Issue Summary: When enemies are knocked to the ground by a large amount of stagger (such as Foot Knight’s charge), if left alone they will take several seconds to stand back up. However, hitting the enemies while they are laying on the ground with any attack or push will cause them to switch animations to the lower amount of stagger from the new attack - that is, they will instantly go from laying flat on the ground to standing up and only lightly staggering. This not only looks bad because the enemies glitch from one animation to another, but it also reduces the effectiveness of heavy stagger attacks since you can’t follow them up with anything without risking getting hit.
An interesting note is that this does not apply to Chaos Warriors - if you knock them down with FK charge or similar, they will complete their slow get-up animation regardless of what attacks or pushes hit them. This is of course how it should be for all enemies. A staggered enemy should always finish out their stagger animation unless hit by an equal-or-greater stagger effect, in which case they will stagger appropriately.
Steps to Reproduce:
- Be foot knight
- Charge into a horde
- Hit or push an enemy that is laying on the ground
Reproduction Rate: Constant (100%)
Additional Information: This has been mentioned many times around the forum, but usually in the middle of another thread. I have never seen an actual bug report about it, so here you go!
[Attach a Screenshot and/or Video Evidence]
This is a very easy bug to reproduce, but if you need me to just let me know and I’ll set up my recording software again and whip up a video.
Not attaching log and all that because I’m not on my gaming computer, and this is a very widely known thing/not computer specific.