Its that easy.
There is no reason to have the locks, but there are certainly consequences, one of which at the very least is player frustration. Do you not want your players to have fun?
Its that easy.
There is no reason to have the locks, but there are certainly consequences, one of which at the very least is player frustration. Do you not want your players to have fun?
They know, they just don’t care.
@brosgw got another one for ya!
Welcome back after your 10 month exodus #426. We need all the recruits we can get.
Unfortunately the game doesn’t need our good reviews anymore
The mayority seems to be weirdly okay with the crafting as it is
that are horrible reviews?
Mh? Somehow since the skill tree rework the mayority of new reviews seems to be positive, hence the “very positive” review.
The only thing I can think of is that people are ignoring crafting
Lots of newbies, and returning casual players jumping in. Usually how f*ked the system is doesn’t really sink in until people start mucking around with things in the “endgame”.
Don’t be so gross and spiteful. The game absolutely deserves a positive rating, the crafting is bad but clearly for most it’s not enough to sour the whole experience. I’m approaching 500 hours which is honestly not that much for folks around here and I’ve been having a good time overall since beta, with steady improvement the whole way along.
If I’m being completely honest I think you have to be pretty damn neurotic about near perfect gear for crafting to actually drag the rest of the game down to a negative.
Which isn’t me saying crafting is ok, I just think it’s completely wild to say one hub based system out of all the gameplay layers and nuance drags the whole experience down to a net negative.
maybe he doesn’t just rate the game, but the whole company with it? wich is totally fair
A) That’s unbelievably stupid people go to reviews to know if a game is good. Don’t turn reviews into a crusade.
B) I’ve been playing Tide games since V1 the company doesn’t deserve a negative review either, come at me. I’m not gonna say a company is bad when they’ve given me probably ~2000 hours of great gameplay thus far over 3 games. 3 games that were each far below normal AAA game price no less. That’d be delusional.
Even I was tempted to give a positive review honestly. Because I still play the game a lot.
You should. It’s healthier to give honest holistic reviews than wield review scores like a weapon to try to strong arm changes you want.
It’s also more helpful to, y’know, the people actually reading the review to know if they wanna pick it up or not.
You know what I’m just gonna say it outright.
If you’ve played this game for more than 200 hours and your review score isn’t positive you are a dishonest scumbag. For the price of the game it would be truly insane to not give a positive rating for that value.
Yeah that’s why I thought bout changing it. Unfortunately there’s no “mixed” review option just positive or negative.
The one thing I will say, in terms of weaponizing reviews is sometimes it’s justified as a consumer if you were lied to and mislead about a product and have no other recourse.
The other element to this is hours and game time may be hold up with a sunken cost fallacy (fitting). That you already bought the game and have X hours keep going. Especially with the hope it will change. But if they were to say “no nothing about crafting will ever change” maybe a lot of those numbers would stop playing and the negative review score justified.
Personally I would leave “mixed” if it were possible.
they do have reasons and even though it’s admitedly not player-friendly, it’s still a much needed mechanic to stop anyone from making a single weapon that could be god weapon in every right
sure it would be “fun” to easily make op weapons, but it won’t be as fun if everyone could just make one 380 weapon into a god weapon, then realize there isnt much growth to be made in the game besides personal skill growth
what we need is a lock alternative, not complete abolition
the hours argument, gotta love it, as it would mean anything…
the quality of the time you spend is what matters, not the amount…
and i for one don’t want my time wasted in bogus systems that shouldn’t have taken a month to be ripped out, let alone been there at release.
also, if i leave a review, i don’t only see it as my responsibly to inform of the quality of the game, but also the quality of service you will receive. especially in an “live service” game.
example if you, review sims 5 game at release, and fail to mention that EA has a horrible DLC policy dishing out thousands $ worth of DLC’s (with the last games feeling barebone without em)
you kinda failed the review, that’s at least my view.
I’m working on the assumption I’m talking to functional adults who will in fact stop pouring hours into things that aren’t enjoyable to them.
I even specified higher up that I have gotten around 2000 hours of great gameplay across the Tide series. I don’t regret a single damn one of those hours. If you can’t stop yourself pouring hours into something you don’t get net enjoyment from you should be seeing a therapist rather than writing steam reviews.
So yes the hours argument is entirely valid, it’s one of the few reasonable metrics we really have. Outside crafting this game isn’t really padded either. You spend as long d1cking around in the hub between missions as you choose. Personally I build up resources for several missions then do a quick dump into an item I’m interested in which usually costs like 5 minutes every however many missions. But oh boy that 5 minutes sure outweighs all the time I spent in mission MF that’s like 90%+ “quality time”.
If it’s the thing that made me close the game in disgust and not want to play any more for the day, I’d say that’s still a pretty big impact.
Surely you are not really telling me (or anyone) what to do with our reviews, right? You are the one here being gross ans spiteful.
No you don’t, some people simply don’t like to feel frustrated about stuff while playing a game to have fun and relax.
I do exactly this.
And I was too… I was quite pleased with the class rework, so much that I bought the imperial edition. And you know what happened with that…
My honest review is that the game is not finished a year after launch. That tries to sell you overpriced cosmetics with a predatory system. That has a frustrating rng crafting system that doesnt guarantee that you will ever get what you want. That still doesn’t let you fully customize your character. That the background you choose isn’t really that meaningful. That still has performance issues. Oh and all the thing with the xbox aquilas stuff.
But hey, somehow you are sounding sour and aggressive to others. Don’t turn it into a crusade, right?.
My sentiments exactly. The price of the game has dipped to $27 at some points (basically the price of eating out for one night) and it yields hundreds or thousands of hours of playtime. Most players have well over 300 hours and still give this game a negative review.