Do you know that this perk is cumulative? If you use a potion of infinite bombs this interval is reduced up to 7x faster…
Ways to pass a final boss like the ones I mentioned exist, but if players realize that they are not strong enough, they can just end the game at the end of the expedition.
and on the issue of boss life or damage, it is something to be studied, I came up with an idea that I think is very good and it wasn’t just me who thought of it, several people I know gave several ideas in this regard, of continuing the mode later of the final expedition, because when you finally get strong in the game, it’s over.
I think the idea is good, but the bosses’ hp and damage can be rethought to increase or decrease depending on the boss.
On books:
On Cata QP, people don’t really bother with them anymore. It’s a nice progression for lower diffiulties and levels, but I’d suggest something else on CATA+:
Difficulty modifiers = higher reward
Reward system:
Wishing there was long term rewards, like a unique (NOT COLOUR CHANGED) set for each Career that takes a looong time to get. If people whine, there will be other sets. It’s designed to give an actual tangible reward for long periods of play, beyond achievements. Reward your players for playing the game.
Things like this and randomness in matches spawns etc, will keep people around and interested for longer between updates.
Lets be honest any trick FS could use to extend the interest period of the game should be used. They sometimes take way too long to come out with things.
Timed skins:
Pretty much everyone I talk to about these says that it has the opposite effect on them for wanting to play or pay. If you miss a good skin that’s never coming back, you feel like you can never have the full experience of the game, and that you’re disconnected from it.
It also makes no sense to have a product that people can only buy for a short period, when they’re still willing to pay for it after.
Redo like all of the skins, so that the colour makes sense. The gold colour is the biggest offender on every character and weapon.
Chaos Wastes:
On Cata I’m not the biggest fan of how diffiult the first maps can be with no power on weapons, it often removes the ability for your own skill to carry situations, and forces certain Talents. E.g. Stagger Talent for FK.
I’m unsure of how to fix this beyond offering cheap or guaranteed weapon upgrades very early on.
Bosses:
I get the health buffs, but at the same time, you might end up with D4 problems, where your build is completely fine, but then you reach the Boss and you can’t do anything. One person then comes along and 1shots the Boss.
For Lord Bosses, there should try to be a mechanic for guaranteed kills that isn’t raw damage. E.g. baiting the Boss to charge into a spike.
Would have to see a test for this. A lot of people didn’t enjoy the Nurgloth fight, even though I thought it was amazing. Parrymonsterx.
As for crossovers with enemies, I’m suriprised this isn’t already more of a thing. There must be way more difference between DT and VT than we know.
Will have to look at some of the Character changes individually.
for the higher difficulties, the beginning of the expeditions are really bad, but I think these skulls from the event helped a lot, and for me I could keep them in the game (chaos weastes) forever, they help a lot in the early game
i only want that we can craft deeds and adding new modifiers to the deeds for example twins or other modifiers from weaves or events, like geheimnisnacht or such things. So we will be able to craft our own favorite modes to play.
Something like this
there you can select also but not only all the deed mutators but also all mutators from any event. I would like to have this introduced to official via craftable deeds.
The problem is, who plays on consoles?
that is why i want it on official, then the mod isnt needed, and console players can enjoy it as well.