Salty Feedback

So either the Beastmen were poorly designed / implemented or the developers truly wanted to stick with their “beastmen are all about hordes/ambushes” motif and made them into some sort of stealth Chewbacca ninjas and purposefully made their spawn locations / spawns / damage / etc… ridiculous to emphasize their lazy point of not having more specials/elites/monsters.

Sorry but having the instance of going down the lift in Halescourge and in that landing room with all the boxes - having a bunch of beastmen spill over a box near a corner is simply stupid. I don’t think a dozen beastmen could fit behind those boxes in that tiny corner space. It’s ridiculous thinking about it and more so seeing it in action.

Just make their spawn system relate to the Norsca ones. Those aren’t nearly as janky.

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I just wanted to note the really janky attacks of the Gors add difficulty as well, like that headbut which is really fast, seems to hit before te animation suggests it does, and has a “telepathic” range where it hits you even though its head is oitside of your model’s range. That kind of stuff can really wreck you as well, especially since it does a lot (you might say disproportionally even) of damage.

None of the other factions have such attacks, or if they do it’s only shoves of Stormvermin and such. Not trash mobs. And even though the Chaos Warrior has a similar fast attack (that punch), you can avoid it by keeping distance and it does significantly less damage as well.

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Plus, you don’t typically fight a dozen or two Chaos Warriors every horde/ambush.

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