Op didn’t get defensive though. he/She admitted garden of morr doesn’t have human settlements (or does it?), so its fine there. The post isn’t even about that he/she can’t handle beastmen, it’s just about bringing it more in line with the other maps with a change that is already in the game and applied to non-dlc maps.
You can also clearly see he/she can handle beastmen, as the screenshots show beastmen at the end of certain maps, i don’t see how this is a cry of ‘i am too bad pls remove’.
Also having beastmen on the entire map shouldn’t be the case. As much as i love beastmen they shouldn’t overtake other factions.
Also about your spawning coëfficients. Why don’t they make it where beastmen cannot spawn in towns but then have a chance to spawn in open areas?
Bogenhafen screenshot: seems like beastmen in a town area
The pit: seems like a town area
Horn of magnus: seems like a town area to me
So unless those buildings have been built by beastmen or any other faction, then they shouldn’t spawn there, they shouldn’t even have a chance to spawn there. If those buildings have been built by non-humans however, and it states that in the lore, then fatshark should of mentioned that in their patch notes.
Edit: the entire discussion that people have in here (including myself) about beastmen having issues is besides the original point of this thread. It matters, don’t get me wrong, but its a side point. Even if beastmen were perfectly designed and be weaker then other factions, then players would still complain about this.