How to recreate that? Play Knight. Press F to Forfeit your Battering Ram self-esteem.
I could post those all day long, but playing with 40 to 50 FPS while recording is no fun at all, even so, my righteous fury about this problem existing for years is nearly high enough to just post those every day. Its not even a rare occurrence. Those got taken back by back on the same run.
Itâs when their stagger from valiant charge gets overwritten by another stagger âinputâ, either from yourself or other players. Itâs technically a stagger issue, but it breaks valiant charge. Iâm not sure if stagger gets overwritten by normally pushing, like shield bash stagger gets overwritten by a normal push. If thatâs the case then itâs even more broken. But otherwise itâs a valiant charge issue.
To op: they probably donât know how to fix this as i canât imagine they havent tried to find a solution in all this time.
I think itâs smth. with the status of an enemy unit. This problems only occurs while they are in falling animation, if an enemy is already on the ground itâs not happening afaik?!
I did have it before that a cw was on the ground and it stood up instantly. I was client so it might of not been fully on the ground for a millisecond.
It happens when the CW hit the ground with his full body aswell. He will either teleport into stand up lightly staggered animation, or full attack animation, like in the first gif.
The more Elites there are, the more noticeable it gets. If I would have let the recording run there would have been a total of seven of those clips on one map.
I would not call that ârareâ, especially since this not only renders Valiant Charge a roll with a very real chance of getting your killed.
I would love to see what Shades would do if seven times a map they would stab themselves, or a team mate instead of killing the elite. Find it rather silly to even debate about this being okay in any way. It literally kills people without being able to do anything about it, but to just not use your career skill.
I believe you may have misread what I typed, as I was referring solely to my own experiences. I almost exclusively play Cata FoW where there are stacks of elites. It may be that I donât see this occur very often because I usually play Foot Knight in teams with low stagger comps (DD/Longbow Shade, BH, etc).
I agree itâs a problem and it needs to be fixed. Foot Knightâs charge should override any other stagger in the game and not be overwridden by any.
I have been recently playing FK and have come to notice that as well. They are staggered for a split second and then nothing. I have also come to see fully knocking down a mauler and it coming right back immediately without it going through the normal movements of slowly getting back up. After seeing it a few times though, I realized that it wasnât as random as it may seem. It seemed as if another instance of stagger resets the current stagger.
I think it is bad game play that a lesser stagger can override, reset, and trump a stronger stagger in its animation. That is something that should be fixed.
After watching those clips, this is occurring because your dwarf was swinging his hammer at the target you were charging at and since hammer staggers on hit, it resets the stagger and applies his instead. I donât think itâs a bug but rather an unintentional mechanic that is in the game.
For the people who think this cant happen to completly knockdown targets.
Aaand a second time a minute after:
And here we have the âhow to kill your teamâ scenario:
Just incase a fellow reader want to raise the ârareâ flag again. This is, again, on the same map, the same run, and all those clips happen in between of 3 minutes.
I did a thread as well, time ago. This bug happens both when someone (even FK himself) overwrites Valiant Chargeâs stagger⌠and when you use the charge vs an enemy already staggered.
Yeah inconsistency like this is definitely not what FK needs. I REALLY hope FS does something about this in the near future. Besides the obvious gameplay issue it brings, itâs just really jarring and immersion breaking to see enemies behave like this while staggered.