The beastmen have a number of issues when you compare them to their buddies.
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They have a tendency to be very quiet until they’re very close. But I think that has been an issue going on with all enemies.
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Their animations seem a bit broken. They climb something and finish it early, instantly going into an attack. [Again though, all enemies are doing a bit of that.] Gors have more attack moves than most, if not all, other enemies. It’s really neat that they’re evolving the enemies but this results in a longer learning curve for players. It also means that during intense engagements or against a ton of enemies it makes it more difficult to track what each Gor is doing. Their large moveset can be mostly dealt with using fundamental techniques that you use for any enemy though. The main problem is their animation speed on certain moves or when climbing. Things like that.
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Gors will do like 75 damage. Marauders do just a hair less, but Marauders also don’t make up 90% of a Chaos horde. Gors make up about 90%+ of a Beastmen horde. I added a video to the end of the post.
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Gors in particular are rather dark in certain parts of their body(their armpits/sides) in certain bits of lighting. When they start stacking up heavily, this darkness overlaps and our eyes just starting seeing more of a blob.
- Ambient Light Quality Low in the bright keep:
- Ambient Light Quality High in Hunger in the Dark:
- Ambient Light Quality Low in the bright keep:
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There are still a lot of people not fully accustomed to them.
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Banners can be okay on their own, but they frequently start to overwhelm players in situations like:
- Tight areas where players can’t reach them during hordes/specials being dumped on players.
- Many banners at the same time or in a row during hordes/specials being dumped on players.
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Unlike other specials, they don’t come to you so you can kill them. You can’t be rid of them with an easy shot or two. They also don’t disable you though. They just make their beastmen pals more difficult to kill.
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Beastmen have more oppressive compositions, but less specials and no disablers. This means that if your combat fundamentals aren’t up to par enough, they tend to overwhelm you. Bestigors will charge you. The Minotaur will charge you. Banners enhance the general mass by giving them hp and hp regen. Ungor archers ping you from afar(at times, obnoxiously far). Chaos and Skaven compositions just walk up to you. The only thing that hits you from afar are specials. Their compositions and combat are simpler than Beastmen.
Now, it’s important to note that some of the aforementioned things are observations and not criticisms. I understand where OP is coming from and I do think that if a lot of the issues like quick/broken animations, lighting for them, and audio were fixed, then they’d be less of a problem for many people. That still leaves some of the awkwardness of say, Gors doing so much damage despite being the majority of a Beastmen horde. That and that Gors don’t seem to deal reduced damage even when around a bunch of other Gors. I don’t know if that’s intentional or not, but I should hope not.
This(Marauders seemingly not doing reduced damage around other Marauders) only works acceptably at all for Marauders because Marauders don’t make up the majority of a Chaos horde.
Video of horde enemies’ damage:
[Just wanted to add on that things like beastmen being very fast, audio, and a lot of the other issues mentioned here have been happening with all factions and not just beastmen. It might just be more frequent with them. I’ve had slave/clan rats hit me twice within a .5 second window and have them finish their climbing early and go into an attack. I think Cataclysm “aggression” level causes enemies to escalate even further and do ridiculous things.]