Skipping aside the riddiculous comment from Hedge about cratfing weapons not fitting with setting (lol, but Cash Shop does fit) despite having a Tech Priest and us using salvaged stuff all the time: the gear progression is HORRIBLE.
Even when crafting will be added the loop now is to camp RNG store, wait for refresh, switch operatives, check for god-roll. None? Go do some mission, receive no reward, wait for store to refresh, switch between operatives, check for god-roll. None? Go do mission (or not, whatever), wait for store to refresh, switch between operatives, check for god-roll. Got one? Nice. Oh, itâs only one ONE character but itâs a weapon 3 classes can use? Well, shame on you, cause gear is not shared loser.
Ok, but we got our White/Green/Blue God-Roll. We go and concecrate it to master craft. Letâs say crafting is available, so we get traits we want and properties we want. Ok, cool.
So now what? Well, back to do some mission, receive no reward, wait for store to refresh, switch between operatives, check for god-roll. None? Go do mission (or not, whatever), wait for store to refresh, switch between operatives, check for god-roll.
Itâs just bad. Like itâs just camping store for refresh and checking rollsâŚ
Give us optin to craft weapons so at least we can craft our own White/Blue/Green/Purple/Master-work weapons an so we are not tied to 60 min refresh cycle. Itâs just bad. Also give us option to pay extra craft mats to max out the stats on weapons we craft, anything to give us alternative to RNG store. Or at least for Emperor sake: give us GUARANTEE gear rewards from missions. Heresy or Damnation should give MINIMUM a purple gear with chance for master-crafted.
Also for Gods sake! Why I canât use same Combat Blade between my Zealot and Veteran?!! Why do I have to roll on store for every character if they use 80% same weapons. Why my currency and craft mats canât be shared. Itâs horrible design for progression. Itâs like playing some RNG mini-gameâŚ
You know what your Hub feels like? Like a bad shopping mall.