Drakonhammer:
Knocked over enemies sometimes bounce up instantly when hit, skipping over the need to climb to their feet. I noticed this with northmen frothers in particular (Legend and Cata), after knocking them over with shields and other high stagger weapons (usually opportunist). Basically, one player would bash them to the ground - if nobody attacked them they’d slowly climb back up to their feet. If someone pushed and/or attacked them, sometimes they’d instantly just glitch back to a standing position even if they had just been knocked to the ground, and start their attack combo.
This seems to be the ‘stagger overwrite’ bug, where a low stagger attack can overwrite or cancel the stagger status of a high stagger attack. This is a very old bug that has been reported multiple times over the years but is yet to be addressed:
Issue Summary: When enemies are knocked to the ground by a large amount of stagger (such as Foot Knight’s charge), if left alone they will take several seconds to stand back up. However, hitting the enemies while they are laying on the ground with any attack or push will cause them to switch animations to the lower amount of stagger from the new attack - that is, they will instantly go from laying flat on the ground to standing up and only lightly staggering. This not only looks bad because the …
Upon request by @Mentis , I looked at the stagger interactions for Kruber’s charge and a weapon. Essentially, if you hit an enemy while they’re flying from Kruber’s charge, they will get a shortened stagger state and be on their feet instead. Doing it with a melee weapon was extremely difficult but I was able to reliably reproduce the result with a ranged weapon. The following video demonstrates this bug and interaction with numerous enemies(armored enemies are much easier to replicate the bug wi…
Another source of stagger can overwrite and cancel FK Valiant Charge’s stagger.
The other “source” can come from another player (ult, weapon, etc etc) or from FK himself.
This can be easily tested.
Pick up FK + a shielded weapon (just to make the test easier, but this happens with every source of stagger) and fight a Chaos Warrior:
if you use Valiant Charge against the CW you knock down him at the ground for some seconds;
BUT
if you stagger the CW with a shield’s bash and THEN you use V…
Its kind of horrible. Valliant Charge is bugged for as long as the game is alive and his Talents either make him an averagely well frontliner, or a worse Merc.
There are hardly any distinguishing factors between Knight and Merc. Both have Attack Speed Talents, both have minor Damage boosts, which both are hardly triggerable on Monsters, or bosses. Both have the ability to gain DR. The only distinguishing factors are the THP generation and Mercs passive “Hitting the Sweeet Spot” which makes him …
How to recreate that? Play Knight. Press F to Forfeit your Battering Ram self-esteem.
I could post those all day long, but playing with 40 to 50 FPS while recording is no fun at all, even so, my righteous fury about this problem existing for years is nearly high enough to just post those every day. Its not even a rare occurrence. Those got taken back by back on the same run.
I have gotten Faithflight as a red crossbow drop twice now since the CW update (I don’t know if this problem is older or not) and, unlocks with other reds, neither time has unlocked the skin for me, I still only see Levity in the list when I go to apply an illusion. I’m concerned if I apply Levity to them I’ll lose the Faithflight skin.
Another old bug. I believe Faithflight appears as a blue illusion, not a red one.
Bug # 1
Okay I’m actually not sure about this one but in over 3k hours, this is the first time I’m seeing it so I guess it’s a bug.
Playing on the beta, I opened a loot chest and received a red weapon with no illusion, a 1h sword for Kerillian, the Glade Guardian’s Ceyl.
[20200713181017_1]
Bug # 2
A red crossbow illusion for Saltzpyre which I unlocked a way back is not shown in the list of illusions I can apply to Saltzpyre’s crossbows.
[20200713181255_1]
On this screenshot, you can see…
Glided Glory Halberd shows as orange in illusion applying menu [obraz]
[obraz]
Faithflight crossbow for salzpyre shows as blue.
[obraz]
[obraz]
Handmaiden seems to have the extra half a stamina shield bug again, it occurs on all weapons like last time:
Another very old bug or intended but undocumented feature. It is listed in A List of Everything You Wish Fatshark Told You It’s probably intended, since stamina is one of Handmaiden’s schticks.
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