This is not an argument against a rework. This is an argument against a specific type of rework.
Here’s two.
December 2022
It has been said to me in the memorial that people don’t want to put in a determined amount of time. Someone had even used my (at the time of writing) 1800 hours as the standard to get the perfect weapons, which first implies I have a perfect weapon; I don’t. Someone has said there shouldn’t be any locks on the weapons at all. Someone has said they want the perfect weapon for breakpoints and can’t get it.
Those are not mischaracterizations.
Handouts? That’s a gross-blanket characterization for all of it which is a fair point in mischaracterization as it does in fact misrepresent the other arguments before it.
I’m glad you’re here talking to me about this claim of guilt by association and I’m happy to clear it up. When I am referring to the arguments I’ve heard, it’s the arguments that have been brought up to me in the thread “Crafting Memorial; lest we not forget.” I’m happy to hear more arguments so that there is no guilt by association.
You’re absolutely right.
Yeah. You’re absolutely right. So let it apply to all as in another part of the post, I said that auric maelstroms can be done with profane gear. There is enough flexibility to at least get a weapon close to what you want. Just like any other MMO, it does take time to get the blessings you want, it won’t happen Day One. But with enough patience you can get something to work with Guaranteed.
Cite to me the reason where they explicitly state why they changed it, why they chose the model they went with, why they’ve made iterations as slowly as they have and why they just haven’t removed the locks already?
So let’s look at some other things that match your description for precedence…
Hell Divers 2 was supposed to have stats on their helmets but couldn’t do it because of release window. Would’ve been great to have.
Halo 2 was supposed to have the mongoose on release as it was displayed in the EA demo.
Cyberpunk 2077 was laden with features that it was supposed to have but didn’t.
DUST 514 was laden with features that it was supposed to have, but didn’t.
So many more games have had these same problems. Players all loved those features. And they have never came. Given this long history, what makes you think it would be any different?
That’s true. Equally, if you have enough people, there will be some who will complain of anything.
Some people like to cry for the sake of attention.
Some people like to complain because that’s how they vent their emotional trauma.
Thank you for bringing this misunderstanding to my attention.