds’ challenges aswell as removing required completion of ‘Interception Barrage’.
  • Generic Terror Events will no longer wait for players to kill any special to be completed. (Sorceror, Leech, Gutter Runner, Ratling Gunner, Packmaster, Warpfire Thrower, Poison Wind Globadier, Standard bearer)
  • Fixed an issue where clients could not tag Beastmen banners.


  • Against the Grain - Fixed a case where bots could become stuck on a haybale inside a barn.
  • Athel Yenlui - Fixed an issue where Specials could spawn at the Bridge of Shadows.
  • Athel Yenlui - Bots should have an easier time grabbing the first Grimoire.
  • Athel Yenlui - Fixed some funkiness with the ley lines on the end event.
  • The Blightreaper - Fixed a hole in the bookcase found in the end event.
  • Blood in the Darkness - Fixed a destructible blockade that was considered still blocked for players who had hotjoined, despite being destroyed by the team, causing the player to be unable to proceed.
  • Blood in the Darkness - Fixed a respawn where waiting players could not be interacted with properly by the team attempting to rescue them.
  • Convocation of Decay - Adjusted the end event to be slightly less punishing. Feedback welcome in the usual channels!
  • Dark Omens - Fixed some terrain weirdness.
  • Empire in Flames - Fixed a case where players could re-spawn behind the team beyond a point of no return.
  • Empire in Flames - Fixed a case where enemies would regularly spawn silently.
  • Empire in Flames - Fixed a case where Minotaurs could not break down a wall.
  • Engines of War - Fixed Specials spawning too closely to players during the end event.
  • The Enchanter’s Lair - Random hero banter should no longer interrupt the introductory banter at the beginning of the level.
  • The Enchanter’s Lair - Fixed a spot where patrols could get stuck.
  • The Enchanter’s Lair - Bots should no longer be able to pick items up through the gate in the blood pool room.
  • Festering Ground - Fixed a case where the escape event could become blocked off for a last man standing attempting a clutch under certain circumstances.
  • Festering Ground - Removed an invisible wall.
  • Festering Ground - Fixed an issue where the map exit could become blocked.
  • Festering Ground - Fixed an issue where the first Grimoire chest could not be opened easily.
  • Fort Bobsburgers - The “Load the Cannon” objective marker should now appear for players who join the map during the event.
  • Fortunes of War - Fixed a cheese spot.
  • Garden of Morr - Fixed some spots where players could skip large chunks of the level.
  • Garden of Morr - Fixed an issue where bots could become stuck on a ladder.
  • Halescourge - Fixed over-extended collision on one of the houses.
  • Horn of Magnus - Barrels thrown upwards towards the sky should no longer be despawned or be considered out of the play area.
  • Hunger in the Dark - Fixed a number of locations in which Rattling Gunners could shoot through the environment.
  • Into the Nest - Fixed some holes in geometry/terrain.
  • Into the Nest - Fixed an issue where bots would not die when knocked out-of-bounds.
  • Into the Nest - Fixed an issue where heroes could respawn too far ahead.
  • Old Haunts - Fixed a case where a player who joined during the statue event could not pick up the gargoyle head(s).
  • The Pit - Fixed an issue where heroes could respawn too far ahead.
  • Righteous Stand - Fixed some holes in geometry/terrain.
  • Screaming Bell - Fixed an issue where bots would not always enter the end arena.
  • War Camp - Fixed some spots where players could get stuck.
  • War Camp - Fixed bots becoming stuck on the battering ram.
  • War Camp - Fixed a case where patrols could spawn in plain sight.
  • Weaves - Fixed some spots where players could get stuck, and some holes in geometry.

Chaos Wastes - General

  • Chaos Wastes - Fixed an interaction between Bardin’s ‘Parting Gift’ talent and the ‘Artillery’ boon in which he would be left without a grenade when throwing his double grenade from within the smoke shroud, as opposed to being left with one as expected.
  • Chaos Wastes - Fixed an issue where players could spawn in to the Chaos Wastes after host migration with their adventure weapons equipped (traits etc) included.
  • Chaos Wastes - Valaya’s Brew now uses the pseudo-random distribution system to smoothen the randomness of it.
  • Chaos Wastes - Fixed an issue where some Pilgrim’s Coins would not carry over between runs since
  • Chaos Wastes - Fixed an issue where players could not view the ‘Item Inspect’ UI in the Chaos Wastes if ‘Inspect Weapon’ was bound to the mouse.
  • Chaos Wastes - Fixed a scaling issue with player frames in the map Shrines.
  • Chaos Wastes - Fixed an issue where Talent Boons were not being properly granted in the map Shrines.
  • Chaos Wastes - Grail Knight duty talents no longer appear as Chaos Wastes powerups, things got kind of weird with those interactions.
  • Chaos Wastes - Increased the bonus coins obtained when playing with bots.
  • Chaos Wastes - ‘Stromfels’ Savagery’ no longer applies it’s visual effect to all players.
  • Chaos Wastes - Using Bounty Hunter career skill with ‘Valaya’s Brew’ and ‘Potion of Endless Bombs’ no longer interrupt the career skill.

Chaos Wastes - Levels

  • Chaos Wastes - ALL LEVELS - All the locations have had an optimisation pass, and should suffer less performance dips than before.
  • Chaos Wastes - Citadel of Eternity - Fixed an issue where Specials could continue to spawn after event end.
  • Chaos Wastes - The Foetid Gorge - Fixed a spot where players could get stuck.
  • Chaos Wastes - The Forbidden Trail - Fixed an issue where enemies could be instantly killed on spawn.
  • Chaos Wastes - The Forbidden Trail - Fixed several spots where players could get stuck.
  • Chaos Wastes - Lost City of Marakza - Added a ledge that was previously missing.
  • Chaos Wastes - Pinnacle of Nightmares - Added a failsafe timer to the end event in-case of incidental soft-lock.


We apologise for the undocumented changes to Kerillian’s (Shade) ‘Cloak of Mist’ and ‘Cloak of Pain’ in the Chaos Wastes release.

These Talents were changed so that they could accurately reflect their descriptions, as the previous behaviours were unintended. We understand this caused a lot of confusion, and needed to be specified in the patch notes. We removed:

  • The guaranteed critical strike during stealth from ‘Cloak of Mist’
  • The guaranteed critical strike during the secondary phase of stealth from ‘Cloak of Pain’

We’re keeping a close eye on the reaction to these changes and are approaching this with an open mind, so please be sure to share your thoughts.


@Fatshark_Hedge Erm why there is visible new kerillian career now?


That should be Old Haunts and not Enchanter’s Lair. Right?

Looking forward to rolling this in QP and experiencing the changes :slight_smile:

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Awww yeah! :+1:

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Thanks for finally giving me the chance to claim this challenge:


so when will we be able to buy the new keriallian career?


Booted up the game and it made me play the prologue.


Goddamn it.

Really? That’s odd. That particular talent tier worked completely fine at CW launch.


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Seems to be a first time boot thing; it didn’t happen the second time and the skip intro mod decided to work again.

I’m assuming some time during the event today, which starts in about two hours I think.

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@Fatshark just release the DLC already, we (prematurely ?) got the reveal, might as well not have us waiting :stuck_out_tongue:
Hyped though !

Look at you taunting us :


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Game is crashing to desktop for me before getting to the main menu. I get this message:

GUID: 3530d259-1cbc-4583-9a1d-00b8039af9cf
Log File:
Info Type:

[Script Error]: scripts/ui/hud_ui/gamepad_ability_ui.lua:327: attempt to index local ‘size’ (a nil value)


Meh, at least we still have them in the Ubersreik illusions.

Okay, so the XBox changes went live for PC as well. For the Targetting Array I support this as it was really unfair for people who missed the initial phase. The rest … not necessary I think. These were perfectly doable.

Well, this will be interesting to see how far they went. Will check somewhere this week.

Nice. Looking forward to testing if if feels more like 50 % now. Also coin bug fixed.

Nice. Good that you made an announcement for this. Looking forward to see how the community reacts :stuck_out_tongue:

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This is odd: Shade’s ulti says nothing about extra damage, but it’s still there. You should have removed that as well to reflect the description. If you want to nerf the ‘Cloak of Mist’, just say it. Now it feels like you couldn’t fix it, found the comment about matching the description and used it as emergency explanation.


Judging by the numerous posts that were made about it when those changes were first introduced, the consensus seems to be that these changes are not well received:
Undocumented Changes to Shade Ult (Bug?)
Shade crit when ulting broken and cor staff broken for BW. Its been 1 month now and still no fix - #6 by Rapax
Plenty of arguments in these posts why the changes are bad across the board.

It’s especially egregious since many talent descriptions do not reflect the actual behavior of talents/skills/passives, yet somehow only Cloak of Pain and Cloak of Mist “had” to be changed to match the text?

If something has been widely accepted and used to the point that it becomes an integral part of the game, then changing that for the sake of text - but to the detriment of gameplay - is a poor decision
(e.g. blocking while reviving was also a “bug” before it got added as an official feature).

Adding to what @isaakk pointed out, Cloak of Mist never mentions that you lose the guaranteed crit when hitting an enemy with the ult attack that breaks stealth - it only says you no longer deal “bonus damage” which refers to the extra damage boost on Infiltrate.

However, that guaranteed crit is present for this exact attack on all other ult talents as well as the base ult.

Yet. the description of the base ult fails to mention that you get this guaranteed crit OR that you deal bonus damage:
Infiltrate ult description: “Kerillian becomes undetectable and can pass through enemies. Lasts for 5 seconds, or until she attacks.”

How does this add up?
According to the description, the base ult, cloak of pain, and shadowstep also should not have a guaranteed crit upon leaving stealth AND they also should not deal any bonus damage.

Concluding, the current iteration of her ult also do not work according to the descriptions given.
Please do not focus on some talent descriptions as a justifcation to make unhealthy changes to gameplay.
As you can see, said talent descriptions are misleading regardless and should never be taken as a baseline for balance.


What about quickplay not working with twitch mode?
I made a topic about it 2 weeks ago and FatsharkJulia said it’s a known issue

topic : QP with twitch mode

Hm, this reminds me. Has the Deed bug been fixed with sometimes not counting/applying modifiers if non-host has chosen a Deed?


Eh, I got these recently apart from Targeting Array (mainly didn’t bother with it, didn’t really want to cheese with the shield stagger → headshot combo) and imo the changes are good. Stout Heart Steady Aim really never fit the weapon, it took most of your ammo and demanded accuracy in a fire mode that is all about being spammy and inaccurate - a much more fitting challenge would’ve been killed x elites in x amount of time, then make it a high number of elites and a short time window, to fit the fan the hammer style of alt fire.

Landing 30 altfire hits in a row wasn’t about skill or aim (since sometimes point blank you can miss in alt fire without crouching, depending on which boss hitbox you’re targeting), it was mostly about crouching up against a boss and firing away. I know many did it vs Nurgloth since he has a high hp pool, or on Skittergate with the guaranteed bosses. I got it on a 2x Twitch mission since honestly that’s the easiest way to cheese it, you get so many bosses by the end of the run you’re basically guaranteed to get it.

I Love The Smell Of Blackpowder is maybe the one that didn’t need a nerf, although I can’t speak for how lower difficulties are today - maybe on Veteran it’s hard to get 20 enemies with one barrel? One Legend or Cata you can just fire the mini at a blackpowder barrel during a horde or a wave during a barrel/blow the gate event and it’s done, easy.

With Endrinkuli’s War Song I’m not sure how much of a difference it makes, it is very easy to get in Twitch or using the Gutter Runner’s Stash, outside of those I’m not really so sure.

I’d still rather challenges fit the mechanics of the weapons in question better (glancing at the newest ones it seems like that may have been taken into account, which is great!), but Stout Heart Steady Aim and Targeting Array were stupid with the previous requirements of 30/20.