I really like vermitide 1, 2 and darktide… And I see great things in all 3 games. I’ve been playing them all since they were released, and I see these fatshark games (especially Vermintide 2) as having enormous potential, because in this game genre they are by far the best… I saw some comments from some people about what they would like to see in the game. game after Siena’s career about: buffs, nerfs, gameplay changes, new content, among others, and I would like to give some opinions on things I would like to see in Vermintide 2, a point of view from an end consumer who I really like this genre of games.
1) changes in the lobby:
Move around the lobby with the camera in third person (good for being able to see the animations and new skins/ and who knows, maybe launch a third person event in the future taking advantage of this)
Maybe changing the looby map and making it more compact (I don’t think it’s that important, but it would give the game a new look)
Add new training bots with new armor. (could be the same model but with different armor, like chaos warrior)
add to the lobby: Lamp Oil and Explosive Barrel
2) improvements to the game’s Farm:
collecting all Books on each map gives a helmet/clothes skin item. (Only once, example: completed the mission into the nest in the cataclysm with all the books, at the end you get a bardin’s helmet exclusive to that mission) (put this in all missions in the game)
Add weekly mission of this type: “get all books in tower of perfidy earns 50 shillings”
add more goods with shillings
Add an exclusive clothing skin when completing all missions in the game, example: helmgart, back to ubersreik, shadows of… (no weave/ chaos wastes/ and the way to defend the statue that I forgot the name of)
Remembering that there is only 1 skin per character, it ended with Kruber, you only get Kruber’s skin.
Or the reward can also be receiving 4 helmets at once (1 for each career example: whc, BH, zealot, wp)
For new players, any way to buy XP buff with shillings perhaps?
3) skins:
Fix the color of some helmets that don’t match anything
As mentioned before: exclusive skin or helmet for finishing all maps in cataclysm including DLC (back to ubersreik, shadow of…)
(Buy weave weapon skins with essence, and release weapons for purchase according to the weave level, example: 1/3 at weave 40. 2/3 at weave 80. 3/3 at weave 120. (Not too easy, not too difficult) so no one can complain.
As mentioned before: get 1 exclusive skin for 1 character when you finish a map in Cataclysm with all the books for the first time. (Example: into the nest, reward: Skarrik Spinemanglr cape/“armor” for bardin Slayer.) (Another example: fair position, reward: hammer skin for Victor saltzpyre)
Bring a “new” vermintide end times skin pack. With all skins that didn’t come to V2.
being able to change the helmets of the vermitide end times skins that are already in the game.
Add the red vermintide end times clothing skins for V2, whoever doesn’t have it purchased as a pack of new skins, whoever had it in the first game gets it “free”.
Add shared helmet between the 4 careers, for each character who plays 50 games in the weave. (Example: I win 100 Kerilian servant games, I get a helmet that I can use in all 4 careers.)
Place accessories that hang on the characters, such as books, amulets… Same as vermintide end times. (That would be really cool) (including accessories that could be picked up in missions like “drachenfels”)
similar to V1 trinkets:
https://www.reddit.com/r/Vermintide/s/XoxKdbuLlS
upon completing 160 weaves, the player wins 1 helmet for each character that can be used in the 4 careers.
4) Build Items:
Add darktide attributes to vermintide, such as:
“Thrust:
Up to +5-20% Power based on the charge time of your heavy attacks. Stacks 3 times” on some melee weapons,"
Full Bore:
+14-20% Power for 5s when every bullet in a shot hits the same enemy." For shotguns.
“Blaze Away
+8% Power for every 10% of magazine spent during continuous fire. Stacks 5 times.” For flamethrower.
“Taunt on stagger
Staggering enemies will make them prioritize you as a target over other players.” For shields.
Among other interesting perks compatible with vermintide.
Add skins to accessories (and also be able to change skins) (and perhaps also add exclusive passives to each accessory after being released on a map… For example: automatically recover from a ledge, shields now block projectiles for allies …)
Balancing of some long-range and melee weapons: I will comment on this in career balancing.
Put new special attacks on weapons you don’t have. Example: victor cutlass add counterattack special equal to catachan sword Mk IV “demon’s claw” darktide.
Or some special ammo for Bardin’s Grudge-Raker. (I comment better on the careers and classes topic)
5) new contents:
New skin packs.
New weapons packs
New maps with new interactions
New factions (undead, Orks…)
New enemies for existing factions: elites, specials and bosses. (Beast of nurgle, tuskgors, skabbik’s plague pack…)
Launching the fifth 5th career for all characters, this always leaves the game with a new look.
The possibilities are several and perhaps even adapting the lore to some interesting careers such as: Victor Saltzpyre, a reverse-engineered global alchemist, all of his Skaven knowledge entering a likely heretical path of learning.
Bardin somehow transforms or approaches into a runesmith or even a chaos dwarf.
There are several other interesting careers for everyone…
https://www.reddit.com/r/Vermintide/s/FE1lpeSfcp
add a battle pass to the game, containing limited skin items for: clothing, helmet, weapons… also coming with shillings, chests and emotes.
(it could even come with a fifth row)
and one question: with these additions wouldn’t the game make more money if it were free on all platforms? I believe that even with the battle pass there could come an XP buff for new players (who are generally not interested in skins), they would like to get the battle pass because of the chests and xp buffs.
add a difficulty (or modifier) that can play 5 players together.
6) rework, buff/nerf in classes.
Here I’m going to talk about what I think would be most interesting both in terms of fun and balance, because there’s no point in balancing and being boring, or being fun and unbalanced…
And rework ideas are not always focused on balancing, but rather on increasing the variety of builds or making some talents more attractive.
also make the talents more synergistic, like the necromancer who has several different talents and combinations that make the gameplay very varied.
In these rework ideas I would like to add a little more depth to the talents and passives, or even new usable items such as an exclusive drink for the veteran ranger and a sigmar relic for the warrior priest (in the same way as the neceomancer siena has the “icon of death”, to command the skeletons).
Victor Saltzpyre:
Bardin Goreksson:
Markus kruber/ Kerilian/ Siena Fuegonasus:
Buff/rework kerilian,Siena,kruber
Necromancer talent adjustments
7) chaos wastes
expeditions Mode continuation:
When you finish the expeditions, the game asks if you want to continue or end the game.
Finish: the game ends and players return to the fort normally.
Continue: When continuing, the game moves all players into a battle with a random boss from the campaign and dlc.
The battle would only be against the boss and not the entire map.
The bosses would receive various buffs (Hp and damage) and control reduction modifiers.
The bosses would be:
Burblespue Halescourge
Skarrik Spinemanglr
Bödvarr Ribspreader
Gatekeeper Naglfahr
Deathrattler and Rasknitt
Nurgloth the Eternal
Sofia Fuegonasus
Upon defeating this boss, players start a new random expedition, keeping all perks, consumables and buffs.
However, the expedition will receive two curses at the same time and life and damage modifiers for enemies.
When finishing the last map In this second expedition with modifiers and 2 curses, players will end the game and receive 100 shillings and 200 pilgrim coins for the next game.
Boss modifiers:
Burblespue Halescourge:
HP: +500%
DMG: +80%
Skarrik Spinemanglr:
HP: +600%
DMG: +150%
When knocked down once, he is immune to being knocked down again within 14s.
Attacks break more stamina shields.
Bödvarr Ribspreader:
HP: +500%
DMG: +150%
When knocked down once, he is immune to being knocked down again within 14s.
Attacks break more stamina shields.
Gatekeeper Naglfahr:
HP: +500%
DMG: +100%
When knocked down once, he is immune to being knocked down again within 8s.
Transforms into a spawn of Chaos when it drops below 40% health.
While in spawn of Chaos form, he summons 30 fanatic infantry units every 3s.
Deathrattler and Rasknitt:
HP1: +600%
DMG1: +80%
When knocked down 3 times, he becomes immune to being knocked down for 25s.
HP2: +350%
DMG2: +200%
When knocked down 5 times, you are immune to being knocked down for 8s.
Nurgloth the Eternal:
HP: +550%
DMG: +70%
Sofia Fuegonasus:
It takes 7 barrels to defeat her.
She summons skeletons throughout the entire game.
Sofia’s skill damage increased by 60%.
Number of skeletons summoned increased by 250%.
add on map, weapons store.
similar to a perk store, but with random legendary weapons.
add tzeentch chest.
a chest that can be found on the map with tzeentch’s curse.
This chest is similar to the Trials chest, but when active, it summons a tzeentch warrior.
When you defeat him, the chest has 5 rewards of which you can only choose 2.
The rewards are random talents and skills from the character’s careers in use, for example, the necromancer can choose talents from the pyromancer and battle mage, or the bounty hunter can use talents and skills from the warrior priest and zealot.
Just remembering that these topics are just some of the ideas of a person who likes to play the game.