Venting a bit, rather salty, but there are also some points in here.
So I’m playing Convocation of Decay with 3 bots, come to the sewer tunnels. after the drop down, you know the elbow curve section. Get a horde, so I pull back a bit - it’s Beastmen. In fact, every single part of the map was Beastmen. Every. Single. Part.
After the horde, I quickly hurry back towards the elbow junction. I know there’s a good chance of a boss, and I wanna hurry and potentially trigger it before the next horde. A Chaos Meatball appears, and I engage it. Before we’ve done half its health - this is like 30 seconds from the end of the last horde, which was a quick 2-wave affair - another Beastmen horde spawns. So I’m trying to finish off a meatball, because you cannot control Beastmen hordes, and the bots will just get themselves killed instantly trying to fight it and getting stabbed in the back. The combination of their stagger recovery time, their insanely high damage, and their quick attack speed means that you cannot protect your bots from them when they’re distracted. They just get shredded.
We actually survive that, though it used every single resource we’d gathered (basically just bombed until the Spawn and most Beastmen were dead). Moved on. I notice that, while I can effectively control Maulers with the 2H Axe, Bestigors recover from a hit (even a headshot) so fast that they can start an attack before you hit them a second time. Fun balance.
Proceed through the map as carefully as I can. I know the only way to get through Beastmen areas is to cheese as much as humanly possible. Drop down the hole into the cesspit, don’t actually get a horde OR a million archers, thankfully, as I was playing Slayer. Go into the next area - silent horde! Beastmen come from literally every single direction in that room, but okay, kill them all. The horde dies quickly, it’s a close-range fast one. Run down the steps - another Chaos Meatball! I pull back, hoping to get it off the steps. Bots of course all stop to fight it, clustered together so that every overhead hits all of them. Nothing I can do to help them except go get aggro and try to lead it away.
Then, another Beastman horde. Now, one of these was probably an ambush, I’d guess the silent one, but the thing is with Beastmen - you can’t tell. They’re all just as beefy and numerous.
The point is that there literally was not time to progress before I got another horde of these broken enemies. There is no useful downtime - I couldn’t make it even a third of the way down the spiral staircase before getting another attack! - and literally nothing I could have done in this situation to salvage it. There’s no skillful play I could have pulled off, because 2H hammer would not allow me to control the horde and dodge the Chaos Spawn. Bots will not stay with you (even when running improved bots mod, it seems), so my only option would have been to leave them alone and go back to the open area to kite - except I got a horde blocking that path before I could even get there.
I guess I’m just adding to the incredibly massive list of issues with Beastmen right now in saying that they need a longer cooldown between their big attacks (ambushes/hordes), or their numbers just slightly tweaked down. And they need their stagger recovery time made a little slower.
Just make the tweaks already! If you fix some bugs later that make them become too easy - then revert the earlier tweaks!